radeonsi: move PS LLVM code into si_shader_llvm_ps.c
authorMarek Olšák <marek.olsak@amd.com>
Sat, 11 Jan 2020 02:19:46 +0000 (21:19 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 14 Jan 2020 23:46:07 +0000 (18:46 -0500)
This is an attempt to clean up si_shader.c.

v2: don't move code that is not specific to LLVM

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
src/gallium/drivers/radeonsi/Makefile.sources
src/gallium/drivers/radeonsi/meson.build
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader_internal.h
src/gallium/drivers/radeonsi/si_shader_llvm_build.c
src/gallium/drivers/radeonsi/si_shader_llvm_ps.c [new file with mode: 0644]
src/gallium/drivers/radeonsi/si_shader_nir.c

index 5d658b744d09e1884f14f20216b9393ad9ee10ea..2b4acc9fbf5b72da815a1051d990d33237197ee7 100644 (file)
@@ -37,6 +37,7 @@ C_SOURCES := \
        si_shader_internal.h \
        si_shader_llvm.c \
        si_shader_llvm_build.c \
+       si_shader_llvm_ps.c \
        si_shader_nir.c \
        si_shaderlib_tgsi.c \
        si_state.c \
index a0bd10f6ac945d2afc0546bee7115d2516144c82..b349cf5c6d4e427dc17139eb0ea70b412665fd49 100644 (file)
@@ -52,6 +52,7 @@ files_libradeonsi = files(
   'si_shader_internal.h',
   'si_shader_llvm.c',
   'si_shader_llvm_build.c',
+  'si_shader_llvm_ps.c',
   'si_shader_nir.c',
   'si_shaderlib_tgsi.c',
   'si_state.c',
index e68bd0388459cd9b1a40901f0a20e2e02ddc2293..aff52250bd3246b8ca39001a9cc806e1316e50c2 100644 (file)
@@ -53,18 +53,9 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
                                        union si_shader_part_key *key);
 static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
                                         union si_shader_part_key *key);
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key);
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key);
 static void si_fix_resource_usage(struct si_screen *sscreen,
                                  struct si_shader *shader);
 
-/* Ideally pass the sample mask input to the PS epilog as v14, which
- * is its usual location, so that the shader doesn't have to add v_mov.
- */
-#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
-
 static bool llvm_type_is_64bit(struct si_shader_context *ctx,
                               LLVMTypeRef type)
 {
@@ -87,7 +78,7 @@ static bool is_multi_part_shader(struct si_shader_context *ctx)
 }
 
 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
-static bool is_merged_shader(struct si_shader_context *ctx)
+bool si_is_merged_shader(struct si_shader_context *ctx)
 {
        return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
 }
@@ -1233,119 +1224,6 @@ static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
        return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
 }
 
-static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
-                                      unsigned attr_index, unsigned chan,
-                                      LLVMValueRef prim_mask,
-                                      LLVMValueRef i, LLVMValueRef j)
-{
-       if (i || j) {
-               return ac_build_fs_interp(&ctx->ac,
-                                         LLVMConstInt(ctx->i32, chan, 0),
-                                         LLVMConstInt(ctx->i32, attr_index, 0),
-                                         prim_mask, i, j);
-       }
-       return ac_build_fs_interp_mov(&ctx->ac,
-                                     LLVMConstInt(ctx->i32, 2, 0), /* P0 */
-                                     LLVMConstInt(ctx->i32, chan, 0),
-                                     LLVMConstInt(ctx->i32, attr_index, 0),
-                                     prim_mask);
-}
-
-/**
- * Interpolate a fragment shader input.
- *
- * @param ctx          context
- * @param input_index          index of the input in hardware
- * @param semantic_name                TGSI_SEMANTIC_*
- * @param semantic_index       semantic index
- * @param num_interp_inputs    number of all interpolated inputs (= BCOLOR offset)
- * @param colors_read_mask     color components read (4 bits for each color, 8 bits in total)
- * @param interp_param         interpolation weights (i,j)
- * @param prim_mask            SI_PARAM_PRIM_MASK
- * @param face                 SI_PARAM_FRONT_FACE
- * @param result               the return value (4 components)
- */
-static void interp_fs_color(struct si_shader_context *ctx,
-                           unsigned input_index,
-                           unsigned semantic_index,
-                           unsigned num_interp_inputs,
-                           unsigned colors_read_mask,
-                           LLVMValueRef interp_param,
-                           LLVMValueRef prim_mask,
-                           LLVMValueRef face,
-                           LLVMValueRef result[4])
-{
-       LLVMValueRef i = NULL, j = NULL;
-       unsigned chan;
-
-       /* fs.constant returns the param from the middle vertex, so it's not
-        * really useful for flat shading. It's meant to be used for custom
-        * interpolation (but the intrinsic can't fetch from the other two
-        * vertices).
-        *
-        * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
-        * to do the right thing. The only reason we use fs.constant is that
-        * fs.interp cannot be used on integers, because they can be equal
-        * to NaN.
-        *
-        * When interp is false we will use fs.constant or for newer llvm,
-         * amdgcn.interp.mov.
-        */
-       bool interp = interp_param != NULL;
-
-       if (interp) {
-               interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
-                                               LLVMVectorType(ctx->f32, 2), "");
-
-               i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->i32_0, "");
-               j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->i32_1, "");
-       }
-
-       if (ctx->shader->key.part.ps.prolog.color_two_side) {
-               LLVMValueRef is_face_positive;
-
-               /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
-                * otherwise it's at offset "num_inputs".
-                */
-               unsigned back_attr_offset = num_interp_inputs;
-               if (semantic_index == 1 && colors_read_mask & 0xf)
-                       back_attr_offset += 1;
-
-               is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
-                                                face, ctx->i32_0, "");
-
-               for (chan = 0; chan < 4; chan++) {
-                       LLVMValueRef front, back;
-
-                       front = si_build_fs_interp(ctx,
-                                                  input_index, chan,
-                                                  prim_mask, i, j);
-                       back = si_build_fs_interp(ctx,
-                                                 back_attr_offset, chan,
-                                                 prim_mask, i, j);
-
-                       result[chan] = LLVMBuildSelect(ctx->ac.builder,
-                                               is_face_positive,
-                                               front,
-                                               back,
-                                               "");
-               }
-       } else {
-               for (chan = 0; chan < 4; chan++) {
-                       result[chan] = si_build_fs_interp(ctx,
-                                                         input_index, chan,
-                                                         prim_mask, i, j);
-               }
-       }
-}
-
-LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
-{
-       return si_unpack_param(ctx, ctx->args.ancillary, 8, 4);
-}
-
 static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
 {
        struct si_shader_context *ctx = si_shader_context_from_abi(abi);
@@ -1393,44 +1271,6 @@ static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
        return result;
 }
 
-/**
- * Load a dword from a constant buffer.
- */
-static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
-                                     LLVMValueRef resource,
-                                     LLVMValueRef offset)
-{
-       return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
-                                   0, 0, true, true);
-}
-
-static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       LLVMValueRef desc = ac_get_arg(&ctx->ac, ctx->rw_buffers);
-       LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
-       LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
-
-       /* offset = sample_id * 8  (8 = 2 floats containing samplepos.xy) */
-       LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
-       LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
-
-       LLVMValueRef pos[4] = {
-               buffer_load_const(ctx, resource, offset0),
-               buffer_load_const(ctx, resource, offset1),
-               LLVMConstReal(ctx->f32, 0),
-               LLVMConstReal(ctx->f32, 0)
-       };
-
-       return ac_build_gather_values(&ctx->ac, pos, 4);
-}
-
-static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       return ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.sample_coverage));
-}
-
 static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
 {
        struct si_shader_context *ctx = si_shader_context_from_abi(abi);
@@ -1479,8 +1319,8 @@ static LLVMValueRef load_tess_level_default(struct si_shader_context *ctx,
        offset = semantic_name == TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL ? 4 : 0;
 
        for (i = 0; i < 4; i++)
-               val[i] = buffer_load_const(ctx, buf,
-                                          LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
+               val[i] = si_buffer_load_const(ctx, buf,
+                                             LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
        return ac_build_gather_values(&ctx->ac, val, 4);
 }
 
@@ -1626,182 +1466,18 @@ load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
 }
 
