case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_LOAD_CONSTBUF:
return true;
-
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return devinfo->gen >= 9;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS: