case GL_TRANSFORM_FEEDBACK_VARYINGS:
if (!has_xfb)
break;
- *params = shProg->TransformFeedback.NumVarying;
+
+ /* Check first if there are transform feedback varyings specified in the
+ * shader (ARB_enhanced_layouts). If there isn't any, return the number of
+ * varyings specified using the API.
+ */
+ if (shProg->last_vert_prog &&
+ shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0)
+ *params =
+ shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying;
+ else
+ *params = shProg->TransformFeedback.NumVarying;
return;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
+ bool in_shader_varyings;
+ int num_varying;
+
if (!has_xfb)
break;
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- /* Add one for the terminating NUL character.
+ /* Check first if there are transform feedback varyings specified in the
+ * shader (ARB_enhanced_layouts). If there isn't any, use the ones
+ * specified using the API.
+ */
+ in_shader_varyings = shProg->last_vert_prog &&
+ shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
+
+ num_varying = in_shader_varyings ?
+ shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying :
+ shProg->TransformFeedback.NumVarying;
+
+ for (i = 0; i < num_varying; i++) {
+ const char *name = in_shader_varyings ?
+ shProg->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name
+ : shProg->TransformFeedback.VaryingNames[i];
+
+ /* Add one for the terminating NUL character. We have to use
+ * strlen_or_zero, as for shaders constructed from SPIR-V binaries,
+ * it is possible that no name reflection information is available.
*/
- const GLint len =
- strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
+ const GLint len = strlen_or_zero(name) + 1;
if (len > max_len)
max_len = len;