 /* Initialize arguments for the shader export intrinsic */
-static void si_llvm_init_export_args(struct si_shader_context *ctx,
-                                    LLVMValueRef *values,
-                                    unsigned target,
-                                    struct ac_export_args *args)
-{
-       LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
-       unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
-       unsigned chan;
-       bool is_int8, is_int10;
-
-       /* Default is 0xf. Adjusted below depending on the format. */
-       args->enabled_channels = 0xf; /* writemask */
-
-       /* Specify whether the EXEC mask represents the valid mask */
-       args->valid_mask = 0;
-
-       /* Specify whether this is the last export */
-       args->done = 0;
-
-       /* Specify the target we are exporting */
-       args->target = target;
-
-       if (ctx->type == PIPE_SHADER_FRAGMENT) {
-               const struct si_shader_key *key = &ctx->shader->key;
-               unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
-               int cbuf = target - V_008DFC_SQ_EXP_MRT;
-
-               assert(cbuf >= 0 && cbuf < 8);
-               spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
-               is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
-               is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
-       }
-
+static void si_llvm_init_vs_export_args(struct si_shader_context *ctx,
+                                       LLVMValueRef *values,
+                                       unsigned target,
+                                       struct ac_export_args *args)
+{
+       args->enabled_channels = 0xf; /* writemask - default is 0xf */
+       args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
+       args->done = 0; /* Specify whether this is the last export */
+       args->target = target; /* Specify the target we are exporting */
        args->compr = false;
-       args->out[0] = f32undef;
-       args->out[1] = f32undef;
-       args->out[2] = f32undef;
-       args->out[3] = f32undef;
-
-       LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
-       LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
-                             unsigned bits, bool hi) = NULL;
-
-       switch (spi_shader_col_format) {
-       case V_028714_SPI_SHADER_ZERO:
-               args->enabled_channels = 0; /* writemask */
-               args->target = V_008DFC_SQ_EXP_NULL;
-               break;
-
-       case V_028714_SPI_SHADER_32_R:
-               args->enabled_channels = 1; /* writemask */
-               args->out[0] = values[0];
-               break;
-
-       case V_028714_SPI_SHADER_32_GR:
-               args->enabled_channels = 0x3; /* writemask */
-               args->out[0] = values[0];
-               args->out[1] = values[1];
-               break;
-
-       case V_028714_SPI_SHADER_32_AR:
-               if (ctx->screen->info.chip_class >= GFX10) {
-                       args->enabled_channels = 0x3; /* writemask */
-                       args->out[0] = values[0];
-                       args->out[1] = values[3];
-               } else {
-                       args->enabled_channels = 0x9; /* writemask */
-                       args->out[0] = values[0];
-                       args->out[3] = values[3];
-               }
-               break;
-
-       case V_028714_SPI_SHADER_FP16_ABGR:
-               packf = ac_build_cvt_pkrtz_f16;
-               break;
-
-       case V_028714_SPI_SHADER_UNORM16_ABGR:
-               packf = ac_build_cvt_pknorm_u16;
-               break;
-
-       case V_028714_SPI_SHADER_SNORM16_ABGR:
-               packf = ac_build_cvt_pknorm_i16;
-               break;
-
-       case V_028714_SPI_SHADER_UINT16_ABGR:
-               packi = ac_build_cvt_pk_u16;
-               break;
-
-       case V_028714_SPI_SHADER_SINT16_ABGR:
-               packi = ac_build_cvt_pk_i16;
-               break;
-
-       case V_028714_SPI_SHADER_32_ABGR:
-               memcpy(&args->out[0], values, sizeof(values[0]) * 4);
-               break;
-       }
-
-       /* Pack f16 or norm_i16/u16. */
-       if (packf) {
-               for (chan = 0; chan < 2; chan++) {
-                       LLVMValueRef pack_args[2] = {
-                               values[2 * chan],
-                               values[2 * chan + 1]
-                       };
-                       LLVMValueRef packed;
-
-                       packed = packf(&ctx->ac, pack_args);
-                       args->out[chan] = ac_to_float(&ctx->ac, packed);
-               }
-               args->compr = 1; /* COMPR flag */
-       }
-       /* Pack i16/u16. */
-       if (packi) {
-               for (chan = 0; chan < 2; chan++) {
-                       LLVMValueRef pack_args[2] = {
-                               ac_to_integer(&ctx->ac, values[2 * chan]),
-                               ac_to_integer(&ctx->ac, values[2 * chan + 1])
-                       };
-                       LLVMValueRef packed;
-
-                       packed = packi(&ctx->ac, pack_args,
-                                      is_int8 ? 8 : is_int10 ? 10 : 16,
-                                      chan == 1);
-                       args->out[chan] = ac_to_float(&ctx->ac, packed);
-               }
-               args->compr = 1; /* COMPR flag */
-       }
-}
-
-static void si_alpha_test(struct si_shader_context *ctx, LLVMValueRef alpha)
-{
-       if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
-               static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
-                       [PIPE_FUNC_LESS] = LLVMRealOLT,
-                       [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
-                       [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
-                       [PIPE_FUNC_GREATER] = LLVMRealOGT,
-                       [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
-                       [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
-               };
-               LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
-               assert(cond);
-
-               LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
-                               SI_PARAM_ALPHA_REF);
-               LLVMValueRef alpha_pass =
-                       LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
-               ac_build_kill_if_false(&ctx->ac, alpha_pass);
-       } else {
-               ac_build_kill_if_false(&ctx->ac, ctx->i1false);
-       }
-}
-
-static LLVMValueRef si_scale_alpha_by_sample_mask(struct si_shader_context *ctx,
-                                                 LLVMValueRef alpha,
-                                                 unsigned samplemask_param)
-{
-       LLVMValueRef coverage;
-
-       /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
-       coverage = LLVMGetParam(ctx->main_fn,
-                               samplemask_param);
-       coverage = ac_to_integer(&ctx->ac, coverage);
-
-       coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
-                                  ctx->i32,
-                                  &coverage, 1, AC_FUNC_ATTR_READNONE);
 
-       coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
-                                  ctx->f32, "");
-
-       coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
-                                LLVMConstReal(ctx->f32,
-                                       1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
-
-       return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
+       memcpy(&args->out[0], values, sizeof(values[0]) * 4);
 }
 
 static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
@@ -1830,8 +1506,8 @@ static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
                                LLVMValueRef addr =
                                        LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
                                                                const_chan) * 4, 0);
-                               base_elt = buffer_load_const(ctx, const_resource,
-                                                            addr);
+                               base_elt = si_buffer_load_const(ctx, const_resource,
+                                                               addr);
                                args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
                                                                out_elts[const_chan], args->out[chan]);
                        }
@@ -2004,8 +1680,8 @@ static void si_export_param(struct si_shader_context *ctx, unsigned index,
 {
        struct ac_export_args args;
 
-       si_llvm_init_export_args(ctx, values,
-                                V_008DFC_SQ_EXP_PARAM + index, &args);
+       si_llvm_init_vs_export_args(ctx, values,
+                                   V_008DFC_SQ_EXP_PARAM + index, &args);
        ac_build_export(&ctx->ac, &args);
 }
 
@@ -2139,8 +1815,8 @@ void si_llvm_export_vs(struct si_shader_context *ctx,
        for (i = 0; i < noutput; i++) {
                switch (outputs[i].semantic_name) {
                case TGSI_SEMANTIC_POSITION:
-                       si_llvm_init_export_args(ctx, outputs[i].values,
-                                                V_008DFC_SQ_EXP_POS, &pos_args[0]);
+                       si_llvm_init_vs_export_args(ctx, outputs[i].values,
+                                                   V_008DFC_SQ_EXP_POS, &pos_args[0]);
                        break;
                case TGSI_SEMANTIC_PSIZE:
                        psize_value = outputs[i].values[0];
@@ -2157,9 +1833,9 @@ void si_llvm_export_vs(struct si_shader_context *ctx,
                case TGSI_SEMANTIC_CLIPDIST:
                        if (!shader->key.opt.clip_disable) {
                                unsigned index = 2 + outputs[i].semantic_index;
-                               si_llvm_init_export_args(ctx, outputs[i].values,
-                                                        V_008DFC_SQ_EXP_POS + index,
-                                                        &pos_args[index]);
+                               si_llvm_init_vs_export_args(ctx, outputs[i].values,
+                                                           V_008DFC_SQ_EXP_POS + index,
+                                                           &pos_args[index]);
                        }
                        break;
                case TGSI_SEMANTIC_CLIPVERTEX:
@@ -2924,192 +2600,6 @@ static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
        ctx->return_value = ret;
 }
 
-struct si_ps_exports {
-       unsigned num;
-       struct ac_export_args args[10];
-};
-
-static void si_export_mrt_z(struct si_shader_context *ctx,
-                           LLVMValueRef depth, LLVMValueRef stencil,
-                           LLVMValueRef samplemask, struct si_ps_exports *exp)
-{
-       struct ac_export_args args;
-
-       ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
-
-       memcpy(&exp->args[exp->num++], &args, sizeof(args));
-}
-
-static void si_export_mrt_color(struct si_shader_context *ctx,
-                               LLVMValueRef *color, unsigned index,
-                               unsigned samplemask_param,
-                               bool is_last, struct si_ps_exports *exp)
-{
-       int i;
-
-       /* Clamp color */
-       if (ctx->shader->key.part.ps.epilog.clamp_color)
-               for (i = 0; i < 4; i++)
-                       color[i] = ac_build_clamp(&ctx->ac, color[i]);
-
-       /* Alpha to one */
-       if (ctx->shader->key.part.ps.epilog.alpha_to_one)
-               color[3] = ctx->ac.f32_1;
-
-       /* Alpha test */
-       if (index == 0 &&
-           ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
-               si_alpha_test(ctx, color[3]);
-
-       /* Line & polygon smoothing */
-       if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
-               color[3] = si_scale_alpha_by_sample_mask(ctx, color[3],
-                                                        samplemask_param);
-
-       /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
-       if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
-               struct ac_export_args args[8];
-               int c, last = -1;
-
-               /* Get the export arguments, also find out what the last one is. */
-               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
-                       si_llvm_init_export_args(ctx, color,
-                                                V_008DFC_SQ_EXP_MRT + c, &args[c]);
-                       if (args[c].enabled_channels)
-                               last = c;
-               }
-
-               /* Emit all exports. */
-               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
-                       if (is_last && last == c) {
-                               args[c].valid_mask = 1; /* whether the EXEC mask is valid */
-                               args[c].done = 1; /* DONE bit */
-                       } else if (!args[c].enabled_channels)
-                               continue; /* unnecessary NULL export */
-
-                       memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
-               }
-       } else {
-               struct ac_export_args args;
-
-               /* Export */
-               si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
-                                        &args);
-               if (is_last) {
-                       args.valid_mask = 1; /* whether the EXEC mask is valid */
-                       args.done = 1; /* DONE bit */
-               } else if (!args.enabled_channels)
-                       return; /* unnecessary NULL export */
-
-               memcpy(&exp->args[exp->num++], &args, sizeof(args));
-       }
-}
-
-static void si_emit_ps_exports(struct si_shader_context *ctx,
-                              struct si_ps_exports *exp)
-{
-       for (unsigned i = 0; i < exp->num; i++)
-               ac_build_export(&ctx->ac, &exp->args[i]);
-}
-
-/**
- * Return PS outputs in this order:
- *
- * v[0:3] = color0.xyzw
- * v[4:7] = color1.xyzw
- * ...
- * vN+0 = Depth
- * vN+1 = Stencil
- * vN+2 = SampleMask
- * vN+3 = SampleMaskIn (used for OpenGL smoothing)
- *
- * The alpha-ref SGPR is returned via its original location.
- */
-static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
-                                     unsigned max_outputs,
-                                     LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct si_shader *shader = ctx->shader;
-       struct si_shader_info *info = &shader->selector->info;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       unsigned i, j, first_vgpr, vgpr;
-
-       LLVMValueRef color[8][4] = {};
-       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
-       LLVMValueRef ret;
-
-       if (ctx->postponed_kill)
-               ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
-
-       /* Read the output values. */
-       for (i = 0; i < info->num_outputs; i++) {
-               unsigned semantic_name = info->output_semantic_name[i];
-               unsigned semantic_index = info->output_semantic_index[i];
-
-               switch (semantic_name) {
-               case TGSI_SEMANTIC_COLOR:
-                       assert(semantic_index < 8);
-                       for (j = 0; j < 4; j++) {
-                               LLVMValueRef ptr = addrs[4 * i + j];
-                               LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
-                               color[semantic_index][j] = result;
-                       }
-                       break;
-               case TGSI_SEMANTIC_POSITION:
-                       depth = LLVMBuildLoad(builder,
-                                             addrs[4 * i + 0], "");
-                       break;
-               case TGSI_SEMANTIC_STENCIL:
-                       stencil = LLVMBuildLoad(builder,
-                                               addrs[4 * i + 0], "");
-                       break;
-               case TGSI_SEMANTIC_SAMPLEMASK:
-                       samplemask = LLVMBuildLoad(builder,
-                                                  addrs[4 * i + 0], "");
-                       break;
-               default:
-                       fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
-                               semantic_name);
-               }
-       }
-
-       /* Fill the return structure. */
-       ret = ctx->return_value;
-
-       /* Set SGPRs. */
-       ret = LLVMBuildInsertValue(builder, ret,
-                                  ac_to_integer(&ctx->ac,
-                                                 LLVMGetParam(ctx->main_fn,
-                                                              SI_PARAM_ALPHA_REF)),
-                                  SI_SGPR_ALPHA_REF, "");
-
-       /* Set VGPRs */
-       first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
-       for (i = 0; i < ARRAY_SIZE(color); i++) {
-               if (!color[i][0])
-                       continue;
-
-               for (j = 0; j < 4; j++)
-                       ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
-       }
-       if (depth)
-               ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
-       if (stencil)
-               ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
-       if (samplemask)
-               ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
-
-       /* Add the input sample mask for smoothing at the end. */
-       if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
-               vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
-       ret = LLVMBuildInsertValue(builder, ret,
-                                  LLVMGetParam(ctx->main_fn,
-                                               SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
-
-       ctx->return_value = ret;
-}
-
 /* Emit one vertex from the geometry shader */
 static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
                                unsigned stream,
@@ -3345,7 +2835,7 @@ static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
        if (num_vbos_in_user_sgprs) {
                unsigned user_sgprs = ctx->args.num_sgprs_used;
 
