We probably want to do something more sophisticated here, but this at
least makes it through L4D2 without dumping the program cache.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
void
brw_state_cache_check_size(struct brw_context *brw)
{
- /* un-tuned guess. Each object is generally a page, so 1000 of them is 4 MB of
+ /* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
* state cache.
*/
- if (brw->cache.n_items > 1000) {
+ if (brw->cache.n_items > 2000) {
perf_debug("Exceeded state cache size limit. Clearing the set "
"of compiled programs, which will trigger recompiles\n");
brw_clear_cache(brw, &brw->cache);