#define DBG 0
-#define LOCAL_VARS \
- r200ContextPtr rmesa = R200_CONTEXT(ctx); \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint height = dPriv->h; \
- GLuint p; \
+/*
+ * Note that all information needed to access pixels in a renderbuffer
+ * should be obtained through the gl_renderbuffer parameter, not per-context
+ * information.
+ */
+#define LOCAL_VARS \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
+ const GLuint bottom = dPriv->h - 1; \
+ GLubyte *buf = (GLubyte *) drb->flippedData \
+ + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
+ GLuint p; \
(void) p;
-#define LOCAL_DEPTH_VARS \
- r200ContextPtr rmesa = R200_CONTEXT(ctx); \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint height = dPriv->h; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + drb->offset);
+#define LOCAL_DEPTH_VARS \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
+ const GLuint bottom = dPriv->h - 1; \
+ GLuint xo = dPriv->x; \
+ GLuint yo = dPriv->y; \
+ GLubyte *buf = (GLubyte *) drb->Base.Data;
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-#define Y_FLIP( _y ) (height - _y - 1)
+#define Y_FLIP(Y) (bottom - (Y))
#define HW_LOCK()
#define TAG(x) r200##x##_RGB565
#define TAG2(x,y) r200##x##_RGB565##y
-#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
- + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
+#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
#define TAG(x) r200##x##_ARGB8888
#define TAG2(x,y) r200##x##_ARGB8888##y
-#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
- + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
+#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
#include "spantmp2.h"
/*
- * Eventually, try to remove all references to ctx/rmesa here.
- * The renderbuffer parameter to the span functions should provide all
- * the info needed to read/write the pixels.
- * We'll be a step closer to supporting Pbuffer and framebuffer objects then.
+ * Note that all information needed to access pixels in a renderbuffer
+ * should be obtained through the gl_renderbuffer parameter, not per-context
+ * information.
*/
-#define LOCAL_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint height = dPriv->h; \
- GLuint p; \
+#define LOCAL_VARS \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
+ const GLuint bottom = dPriv->h - 1; \
+ GLubyte *buf = (GLubyte *) drb->flippedData \
+ + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \
+ GLuint p; \
(void) p;
-#define LOCAL_DEPTH_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint height = dPriv->h; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + drb->offset);
+#define LOCAL_DEPTH_VARS \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
+ const GLuint bottom = dPriv->h - 1; \
+ GLuint xo = dPriv->x; \
+ GLuint yo = dPriv->y; \
+ GLubyte *buf = (GLubyte *) drb->Base.Data;
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-#define Y_FLIP( _y ) (height - _y - 1)
+#define Y_FLIP(Y) (bottom - (Y))
#define HW_LOCK()
#define TAG(x) radeon##x##_RGB565
#define TAG2(x,y) radeon##x##_RGB565##y
-#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
- + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
+#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
#include "spantmp2.h"
#define TAG(x) radeon##x##_ARGB8888
#define TAG2(x,y) radeon##x##_ARGB8888##y
-#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
- + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
+#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
#include "spantmp2.h"