-               if (is_merged_shader(ctx))
+               if (si_is_merged_shader(ctx))
                        user_sgprs -= 8;
                assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
 
@@ -3434,11 +2924,11 @@ enum {
        SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
 };
 
-static void add_arg_checked(struct ac_shader_args *args,
-                           enum ac_arg_regfile file,
-                           unsigned registers, enum ac_arg_type type,
-                           struct ac_arg *arg,
-                           unsigned idx)
+void si_add_arg_checked(struct ac_shader_args *args,
+                       enum ac_arg_regfile file,
+                       unsigned registers, enum ac_arg_type type,
+                       struct ac_arg *arg,
+                       unsigned idx)
 {
        assert(args->arg_count == idx);
        ac_add_arg(args, file, registers, type, arg);
@@ -3683,44 +3173,44 @@ static void create_function(struct si_shader_context *ctx)
        case PIPE_SHADER_FRAGMENT:
                declare_global_desc_pointers(ctx);
                declare_per_stage_desc_pointers(ctx, true);
-               add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
+               si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
                                SI_PARAM_ALPHA_REF);
-               add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
                                &ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
 
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
                                SI_PARAM_PERSP_SAMPLE);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
                                &ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
                                &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
                                NULL, SI_PARAM_PERSP_PULL_MODEL);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, 
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
                                &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
                                &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
                                &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
                                NULL, SI_PARAM_LINE_STIPPLE_TEX);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
                                &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
                                &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
                                &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
                                &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
                shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
                                &ctx->args.front_face, SI_PARAM_FRONT_FACE);
                shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
                                &ctx->args.ancillary, SI_PARAM_ANCILLARY);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
                                &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
-               add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+               si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
                                &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
 
                /* Color inputs from the prolog. */
@@ -3980,34 +3470,6 @@ static void preload_ring_buffers(struct si_shader_context *ctx)
        }
 }
 
-static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
-                                        LLVMValueRef param_rw_buffers,
-                                        struct ac_arg param_pos_fixed_pt)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef slot, desc, offset, row, bit, address[2];
-
-       /* Use the fixed-point gl_FragCoord input.
-        * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
-        * per coordinate to get the repeating effect.
-        */
-       address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
-       address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
-
-       /* Load the buffer descriptor. */
-       slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
-       desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
-
-       /* The stipple pattern is 32x32, each row has 32 bits. */
-       offset = LLVMBuildMul(builder, address[1],
-                             LLVMConstInt(ctx->i32, 4, 0), "");
-       row = buffer_load_const(ctx, desc, offset);
-       row = ac_to_integer(&ctx->ac, row);
-       bit = LLVMBuildLShr(builder, row, address[0], "");
-       bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
-       ac_build_kill_if_false(&ctx->ac, bit);
-}
-
 /* For the UMR disassembler. */
 #define DEBUGGER_END_OF_CODE_MARKER    0xbf9f0000 /* invalid instruction */
 #define DEBUGGER_NUM_MARKERS           5
@@ -4488,14 +3950,6 @@ static int si_compile_llvm(struct si_screen *sscreen,
        return 0;
 }
 
-static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
-{
-       if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
-               LLVMBuildRetVoid(ctx->ac.builder);
-       else
-               LLVMBuildRet(ctx->ac.builder, ret);
-}
-
 /* Generate code for the hardware VS shader stage to go with a geometry shader */
 struct si_shader *
 si_generate_gs_copy_shader(struct si_screen *sscreen,
@@ -4840,32 +4294,12 @@ LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
                             si_unpack_param(ctx, ctx->merged_wave_info, 8, 8), "");
 }
 
-static void si_llvm_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       LLVMBuilderRef builder = ctx->ac.builder;
-
-       if (ctx->shader->selector->force_correct_derivs_after_kill) {
-               /* Kill immediately while maintaining WQM. */
-               ac_build_kill_if_false(&ctx->ac,
-                                      ac_build_wqm_vote(&ctx->ac, visible));
-
-               LLVMValueRef mask = LLVMBuildLoad(builder, ctx->postponed_kill, "");
-               mask = LLVMBuildAnd(builder, mask, visible, "");
-               LLVMBuildStore(builder, mask, ctx->postponed_kill);
-               return;
-       }
-
-       ac_build_kill_if_false(&ctx->ac, visible);
-}
-
 static bool si_build_main_function(struct si_shader_context *ctx,
                                   struct nir_shader *nir, bool free_nir)
 {
        struct si_shader *shader = ctx->shader;
        struct si_shader_selector *sel = shader->selector;
 
-       // TODO clean all this up!
        switch (ctx->type) {
        case PIPE_SHADER_VERTEX:
                if (shader->key.as_ls)
@@ -4906,11 +4340,7 @@ static bool si_build_main_function(struct si_shader_context *ctx,
                ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
                break;
        case PIPE_SHADER_FRAGMENT:
-               ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
-               ctx->abi.load_sample_position = load_sample_position;
-               ctx->abi.load_sample_mask_in = load_sample_mask_in;
-               ctx->abi.emit_fbfetch = si_nir_emit_fbfetch;
-               ctx->abi.emit_kill = si_llvm_emit_kill;
+               si_llvm_init_ps_callbacks(ctx);
                break;
        case PIPE_SHADER_COMPUTE:
                ctx->abi.load_local_group_size = get_block_size;
@@ -5127,209 +4557,43 @@ static void si_get_vs_prolog_key(const struct si_shader_info *info,
 }
 
 /**
- * Compute the PS prolog key, which contains all the information needed to
- * build the PS prolog function, and set related bits in shader->config.
+ * Build the GS prolog function. Rotate the input vertices for triangle strips
+ * with adjacency.
  */
-static void si_get_ps_prolog_key(struct si_shader *shader,
-                                union si_shader_part_key *key,
-                                bool separate_prolog)
+static void si_build_gs_prolog_function(struct si_shader_context *ctx,
+                                       union si_shader_part_key *key)
 {
-       struct si_shader_info *info = &shader->selector->info;
-
-       memset(key, 0, sizeof(*key));
-       key->ps_prolog.states = shader->key.part.ps.prolog;
-       key->ps_prolog.colors_read = info->colors_read;
-       key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
-       key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
-       key->ps_prolog.wqm = info->uses_derivatives &&
-               (key->ps_prolog.colors_read ||
-                key->ps_prolog.states.force_persp_sample_interp ||
-                key->ps_prolog.states.force_linear_sample_interp ||
-                key->ps_prolog.states.force_persp_center_interp ||
-                key->ps_prolog.states.force_linear_center_interp ||
-                key->ps_prolog.states.bc_optimize_for_persp ||
-                key->ps_prolog.states.bc_optimize_for_linear);
-       key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
+       unsigned num_sgprs, num_vgprs;
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMTypeRef returns[AC_MAX_ARGS];
+       LLVMValueRef func, ret;
 
-       if (info->colors_read) {
-               unsigned *color = shader->selector->color_attr_index;
+       memset(&ctx->args, 0, sizeof(ctx->args));
 
-               if (shader->key.part.ps.prolog.color_two_side) {
-                       /* BCOLORs are stored after the last input. */
-                       key->ps_prolog.num_interp_inputs = info->num_inputs;
-                       key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
-                       if (separate_prolog)
-                               shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
-               }
+       if (ctx->screen->info.chip_class >= GFX9) {
+               if (key->gs_prolog.states.gfx9_prev_is_vs)
+                       num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
+               else
+                       num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
+               num_vgprs = 5; /* ES inputs are not needed by GS */
+       } else {
+               num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
+               num_vgprs = 8;
+       }
 
-               for (unsigned i = 0; i < 2; i++) {
-                       unsigned interp = info->input_interpolate[color[i]];
-                       unsigned location = info->input_interpolate_loc[color[i]];
+       for (unsigned i = 0; i < num_sgprs; ++i) {
+               ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+               returns[i] = ctx->i32;
+       }
 
-                       if (!(info->colors_read & (0xf << i*4)))
-                               continue;
+       for (unsigned i = 0; i < num_vgprs; ++i) {
+               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
+               returns[num_sgprs + i] = ctx->f32;
+       }
 
