image->alignment = MAX2(image->alignment, surf->isl.alignment);
}
+/**
+ * For color images that have an auxiliary surface, request allocation for an
+ * additional buffer that mainly stores fast-clear values. Use of this buffer
+ * allows us to access the image's subresources while being aware of their
+ * fast-clear values in non-trivial cases (e.g., outside of a render pass in
+ * which a fast clear has occurred).
+ *
+ * For the purpose of discoverability, the algorithm used to manage this buffer
+ * is described here. A clear value in this buffer is updated when a fast clear
+ * is performed on a subresource. One of two synchronization operations is
+ * performed in order for a following memory access to use the fast-clear
+ * value:
+ * a. Copy the value from the buffer to the surface state object used for
+ * reading. This is done implicitly when the value is the clear value
+ * predetermined to be the default in other surface state objects. This
+ * is currently only done explicitly for the operation below.
+ * b. Do (a) and use the surface state object to resolve the subresource.
+ * This is only done during layout transitions for decent performance.
+ *
+ * With the above scheme, we can fast-clear whenever the hardware allows except
+ * for two cases in which synchronization becomes impossible or undesirable:
+ * * The subresource is in the GENERAL layout and is cleared to a value
+ * other than the special default value.
+ *
+ * Performing a synchronization operation in order to read from the
+ * subresource is undesirable in this case. Firstly, b) is not an option
+ * because a layout transition isn't required between a write and read of
+ * an image in the GENERAL layout. Secondly, it's undesirable to do a)
+ * explicitly because it would require large infrastructural changes. The
+ * Vulkan API supports us in deciding not to optimize this layout by
+ * stating that using this layout may cause suboptimal performance. NOTE:
+ * the auxiliary buffer must always be enabled to support a) implicitly.
+ *
+ *
+ * * For the given miplevel, only some of the layers are cleared at once.
+ *
+ * If the user clears each layer to a different value, then tries to
+ * render to multiple layers at once, we have no ability to perform a
+ * synchronization operation in between. a) is not helpful because the
+ * object can only hold one clear value. b) is not an option because a
+ * layout transition isn't required in this case.
+ */
+static void
+add_fast_clear_state_buffer(struct anv_image *image,
+ const struct anv_device *device)
+{
+ assert(image && device);
+ assert(image->aux_surface.isl.size > 0 &&
+ image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ /* The offset to the buffer of clear values must be dword-aligned for GPU
+ * memcpy operations. It is located immediately after the auxiliary surface.
+ */
+
+ /* Tiled images are guaranteed to be 4K aligned, so the image alignment
+ * should also be dword-aligned.
+ */
+ assert(image->alignment % 4 == 0);
+
+ /* Auxiliary buffers should be a multiple of 4K, so the start of the clear
+ * values buffer should already be dword-aligned.
+ */
+ assert(image->aux_surface.isl.size % 4 == 0);
+
+ /* This buffer should be at the very end of the image. */
+ assert(image->size ==
+ image->aux_surface.offset + image->aux_surface.isl.size);
+
+ const unsigned entry_size = anv_fast_clear_state_entry_size(device);
+ /* There's no padding between entries, so ensure that they're always a
+ * multiple of 32 bits in order to enable GPU memcpy operations.
+ */
+ assert(entry_size % 4 == 0);
+ image->size += entry_size * anv_image_aux_levels(image);
+}
+
/**
* Initialize the anv_image::*_surface selected by \a aspect. Then update the
* image's memory requirements (that is, the image's size and alignment).
}
add_surface(image, &image->aux_surface);
+ add_fast_clear_state_buffer(image, dev);
/* For images created without MUTABLE_FORMAT_BIT set, we know that
* they will always be used with the original format. In
&image->aux_surface.isl);
if (ok) {
add_surface(image, &image->aux_surface);
+ add_fast_clear_state_buffer(image, dev);
image->aux_usage = ISL_AUX_USAGE_MCS;
}
}