-                       key->ps_prolog.color_attr_index[i] = color[i];
-
-                       if (shader->key.part.ps.prolog.flatshade_colors &&
-                           interp == TGSI_INTERPOLATE_COLOR)
-                               interp = TGSI_INTERPOLATE_CONSTANT;
-
-                       switch (interp) {
-                       case TGSI_INTERPOLATE_CONSTANT:
-                               key->ps_prolog.color_interp_vgpr_index[i] = -1;
-                               break;
-                       case TGSI_INTERPOLATE_PERSPECTIVE:
-                       case TGSI_INTERPOLATE_COLOR:
-                               /* Force the interpolation location for colors here. */
-                               if (shader->key.part.ps.prolog.force_persp_sample_interp)
-                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
-                               if (shader->key.part.ps.prolog.force_persp_center_interp)
-                                       location = TGSI_INTERPOLATE_LOC_CENTER;
-
-                               switch (location) {
-                               case TGSI_INTERPOLATE_LOC_SAMPLE:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 0;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_SAMPLE_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTER:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 2;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_CENTER_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTROID:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 4;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_CENTROID_ENA(1);
-                                       }
-                                       break;
-                               default:
-                                       assert(0);
-                               }
-                               break;
-                       case TGSI_INTERPOLATE_LINEAR:
-                               /* Force the interpolation location for colors here. */
-                               if (shader->key.part.ps.prolog.force_linear_sample_interp)
-                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
-                               if (shader->key.part.ps.prolog.force_linear_center_interp)
-                                       location = TGSI_INTERPOLATE_LOC_CENTER;
-
-                               /* The VGPR assignment for non-monolithic shaders
-                                * works because InitialPSInputAddr is set on the
-                                * main shader and PERSP_PULL_MODEL is never used.
-                                */
-                               switch (location) {
-                               case TGSI_INTERPOLATE_LOC_SAMPLE:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 6 : 9;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_SAMPLE_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTER:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 8 : 11;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_CENTER_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTROID:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 10 : 13;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_CENTROID_ENA(1);
-                                       }
-                                       break;
-                               default:
-                                       assert(0);
-                               }
-                               break;
-                       default:
-                               assert(0);
-                       }
-               }
-       }
-}
-
-/**
- * Check whether a PS prolog is required based on the key.
- */
-static bool si_need_ps_prolog(const union si_shader_part_key *key)
-{
-       return key->ps_prolog.colors_read ||
-              key->ps_prolog.states.force_persp_sample_interp ||
-              key->ps_prolog.states.force_linear_sample_interp ||
-              key->ps_prolog.states.force_persp_center_interp ||
-              key->ps_prolog.states.force_linear_center_interp ||
-              key->ps_prolog.states.bc_optimize_for_persp ||
-              key->ps_prolog.states.bc_optimize_for_linear ||
-              key->ps_prolog.states.poly_stipple ||
-              key->ps_prolog.states.samplemask_log_ps_iter;
-}
-
-/**
- * Compute the PS epilog key, which contains all the information needed to
- * build the PS epilog function.
- */
-static void si_get_ps_epilog_key(struct si_shader *shader,
-                                union si_shader_part_key *key)
-{
-       struct si_shader_info *info = &shader->selector->info;
-       memset(key, 0, sizeof(*key));
-       key->ps_epilog.colors_written = info->colors_written;
-       key->ps_epilog.writes_z = info->writes_z;
-       key->ps_epilog.writes_stencil = info->writes_stencil;
-       key->ps_epilog.writes_samplemask = info->writes_samplemask;
-       key->ps_epilog.states = shader->key.part.ps.epilog;
-}
-
-/**
- * Build the GS prolog function. Rotate the input vertices for triangle strips
- * with adjacency.
- */
-static void si_build_gs_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
-{
-       unsigned num_sgprs, num_vgprs;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMTypeRef returns[AC_MAX_ARGS];
-       LLVMValueRef func, ret;
-
-       memset(&ctx->args, 0, sizeof(ctx->args));
-
-       if (ctx->screen->info.chip_class >= GFX9) {
-               if (key->gs_prolog.states.gfx9_prev_is_vs)
-                       num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
-               else
-                       num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
-               num_vgprs = 5; /* ES inputs are not needed by GS */
-       } else {
-               num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
-               num_vgprs = 8;
-       }
-
-       for (unsigned i = 0; i < num_sgprs; ++i) {
-               ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
-               returns[i] = ctx->i32;
-       }
-
-       for (unsigned i = 0; i < num_vgprs; ++i) {
-               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
-               returns[num_sgprs + i] = ctx->f32;
-       }
-
-       /* Create the function. */
-       si_llvm_create_func(ctx, "gs_prolog", returns, num_sgprs + num_vgprs, 0);
-       func = ctx->main_fn;
+       /* Create the function. */
+       si_llvm_create_func(ctx, "gs_prolog", returns, num_sgprs + num_vgprs, 0);
+       func = ctx->main_fn;
 
        /* Set the full EXEC mask for the prolog, because we are only fiddling
         * with registers here. The main shader part will set the correct EXEC
@@ -5419,11 +4683,9 @@ static void si_build_gs_prolog_function(struct si_shader_context *ctx,
  * Given a list of shader part functions, build a wrapper function that
  * runs them in sequence to form a monolithic shader.
  */
-static void si_build_wrapper_function(struct si_shader_context *ctx,
-                                     LLVMValueRef *parts,
-                                     unsigned num_parts,
-                                     unsigned main_part,
-                                     unsigned next_shader_first_part)
+void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
+                              unsigned num_parts, unsigned main_part,
+                              unsigned next_shader_first_part)
 {
        LLVMBuilderRef builder = ctx->ac.builder;
        /* PS epilog has one arg per color component; gfx9 merged shader
@@ -5515,7 +4777,7 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
        si_llvm_create_func(ctx, "wrapper", returns, num_returns,
                            si_get_max_workgroup_size(ctx->shader));
 
-       if (is_merged_shader(ctx))
+       if (si_is_merged_shader(ctx))
                ac_init_exec_full_mask(&ctx->ac);
 
        /* Record the arguments of the function as if they were an output of
@@ -5922,27 +5184,7 @@ int si_compile_shader(struct si_screen *sscreen,
                        si_build_wrapper_function(&ctx, parts, 2, 1, 0);
                }
        } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
-               LLVMValueRef parts[3];
-               union si_shader_part_key prolog_key;
-               union si_shader_part_key epilog_key;
-               bool need_prolog;
-
-               si_get_ps_prolog_key(shader, &prolog_key, false);
-               need_prolog = si_need_ps_prolog(&prolog_key);
-
-               parts[need_prolog ? 1 : 0] = ctx.main_fn;
-
-               if (need_prolog) {
-                       si_build_ps_prolog_function(&ctx, &prolog_key);
-                       parts[0] = ctx.main_fn;
-               }
-
-               si_get_ps_epilog_key(shader, &epilog_key);
-               si_build_ps_epilog_function(&ctx, &epilog_key);
-               parts[need_prolog ? 2 : 1] = ctx.main_fn;
-
-               si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
-                                         need_prolog ? 1 : 0, 0);
+               si_llvm_build_monolithic_ps(&ctx, shader);
        }
 
        si_llvm_optimize_module(&ctx);
@@ -6005,7 +5247,7 @@ int si_compile_shader(struct si_screen *sscreen,
        }
 
        /* Add the scratch offset to input SGPRs. */
-       if (shader->config.scratch_bytes_per_wave && !is_merged_shader(&ctx))
+       if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(&ctx))
                shader->info.num_input_sgprs += 1; /* scratch byte offset */
 
        /* Calculate the number of fragment input VGPRs. */
@@ -6116,17 +5358,6 @@ out:
        return result;
 }
 
-static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
-{
-       LLVMValueRef ptr[2], list;
-       bool merged_shader = is_merged_shader(ctx);
-
-       ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
-       list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
-                                ac_array_in_const32_addr_space(ctx->v4i32), "");
-       return list;
-}
-
 /**
  * Build the vertex shader prolog function.
  *
@@ -6281,8 +5512,8 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
 
                        for (unsigned j = 0; j < 4; j++) {
                                udiv_factors[j] =
-                                       buffer_load_const(ctx, instance_divisor_constbuf,
-                                                         LLVMConstInt(ctx->i32, i*16 + j*4, 0));
+                                       si_buffer_load_const(ctx, instance_divisor_constbuf,
+                                                            LLVMConstInt(ctx->i32, i*16 + j*4, 0));
                                udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
                        }
                        /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
@@ -6507,396 +5738,169 @@ static bool si_shader_select_gs_parts(struct si_screen *sscreen,
 }
 
 /**
- * Build the pixel shader prolog function. This handles:
- * - two-side color selection and interpolation
- * - overriding interpolation parameters for the API PS
- * - polygon stippling
- *
- * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
- * overriden by other states. (e.g. per-sample interpolation)
- * Interpolated colors are stored after the preloaded VGPRs.
+ * Compute the PS prolog key, which contains all the information needed to
+ * build the PS prolog function, and set related bits in shader->config.
  */
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
+void si_get_ps_prolog_key(struct si_shader *shader,
+                         union si_shader_part_key *key,
+                         bool separate_prolog)
 {
-       LLVMValueRef ret, func;
-       int num_returns, i, num_color_channels;
+       struct si_shader_info *info = &shader->selector->info;
 
-       assert(si_need_ps_prolog(key));
+       memset(key, 0, sizeof(*key));
+       key->ps_prolog.states = shader->key.part.ps.prolog;
+       key->ps_prolog.colors_read = info->colors_read;
+       key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+       key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
+       key->ps_prolog.wqm = info->uses_derivatives &&
+               (key->ps_prolog.colors_read ||
+                key->ps_prolog.states.force_persp_sample_interp ||
+                key->ps_prolog.states.force_linear_sample_interp ||
+                key->ps_prolog.states.force_persp_center_interp ||
+                key->ps_prolog.states.force_linear_center_interp ||
+                key->ps_prolog.states.bc_optimize_for_persp ||
+                key->ps_prolog.states.bc_optimize_for_linear);
+       key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
 
-       memset(&ctx->args, 0, sizeof(ctx->args));
+       if (info->colors_read) {
+               unsigned *color = shader->selector->color_attr_index;
 
-       /* Declare inputs. */
-       LLVMTypeRef return_types[AC_MAX_ARGS];
-       num_returns = 0;
-       num_color_channels = util_bitcount(key->ps_prolog.colors_read);
-       assert(key->ps_prolog.num_input_sgprs +
-              key->ps_prolog.num_input_vgprs +
-              num_color_channels <= AC_MAX_ARGS);
-       for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) {
-               ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
-               return_types[num_returns++] = ctx->i32;
-
-       }
-
-       struct ac_arg pos_fixed_pt;
-       struct ac_arg ancillary;
-       struct ac_arg param_sample_mask;
-       for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) {
-               struct ac_arg *arg = NULL;
-               if (i == key->ps_prolog.ancillary_vgpr_index) {
-                       arg = &ancillary;
-               } else if (i == key->ps_prolog.ancillary_vgpr_index + 1) {
-                       arg = &param_sample_mask;
-               } else if (i == key->ps_prolog.num_input_vgprs - 1) {
-                       /* POS_FIXED_PT is always last. */
-                       arg = &pos_fixed_pt;
+               if (shader->key.part.ps.prolog.color_two_side) {
+                       /* BCOLORs are stored after the last input. */
+                       key->ps_prolog.num_interp_inputs = info->num_inputs;
+                       key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
+                       if (separate_prolog)
+                               shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
                }
-               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg);
-               return_types[num_returns++] = ctx->f32;
-       }
 
-       /* Declare outputs (same as inputs + add colors if needed) */
-       for (i = 0; i < num_color_channels; i++)
-               return_types[num_returns++] = ctx->f32;
+               for (unsigned i = 0; i < 2; i++) {
+                       unsigned interp = info->input_interpolate[color[i]];
+                       unsigned location = info->input_interpolate_loc[color[i]];
 
-       /* Create the function. */
-       si_llvm_create_func(ctx, "ps_prolog", return_types, num_returns, 0);
-       func = ctx->main_fn;
+                       if (!(info->colors_read & (0xf << i*4)))
+                               continue;
 
-       /* Copy inputs to outputs. This should be no-op, as the registers match,
-        * but it will prevent the compiler from overwriting them unintentionally.
-        */
-       ret = ctx->return_value;
-       for (i = 0; i < ctx->args.arg_count; i++) {
-               LLVMValueRef p = LLVMGetParam(func, i);
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
-       }
+                       key->ps_prolog.color_attr_index[i] = color[i];
 
-       /* Polygon stippling. */
-       if (key->ps_prolog.states.poly_stipple) {
-               LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
+                       if (shader->key.part.ps.prolog.flatshade_colors &&
+                           interp == TGSI_INTERPOLATE_COLOR)
+                               interp = TGSI_INTERPOLATE_CONSTANT;
 
-               si_llvm_emit_polygon_stipple(ctx, list, pos_fixed_pt);
-       }
+                       switch (interp) {
+                       case TGSI_INTERPOLATE_CONSTANT:
+                               key->ps_prolog.color_interp_vgpr_index[i] = -1;
+                               break;
+                       case TGSI_INTERPOLATE_PERSPECTIVE:
+                       case TGSI_INTERPOLATE_COLOR:
+                               /* Force the interpolation location for colors here. */
+                               if (shader->key.part.ps.prolog.force_persp_sample_interp)
+                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
+                               if (shader->key.part.ps.prolog.force_persp_center_interp)
+                                       location = TGSI_INTERPOLATE_LOC_CENTER;
 
-       if (key->ps_prolog.states.bc_optimize_for_persp ||
-           key->ps_prolog.states.bc_optimize_for_linear) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
+                               switch (location) {
+                               case TGSI_INTERPOLATE_LOC_SAMPLE:
+                                       key->ps_prolog.color_interp_vgpr_index[i] = 0;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_PERSP_SAMPLE_ENA(1);
+                                       }
+                                       break;
+                               case TGSI_INTERPOLATE_LOC_CENTER:
+                                       key->ps_prolog.color_interp_vgpr_index[i] = 2;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_PERSP_CENTER_ENA(1);
+                                       }
+                                       break;
+                               case TGSI_INTERPOLATE_LOC_CENTROID:
+                                       key->ps_prolog.color_interp_vgpr_index[i] = 4;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_PERSP_CENTROID_ENA(1);
+                                       }
+                                       break;
+                               default:
+                                       assert(0);
+                               }
+                               break;
+                       case TGSI_INTERPOLATE_LINEAR:
+                               /* Force the interpolation location for colors here. */
+                               if (shader->key.part.ps.prolog.force_linear_sample_interp)
+                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
+                               if (shader->key.part.ps.prolog.force_linear_center_interp)
+                                       location = TGSI_INTERPOLATE_LOC_CENTER;
 
-               /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
-                * The hw doesn't compute CENTROID if the whole wave only
-                * contains fully-covered quads.
-                *
-                * PRIM_MASK is after user SGPRs.
-                */
-               bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-               bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
-                                           LLVMConstInt(ctx->i32, 31, 0), "");
-               bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
-                                            ctx->i1, "");
-
-               if (key->ps_prolog.states.bc_optimize_for_persp) {
-                       /* Read PERSP_CENTER. */
-                       for (i = 0; i < 2; i++)
-                               center[i] = LLVMGetParam(func, base + 2 + i);
-                       /* Read PERSP_CENTROID. */
-                       for (i = 0; i < 2; i++)
-                               centroid[i] = LLVMGetParam(func, base + 4 + i);
-                       /* Select PERSP_CENTROID. */
-                       for (i = 0; i < 2; i++) {
-                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
-                                                     center[i], centroid[i], "");
-                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                          tmp, base + 4 + i, "");
-                       }
-               }
-               if (key->ps_prolog.states.bc_optimize_for_linear) {
-                       /* Read LINEAR_CENTER. */
-                       for (i = 0; i < 2; i++)
-                               center[i] = LLVMGetParam(func, base + 8 + i);
-                       /* Read LINEAR_CENTROID. */
-                       for (i = 0; i < 2; i++)
-                               centroid[i] = LLVMGetParam(func, base + 10 + i);
-                       /* Select LINEAR_CENTROID. */
-                       for (i = 0; i < 2; i++) {
-                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
-                                                     center[i], centroid[i], "");
-                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                          tmp, base + 10 + i, "");
+                               /* The VGPR assignment for non-monolithic shaders
+                                * works because InitialPSInputAddr is set on the
+                                * main shader and PERSP_PULL_MODEL is never used.
+                                */
+                               switch (location) {
+                               case TGSI_INTERPOLATE_LOC_SAMPLE:
+                                       key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 6 : 9;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_LINEAR_SAMPLE_ENA(1);
+                                       }
+                                       break;
+                               case TGSI_INTERPOLATE_LOC_CENTER:
+                                       key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 8 : 11;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_LINEAR_CENTER_ENA(1);
+                                       }
+                                       break;
+                               case TGSI_INTERPOLATE_LOC_CENTROID:
+                                       key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 10 : 13;
+                                       if (separate_prolog) {
+                                               shader->config.spi_ps_input_ena |=
+                                                       S_0286CC_LINEAR_CENTROID_ENA(1);
+                                       }
+                                       break;
+                               default:
+                                       assert(0);
+                               }
+                               break;
+                       default:
+                               assert(0);
                        }
                }
        }
-
-       /* Force per-sample interpolation. */
-       if (key->ps_prolog.states.force_persp_sample_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef persp_sample[2];
-
-               /* Read PERSP_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       persp_sample[i] = LLVMGetParam(func, base + i);
-               /* Overwrite PERSP_CENTER. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_sample[i], base + 2 + i, "");
-               /* Overwrite PERSP_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_sample[i], base + 4 + i, "");
-       }
-       if (key->ps_prolog.states.force_linear_sample_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef linear_sample[2];
-
-               /* Read LINEAR_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       linear_sample[i] = LLVMGetParam(func, base + 6 + i);
-               /* Overwrite LINEAR_CENTER. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_sample[i], base + 8 + i, "");
-               /* Overwrite LINEAR_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_sample[i], base + 10 + i, "");
-       }
-
-       /* Force center interpolation. */
-       if (key->ps_prolog.states.force_persp_center_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef persp_center[2];
-
-               /* Read PERSP_CENTER. */
-               for (i = 0; i < 2; i++)
-                       persp_center[i] = LLVMGetParam(func, base + 2 + i);
-               /* Overwrite PERSP_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_center[i], base + i, "");
-               /* Overwrite PERSP_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_center[i], base + 4 + i, "");
-       }
-       if (key->ps_prolog.states.force_linear_center_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef linear_center[2];
-
-               /* Read LINEAR_CENTER. */
-               for (i = 0; i < 2; i++)
-                       linear_center[i] = LLVMGetParam(func, base + 8 + i);
-               /* Overwrite LINEAR_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_center[i], base + 6 + i, "");
-               /* Overwrite LINEAR_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_center[i], base + 10 + i, "");
-       }
-
-       /* Interpolate colors. */
-       unsigned color_out_idx = 0;
-       for (i = 0; i < 2; i++) {
-               unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
-               unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
-                                    key->ps_prolog.face_vgpr_index;
-               LLVMValueRef interp[2], color[4];
-               LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
-
-               if (!writemask)
-                       continue;
-
-               /* If the interpolation qualifier is not CONSTANT (-1). */
-               if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
-                       unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
-                                              key->ps_prolog.color_interp_vgpr_index[i];
-
-                       /* Get the (i,j) updated by bc_optimize handling. */
-                       interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
-                                                         interp_vgpr, "");
-                       interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
-                                                         interp_vgpr + 1, "");
-                       interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
-               }
-
-               /* Use the absolute location of the input. */
-               prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-
-               if (key->ps_prolog.states.color_two_side) {
-                       face = LLVMGetParam(func, face_vgpr);
-                       face = ac_to_integer(&ctx->ac, face);
-               }
-
-               interp_fs_color(ctx,
-                               key->ps_prolog.color_attr_index[i], i,
-                               key->ps_prolog.num_interp_inputs,
-                               key->ps_prolog.colors_read, interp_ij,
-                               prim_mask, face, color);
-
-               while (writemask) {
-                       unsigned chan = u_bit_scan(&writemask);
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
-                                                  ctx->args.arg_count + color_out_idx++, "");
-               }
-       }
-
-       /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
-        * says:
-        *
-        *    "When per-sample shading is active due to the use of a fragment
-        *     input qualified by sample or due to the use of the gl_SampleID
-        *     or gl_SamplePosition variables, only the bit for the current
-        *     sample is set in gl_SampleMaskIn. When state specifies multiple
-        *     fragment shader invocations for a given fragment, the sample
-        *     mask for any single fragment shader invocation may specify a
-        *     subset of the covered samples for the fragment. In this case,
-        *     the bit corresponding to each covered sample will be set in
-        *     exactly one fragment shader invocation."
-        *
-        * The samplemask loaded by hardware is always the coverage of the
-        * entire pixel/fragment, so mask bits out based on the sample ID.
-        */
-       if (key->ps_prolog.states.samplemask_log_ps_iter) {
-               /* The bit pattern matches that used by fixed function fragment
-                * processing. */
-               static const uint16_t ps_iter_masks[] = {
-                       0xffff, /* not used */
-                       0x5555,
-                       0x1111,
-                       0x0101,
-                       0x0001,
-               };
-               assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
-
-               uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
-               LLVMValueRef sampleid = si_unpack_param(ctx, ancillary, 8, 4);
-               LLVMValueRef samplemask = ac_get_arg(&ctx->ac, param_sample_mask);
-
-               samplemask = ac_to_integer(&ctx->ac, samplemask);
-               samplemask = LLVMBuildAnd(
-                       ctx->ac.builder,
-                       samplemask,
-                       LLVMBuildShl(ctx->ac.builder,
-                                    LLVMConstInt(ctx->i32, ps_iter_mask, false),
-                                    sampleid, ""),
-                       "");
-               samplemask = ac_to_float(&ctx->ac, samplemask);
-
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
-                                          param_sample_mask.arg_index, "");
-       }
-
-       /* Tell LLVM to insert WQM instruction sequence when needed. */
-       if (key->ps_prolog.wqm) {
-               LLVMAddTargetDependentFunctionAttr(func,
-                                                  "amdgpu-ps-wqm-outputs", "");
-       }
-
-       si_llvm_build_ret(ctx, ret);
 }
 
 /**
- * Build the pixel shader epilog function. This handles everything that must be
- * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ * Check whether a PS prolog is required based on the key.
  */
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
+bool si_need_ps_prolog(const union si_shader_part_key *key)
 {
-       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
-       int i;
-       struct si_ps_exports exp = {};
-
-       memset(&ctx->args, 0, sizeof(ctx->args));
-
-       /* Declare input SGPRs. */
-       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->rw_buffers);
-       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
-                  &ctx->bindless_samplers_and_images);
-       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
-                  &ctx->const_and_shader_buffers);
-       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
-                  &ctx->samplers_and_images);
-       add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT,
-                       NULL, SI_PARAM_ALPHA_REF);
-
-       /* Declare input VGPRs. */
-       unsigned required_num_params =
-                    ctx->args.num_sgprs_used +
-                    util_bitcount(key->ps_epilog.colors_written) * 4 +
-                    key->ps_epilog.writes_z +
-                    key->ps_epilog.writes_stencil +
-                    key->ps_epilog.writes_samplemask;
-
-       required_num_params = MAX2(required_num_params,
-                                  ctx->args.num_sgprs_used + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
-       while (ctx->args.arg_count < required_num_params)
-               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
-
-       /* Create the function. */
-       si_llvm_create_func(ctx, "ps_epilog", NULL, 0, 0);
-       /* Disable elimination of unused inputs. */
-       ac_llvm_add_target_dep_function_attr(ctx->main_fn,
-                                            "InitialPSInputAddr", 0xffffff);
-
-       /* Process colors. */
-       unsigned vgpr = ctx->args.num_sgprs_used;
-       unsigned colors_written = key->ps_epilog.colors_written;
-       int last_color_export = -1;
-
-       /* Find the last color export. */
-       if (!key->ps_epilog.writes_z &&
-           !key->ps_epilog.writes_stencil &&
-           !key->ps_epilog.writes_samplemask) {
-               unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
-
-               /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
-               if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
-                       /* Just set this if any of the colorbuffers are enabled. */
-                       if (spi_format &
-                           ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
-                               last_color_export = 0;
-               } else {
-                       for (i = 0; i < 8; i++)
-                               if (colors_written & (1 << i) &&
-                                   (spi_format >> (i * 4)) & 0xf)
-                                       last_color_export = i;
-               }
-       }
-
-       while (colors_written) {
-               LLVMValueRef color[4];
-               int mrt = u_bit_scan(&colors_written);
-
-               for (i = 0; i < 4; i++)
-                       color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
-
-               si_export_mrt_color(ctx, color, mrt,
-                                   ctx->args.arg_count - 1,
-                                   mrt == last_color_export, &exp);
-       }
-
-       /* Process depth, stencil, samplemask. */
-       if (key->ps_epilog.writes_z)
-               depth = LLVMGetParam(ctx->main_fn, vgpr++);
-       if (key->ps_epilog.writes_stencil)
-               stencil = LLVMGetParam(ctx->main_fn, vgpr++);
-       if (key->ps_epilog.writes_samplemask)
-               samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
-
-       if (depth || stencil || samplemask)
-               si_export_mrt_z(ctx, depth, stencil, samplemask, &exp);
-       else if (last_color_export == -1)
-               ac_build_export_null(&ctx->ac);
-
-       if (exp.num)
-               si_emit_ps_exports(ctx, &exp);
+       return key->ps_prolog.colors_read ||
+              key->ps_prolog.states.force_persp_sample_interp ||
+              key->ps_prolog.states.force_linear_sample_interp ||
+              key->ps_prolog.states.force_persp_center_interp ||
+              key->ps_prolog.states.force_linear_center_interp ||
+              key->ps_prolog.states.bc_optimize_for_persp ||
+              key->ps_prolog.states.bc_optimize_for_linear ||
+              key->ps_prolog.states.poly_stipple ||
+              key->ps_prolog.states.samplemask_log_ps_iter;
+}
 
-       /* Compile. */
-       LLVMBuildRetVoid(ctx->ac.builder);
+/**
+ * Compute the PS epilog key, which contains all the information needed to
+ * build the PS epilog function.
+ */
+void si_get_ps_epilog_key(struct si_shader *shader,
+                         union si_shader_part_key *key)
+{
+       struct si_shader_info *info = &shader->selector->info;
+       memset(key, 0, sizeof(*key));
+       key->ps_epilog.colors_written = info->colors_written;
+       key->ps_epilog.writes_z = info->writes_z;
+       key->ps_epilog.writes_stencil = info->writes_stencil;
+       key->ps_epilog.writes_samplemask = info->writes_samplemask;
+       key->ps_epilog.states = shader->key.part.ps.epilog;
 }
 
 /**
@@ -6919,7 +5923,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
                        si_get_shader_part(sscreen, &sscreen->ps_prologs,
                                           PIPE_SHADER_FRAGMENT, true,
                                           &prolog_key, compiler, debug,
-                                          si_build_ps_prolog_function,
+                                          si_llvm_build_ps_prolog,
                                           "Fragment Shader Prolog");
                if (!shader->prolog)
                        return false;
@@ -6932,7 +5936,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
                si_get_shader_part(sscreen, &sscreen->ps_epilogs,
                                   PIPE_SHADER_FRAGMENT, false,
                                   &epilog_key, compiler, debug,
-                                  si_build_ps_epilog_function,
+                                  si_llvm_build_ps_epilog,
                                   "Fragment Shader Epilog");
        if (!shader->epilog)
                return false;
index 7b64ca3063022929df4d9f9ff301ce1a67b4d153..5fc13279a81900ac4c338018976fdaa0c881ca8b 100644 (file)
@@ -35,6 +35,11 @@ struct pipe_debug_callback;
 
 #define RADEON_LLVM_MAX_INPUTS 32 * 4
 
+/* Ideally pass the sample mask input to the PS epilog as v14, which
+ * is its usual location, so that the shader doesn't have to add v_mov.
+ */
+#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
+
 struct si_shader_output_values {
        LLVMValueRef values[4];
        unsigned semantic_name;
@@ -235,9 +240,7 @@ LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
                                   bool is_patch,
                                   bool is_compact,
                                   bool load_input);
-LLVMValueRef si_nir_lookup_interp_param(struct ac_shader_abi *abi,
-                                       enum glsl_interp_mode interp,
-                                       unsigned location);
+bool si_is_merged_shader(struct si_shader_context *ctx);
 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
 LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
                                  LLVMValueRef list, LLVMValueRef index,
@@ -246,7 +249,10 @@ LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
                                LLVMValueRef list, LLVMValueRef index,
                                enum ac_descriptor_type desc_type,
                                bool uses_store, bool bindless);
-LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi);
+LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx,
+                                 LLVMValueRef resource, LLVMValueRef offset);
+void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
+LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx);
 void si_declare_compute_memory(struct si_shader_context *ctx);
 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
                                 unsigned swizzle);
@@ -258,6 +264,11 @@ void si_emit_streamout_output(struct si_shader_context *ctx,
                              LLVMValueRef const *so_write_offsets,
                              struct pipe_stream_output *stream_out,
                              struct si_shader_output_values *shader_out);
+void si_add_arg_checked(struct ac_shader_args *args,
+                       enum ac_arg_regfile file,
+                       unsigned registers, enum ac_arg_type type,
+                       struct ac_arg *arg,
+                       unsigned idx);
 
 void si_llvm_load_input_vs(
        struct si_shader_context *ctx,
@@ -271,6 +282,15 @@ LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
                             unsigned bitwidth);
 LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
 LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
+void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
+                              unsigned num_parts, unsigned main_part,
+                              unsigned next_shader_first_part);
+bool si_need_ps_prolog(const union si_shader_part_key *key);
+void si_get_ps_prolog_key(struct si_shader *shader,
+                         union si_shader_part_key *key,
+                         bool separate_prolog);
+void si_get_ps_epilog_key(struct si_shader *shader,
+                         union si_shader_part_key *key);
 
 void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
                             unsigned max_outputs,
@@ -282,4 +302,13 @@ void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
 void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
 void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
 
+/* si_shader_llvm_ps.c */
+void si_llvm_build_ps_prolog(struct si_shader_context *ctx,
+                            union si_shader_part_key *key);
+void si_llvm_build_ps_epilog(struct si_shader_context *ctx,
+                            union si_shader_part_key *key);
+void si_llvm_build_monolithic_ps(struct si_shader_context *ctx,
+                                struct si_shader *shader);
+void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
+
 #endif
index e362521425826cfe61e8364f77af4eac031fa6e0..ddf499998c096f06b9956c8448f45767597ff34c 100644 (file)
@@ -159,61 +159,31 @@ LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
        return ac_build_load_to_sgpr(&ctx->ac, list, index);
 }
 
-LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi)
+/**
+ * Load a dword from a constant buffer.
+ */
+LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx,
+                                 LLVMValueRef resource, LLVMValueRef offset)
 {
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct ac_image_args args = {};
-       LLVMValueRef ptr, image, fmask;
-
-       /* Ignore src0, because KHR_blend_func_extended disallows multiple render
-        * targets.
-        */
-
-       /* Load the image descriptor. */
-       STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0);
-       ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
-       ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr,
-                                  ac_array_in_const32_addr_space(ctx->v8i32), "");
-       image = ac_build_load_to_sgpr(&ctx->ac, ptr,
-                       LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0 / 2, 0));
-
-       unsigned chan = 0;
-
-       args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 0, 16);
-
-       if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D)
-               args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 16, 16);
-
-       /* Get the current render target layer index. */
-       if (ctx->shader->key.mono.u.ps.fbfetch_layered)
-               args.coords[chan++] = si_unpack_param(ctx, ctx->args.ancillary, 16, 11);
-
-       if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
-               args.coords[chan++] = si_get_sample_id(ctx);
-
-       if (ctx->shader->key.mono.u.ps.fbfetch_msaa &&
-           !(ctx->screen->debug_flags & DBG(NO_FMASK))) {
-               fmask = ac_build_load_to_sgpr(&ctx->ac, ptr,
-                       LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0));
-
-               ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords,
-                                        ctx->shader->key.mono.u.ps.fbfetch_layered);
-       }
+       return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
+                                   0, 0, true, true);
+}
 
-       args.opcode = ac_image_load;
-       args.resource = image;
-       args.dmask = 0xf;
-       args.attributes = AC_FUNC_ATTR_READNONE;
-
-       if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
-               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
-                       ac_image_2darraymsaa : ac_image_2dmsaa;
-       else if (ctx->shader->key.mono.u.ps.fbfetch_is_1D)
-               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
-                       ac_image_1darray : ac_image_1d;
+void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
+{
+       if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
+               LLVMBuildRetVoid(ctx->ac.builder);
        else
-               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
-                       ac_image_2darray : ac_image_2d;
+               LLVMBuildRet(ctx->ac.builder, ret);
+}
+
+LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
+{
+       LLVMValueRef ptr[2], list;
+       bool merged_shader = si_is_merged_shader(ctx);
 
-       return ac_build_image_opcode(&ctx->ac, &args);
+       ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
+       list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
+                                ac_array_in_const32_addr_space(ctx->v4i32), "");
+       return list;
 }
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c b/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c
new file mode 100644 (file)
index 0000000..74ae6f7
--- /dev/null
@@ -0,0 +1,1061 @@
+/*
+ * Copyright 2020 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "si_shader_internal.h"
+#include "si_pipe.h"
+#include "sid.h"
+
+LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
+{
+       return si_unpack_param(ctx, ctx->args.ancillary, 8, 4);
+}
+
+static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       return ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.sample_coverage));
+}
+
+static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       LLVMValueRef desc = ac_get_arg(&ctx->ac, ctx->rw_buffers);
+       LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
+       LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
+
+       /* offset = sample_id * 8  (8 = 2 floats containing samplepos.xy) */
+       LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
+       LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
+
+       LLVMValueRef pos[4] = {
+               si_buffer_load_const(ctx, resource, offset0),
+               si_buffer_load_const(ctx, resource, offset1),
+               LLVMConstReal(ctx->f32, 0),
+               LLVMConstReal(ctx->f32, 0)
+       };
+
+       return ac_build_gather_values(&ctx->ac, pos, 4);
+}
+
+static LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       struct ac_image_args args = {};
+       LLVMValueRef ptr, image, fmask;
+
+       /* Ignore src0, because KHR_blend_func_extended disallows multiple render
+        * targets.
+        */
+
+       /* Load the image descriptor. */
+       STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0);
+       ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
+       ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr,
+                                  ac_array_in_const32_addr_space(ctx->v8i32), "");
+       image = ac_build_load_to_sgpr(&ctx->ac, ptr,
+                       LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0 / 2, 0));
+
+       unsigned chan = 0;
+
+       args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 0, 16);
+
+       if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D)
+               args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 16, 16);
+
+       /* Get the current render target layer index. */
+       if (ctx->shader->key.mono.u.ps.fbfetch_layered)
+               args.coords[chan++] = si_unpack_param(ctx, ctx->args.ancillary, 16, 11);
+
+       if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
+               args.coords[chan++] = si_get_sample_id(ctx);
+
+       if (ctx->shader->key.mono.u.ps.fbfetch_msaa &&
+           !(ctx->screen->debug_flags & DBG(NO_FMASK))) {
+               fmask = ac_build_load_to_sgpr(&ctx->ac, ptr,
+                       LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0));
+
+               ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords,
+                                        ctx->shader->key.mono.u.ps.fbfetch_layered);
+       }
+
+       args.opcode = ac_image_load;
+       args.resource = image;
+       args.dmask = 0xf;
+       args.attributes = AC_FUNC_ATTR_READNONE;
+
+       if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
+               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+                       ac_image_2darraymsaa : ac_image_2dmsaa;
+       else if (ctx->shader->key.mono.u.ps.fbfetch_is_1D)
+               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+                       ac_image_1darray : ac_image_1d;
+       else
+               args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+                       ac_image_2darray : ac_image_2d;
+
+       return ac_build_image_opcode(&ctx->ac, &args);
+}
+
+static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
+                                      unsigned attr_index, unsigned chan,
+                                      LLVMValueRef prim_mask,
+                                      LLVMValueRef i, LLVMValueRef j)
+{
+       if (i || j) {
+               return ac_build_fs_interp(&ctx->ac,
+                                         LLVMConstInt(ctx->i32, chan, 0),
+                                         LLVMConstInt(ctx->i32, attr_index, 0),
+                                         prim_mask, i, j);
+       }
+       return ac_build_fs_interp_mov(&ctx->ac,
+                                     LLVMConstInt(ctx->i32, 2, 0), /* P0 */
+                                     LLVMConstInt(ctx->i32, chan, 0),
+                                     LLVMConstInt(ctx->i32, attr_index, 0),
+                                     prim_mask);
+}
+
+/**
+ * Interpolate a fragment shader input.
+ *
+ * @param ctx          context
+ * @param input_index          index of the input in hardware
+ * @param semantic_name                TGSI_SEMANTIC_*
+ * @param semantic_index       semantic index
+ * @param num_interp_inputs    number of all interpolated inputs (= BCOLOR offset)
+ * @param colors_read_mask     color components read (4 bits for each color, 8 bits in total)
+ * @param interp_param         interpolation weights (i,j)
+ * @param prim_mask            SI_PARAM_PRIM_MASK
+ * @param face                 SI_PARAM_FRONT_FACE
+ * @param result               the return value (4 components)
+ */
+static void interp_fs_color(struct si_shader_context *ctx,
+                           unsigned input_index,
+                           unsigned semantic_index,
+                           unsigned num_interp_inputs,
+                           unsigned colors_read_mask,
+                           LLVMValueRef interp_param,
+                           LLVMValueRef prim_mask,
+                           LLVMValueRef face,
+                           LLVMValueRef result[4])
+{
+       LLVMValueRef i = NULL, j = NULL;
+       unsigned chan;
+
+       /* fs.constant returns the param from the middle vertex, so it's not
+        * really useful for flat shading. It's meant to be used for custom
+        * interpolation (but the intrinsic can't fetch from the other two
+        * vertices).
+        *
+        * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
+        * to do the right thing. The only reason we use fs.constant is that
+        * fs.interp cannot be used on integers, because they can be equal
+        * to NaN.
+        *
+        * When interp is false we will use fs.constant or for newer llvm,
+         * amdgcn.interp.mov.
+        */
+       bool interp = interp_param != NULL;
+
+       if (interp) {
+               interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
+                                               LLVMVectorType(ctx->f32, 2), "");
+
+               i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
+                                               ctx->i32_0, "");
+               j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
+                                               ctx->i32_1, "");
+       }
+
+       if (ctx->shader->key.part.ps.prolog.color_two_side) {
+               LLVMValueRef is_face_positive;
+
+               /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
+                * otherwise it's at offset "num_inputs".
+                */
+               unsigned back_attr_offset = num_interp_inputs;
+               if (semantic_index == 1 && colors_read_mask & 0xf)
+                       back_attr_offset += 1;
+
+               is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
+                                                face, ctx->i32_0, "");
+
+               for (chan = 0; chan < 4; chan++) {
+                       LLVMValueRef front, back;
+
+                       front = si_build_fs_interp(ctx,
+                                                  input_index, chan,
+                                                  prim_mask, i, j);
+                       back = si_build_fs_interp(ctx,
+                                                 back_attr_offset, chan,
+                                                 prim_mask, i, j);
+
+                       result[chan] = LLVMBuildSelect(ctx->ac.builder,
+                                               is_face_positive,
+                                               front,
+                                               back,
+                                               "");
+               }
+       } else {
+               for (chan = 0; chan < 4; chan++) {
+                       result[chan] = si_build_fs_interp(ctx,
+                                                         input_index, chan,
+                                                         prim_mask, i, j);
+               }
+       }
+}
+
+static void si_alpha_test(struct si_shader_context *ctx, LLVMValueRef alpha)
+{
+       if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
+               static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
+                       [PIPE_FUNC_LESS] = LLVMRealOLT,
+                       [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
+                       [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
+                       [PIPE_FUNC_GREATER] = LLVMRealOGT,
+                       [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
+                       [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
+               };
+               LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
+               assert(cond);
+
+               LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
+                               SI_PARAM_ALPHA_REF);
+               LLVMValueRef alpha_pass =
+                       LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
+               ac_build_kill_if_false(&ctx->ac, alpha_pass);
+       } else {
+               ac_build_kill_if_false(&ctx->ac, ctx->i1false);
+       }
+}
+
+static LLVMValueRef si_scale_alpha_by_sample_mask(struct si_shader_context *ctx,
+                                                 LLVMValueRef alpha,
+                                                 unsigned samplemask_param)
+{
+       LLVMValueRef coverage;
+
+       /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
+       coverage = LLVMGetParam(ctx->main_fn,
+                               samplemask_param);
+       coverage = ac_to_integer(&ctx->ac, coverage);
+
+       coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
+                                  ctx->i32,
+                                  &coverage, 1, AC_FUNC_ATTR_READNONE);
+
+       coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
+                                  ctx->f32, "");
+
+       coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
+                                LLVMConstReal(ctx->f32,
+                                       1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
+
+       return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
+}
+
+struct si_ps_exports {
+       unsigned num;
+       struct ac_export_args args[10];
+};
+
+static void si_export_mrt_z(struct si_shader_context *ctx,
+                           LLVMValueRef depth, LLVMValueRef stencil,
+                           LLVMValueRef samplemask, struct si_ps_exports *exp)
+{
+       struct ac_export_args args;
+
+       ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
+
+       memcpy(&exp->args[exp->num++], &args, sizeof(args));
+}
+
+/* Initialize arguments for the shader export intrinsic */
+static void si_llvm_init_ps_export_args(struct si_shader_context *ctx,
+                                       LLVMValueRef *values,
+                                       unsigned target,
+                                       struct ac_export_args *args)
+{
+       const struct si_shader_key *key = &ctx->shader->key;
+       unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
+       LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
+       unsigned spi_shader_col_format;
+       unsigned chan;
+       bool is_int8, is_int10;
+       int cbuf = target - V_008DFC_SQ_EXP_MRT;
+
+       assert(cbuf >= 0 && cbuf < 8);
+
+       spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
+       is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
+       is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
+
+       /* Default is 0xf. Adjusted below depending on the format. */
+       args->enabled_channels = 0xf; /* writemask */
+
+       /* Specify whether the EXEC mask represents the valid mask */
+       args->valid_mask = 0;
+
+       /* Specify whether this is the last export */
+       args->done = 0;
+
+       /* Specify the target we are exporting */
+       args->target = target;
+
+       args->compr = false;
+       args->out[0] = f32undef;
+       args->out[1] = f32undef;
+       args->out[2] = f32undef;
+       args->out[3] = f32undef;
+
+       LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
+       LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
+                             unsigned bits, bool hi) = NULL;
+
+       switch (spi_shader_col_format) {
+       case V_028714_SPI_SHADER_ZERO:
+               args->enabled_channels = 0; /* writemask */
+               args->target = V_008DFC_SQ_EXP_NULL;
+               break;
+
+       case V_028714_SPI_SHADER_32_R:
+               args->enabled_channels = 1; /* writemask */
+               args->out[0] = values[0];
+               break;
+
+       case V_028714_SPI_SHADER_32_GR:
+               args->enabled_channels = 0x3; /* writemask */
+               args->out[0] = values[0];
+               args->out[1] = values[1];
+               break;
+
+       case V_028714_SPI_SHADER_32_AR:
+               if (ctx->screen->info.chip_class >= GFX10) {
+                       args->enabled_channels = 0x3; /* writemask */
+                       args->out[0] = values[0];
+                       args->out[1] = values[3];
+               } else {
+                       args->enabled_channels = 0x9; /* writemask */
+                       args->out[0] = values[0];
+                       args->out[3] = values[3];
+               }
+               break;
+
+       case V_028714_SPI_SHADER_FP16_ABGR:
+               packf = ac_build_cvt_pkrtz_f16;
+               break;
+
+       case V_028714_SPI_SHADER_UNORM16_ABGR:
+               packf = ac_build_cvt_pknorm_u16;
+               break;
+
+       case V_028714_SPI_SHADER_SNORM16_ABGR:
+               packf = ac_build_cvt_pknorm_i16;
+               break;
+
+       case V_028714_SPI_SHADER_UINT16_ABGR:
+               packi = ac_build_cvt_pk_u16;
+               break;
+
+       case V_028714_SPI_SHADER_SINT16_ABGR:
+               packi = ac_build_cvt_pk_i16;
+               break;
+
+       case V_028714_SPI_SHADER_32_ABGR:
+               memcpy(&args->out[0], values, sizeof(values[0]) * 4);
+               break;
+       }
+
+       /* Pack f16 or norm_i16/u16. */
+       if (packf) {
+               for (chan = 0; chan < 2; chan++) {
+                       LLVMValueRef pack_args[2] = {
+                               values[2 * chan],
+                               values[2 * chan + 1]
+                       };
+                       LLVMValueRef packed;
+
+                       packed = packf(&ctx->ac, pack_args);
+                       args->out[chan] = ac_to_float(&ctx->ac, packed);
+               }
+               args->compr = 1; /* COMPR flag */
+       }
+       /* Pack i16/u16. */
+       if (packi) {
+               for (chan = 0; chan < 2; chan++) {
+                       LLVMValueRef pack_args[2] = {
+                               ac_to_integer(&ctx->ac, values[2 * chan]),
+                               ac_to_integer(&ctx->ac, values[2 * chan + 1])
+                       };
+                       LLVMValueRef packed;
+
+                       packed = packi(&ctx->ac, pack_args,
+                                      is_int8 ? 8 : is_int10 ? 10 : 16,
+                                      chan == 1);
+                       args->out[chan] = ac_to_float(&ctx->ac, packed);
+               }
+               args->compr = 1; /* COMPR flag */
+       }
+}
+
+static void si_export_mrt_color(struct si_shader_context *ctx,
+                               LLVMValueRef *color, unsigned index,
+                               unsigned samplemask_param,
+                               bool is_last, struct si_ps_exports *exp)
+{
+       int i;
+
+       /* Clamp color */
+       if (ctx->shader->key.part.ps.epilog.clamp_color)
+               for (i = 0; i < 4; i++)
+                       color[i] = ac_build_clamp(&ctx->ac, color[i]);
+
+       /* Alpha to one */
+       if (ctx->shader->key.part.ps.epilog.alpha_to_one)
+               color[3] = ctx->ac.f32_1;
+
+       /* Alpha test */
+       if (index == 0 &&
+           ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
+               si_alpha_test(ctx, color[3]);
+
+       /* Line & polygon smoothing */
+       if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
+               color[3] = si_scale_alpha_by_sample_mask(ctx, color[3],
+                                                        samplemask_param);
+
+       /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
+       if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
+               struct ac_export_args args[8];
+               int c, last = -1;
+
+               /* Get the export arguments, also find out what the last one is. */
+               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
+                       si_llvm_init_ps_export_args(ctx, color,
+                                                   V_008DFC_SQ_EXP_MRT + c, &args[c]);
+                       if (args[c].enabled_channels)
+                               last = c;
+               }
+
+               /* Emit all exports. */
+               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
+                       if (is_last && last == c) {
+                               args[c].valid_mask = 1; /* whether the EXEC mask is valid */
+                               args[c].done = 1; /* DONE bit */
+                       } else if (!args[c].enabled_channels)
+                               continue; /* unnecessary NULL export */
+
+                       memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
+               }
+       } else {
+               struct ac_export_args args;
+
+               /* Export */
+               si_llvm_init_ps_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
+                                           &args);
+               if (is_last) {
+                       args.valid_mask = 1; /* whether the EXEC mask is valid */
+                       args.done = 1; /* DONE bit */
+               } else if (!args.enabled_channels)
+                       return; /* unnecessary NULL export */
+
+               memcpy(&exp->args[exp->num++], &args, sizeof(args));
+       }
+}
+
+static void si_emit_ps_exports(struct si_shader_context *ctx,
+                              struct si_ps_exports *exp)
+{
+       for (unsigned i = 0; i < exp->num; i++)
+               ac_build_export(&ctx->ac, &exp->args[i]);
+}
+
+/**
+ * Return PS outputs in this order:
+ *
+ * v[0:3] = color0.xyzw
+ * v[4:7] = color1.xyzw
+ * ...
+ * vN+0 = Depth
+ * vN+1 = Stencil
+ * vN+2 = SampleMask
+ * vN+3 = SampleMaskIn (used for OpenGL smoothing)
+ *
+ * The alpha-ref SGPR is returned via its original location.
+ */
+static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
+                                     unsigned max_outputs,
+                                     LLVMValueRef *addrs)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       struct si_shader *shader = ctx->shader;
+       struct si_shader_info *info = &shader->selector->info;
+       LLVMBuilderRef builder = ctx->ac.builder;
+       unsigned i, j, first_vgpr, vgpr;
+
+       LLVMValueRef color[8][4] = {};
+       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
+       LLVMValueRef ret;
+
+       if (ctx->postponed_kill)
+               ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
+
+       /* Read the output values. */
+       for (i = 0; i < info->num_outputs; i++) {
+               unsigned semantic_name = info->output_semantic_name[i];
+               unsigned semantic_index = info->output_semantic_index[i];
+
+               switch (semantic_name) {
+               case TGSI_SEMANTIC_COLOR:
+                       assert(semantic_index < 8);
+                       for (j = 0; j < 4; j++) {
+                               LLVMValueRef ptr = addrs[4 * i + j];
+                               LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
+                               color[semantic_index][j] = result;
+                       }
+                       break;
+               case TGSI_SEMANTIC_POSITION:
+                       depth = LLVMBuildLoad(builder,
+                                             addrs[4 * i + 0], "");
+                       break;
+               case TGSI_SEMANTIC_STENCIL:
+                       stencil = LLVMBuildLoad(builder,
+                                               addrs[4 * i + 0], "");
+                       break;
+               case TGSI_SEMANTIC_SAMPLEMASK:
+                       samplemask = LLVMBuildLoad(builder,
+                                                  addrs[4 * i + 0], "");
+                       break;
+               default:
+                       fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
+                               semantic_name);
+               }
+       }
+
+       /* Fill the return structure. */
+       ret = ctx->return_value;
+
+       /* Set SGPRs. */
+       ret = LLVMBuildInsertValue(builder, ret,
+                                  ac_to_integer(&ctx->ac,
+                                                 LLVMGetParam(ctx->main_fn,
+                                                              SI_PARAM_ALPHA_REF)),
+                                  SI_SGPR_ALPHA_REF, "");
+
+       /* Set VGPRs */
+       first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
+       for (i = 0; i < ARRAY_SIZE(color); i++) {
+               if (!color[i][0])
+                       continue;
+
+               for (j = 0; j < 4; j++)
+                       ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
+       }
+       if (depth)
+               ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
+       if (stencil)
+               ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
+       if (samplemask)
+               ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
+
+       /* Add the input sample mask for smoothing at the end. */
+       if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
+               vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
+       ret = LLVMBuildInsertValue(builder, ret,
+                                  LLVMGetParam(ctx->main_fn,
+                                               SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
+
+       ctx->return_value = ret;
+}
+
+static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
+                                        LLVMValueRef param_rw_buffers,
+                                        struct ac_arg param_pos_fixed_pt)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef slot, desc, offset, row, bit, address[2];
+
+       /* Use the fixed-point gl_FragCoord input.
+        * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
+        * per coordinate to get the repeating effect.
+        */
+       address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
+       address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
+
+       /* Load the buffer descriptor. */
+       slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
+       desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
+
+       /* The stipple pattern is 32x32, each row has 32 bits. */
+       offset = LLVMBuildMul(builder, address[1],
+                             LLVMConstInt(ctx->i32, 4, 0), "");
+       row = si_buffer_load_const(ctx, desc, offset);
+       row = ac_to_integer(&ctx->ac, row);
+       bit = LLVMBuildLShr(builder, row, address[0], "");
+       bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
+       ac_build_kill_if_false(&ctx->ac, bit);
+}
+
+static void si_llvm_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       LLVMBuilderRef builder = ctx->ac.builder;
+
+       if (ctx->shader->selector->force_correct_derivs_after_kill) {
+               /* Kill immediately while maintaining WQM. */
+               ac_build_kill_if_false(&ctx->ac,
+                                      ac_build_wqm_vote(&ctx->ac, visible));
+
+               LLVMValueRef mask = LLVMBuildLoad(builder, ctx->postponed_kill, "");
+               mask = LLVMBuildAnd(builder, mask, visible, "");
+               LLVMBuildStore(builder, mask, ctx->postponed_kill);
+               return;
+       }
+
+       ac_build_kill_if_false(&ctx->ac, visible);
+}
+
+/**
+ * Build the pixel shader prolog function. This handles:
+ * - two-side color selection and interpolation
+ * - overriding interpolation parameters for the API PS
+ * - polygon stippling
+ *
+ * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
+ * overriden by other states. (e.g. per-sample interpolation)
+ * Interpolated colors are stored after the preloaded VGPRs.
+ */
+void si_llvm_build_ps_prolog(struct si_shader_context *ctx,
+                            union si_shader_part_key *key)
+{
+       LLVMValueRef ret, func;
+       int num_returns, i, num_color_channels;
+
+       memset(&ctx->args, 0, sizeof(ctx->args));
+
+       /* Declare inputs. */
+       LLVMTypeRef return_types[AC_MAX_ARGS];
+       num_returns = 0;
+       num_color_channels = util_bitcount(key->ps_prolog.colors_read);
+       assert(key->ps_prolog.num_input_sgprs +
+              key->ps_prolog.num_input_vgprs +
+              num_color_channels <= AC_MAX_ARGS);
+       for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) {
+               ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+               return_types[num_returns++] = ctx->i32;
+
+       }
+
+       struct ac_arg pos_fixed_pt;
+       struct ac_arg ancillary;
+       struct ac_arg param_sample_mask;
+       for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) {
+               struct ac_arg *arg = NULL;
+               if (i == key->ps_prolog.ancillary_vgpr_index) {
+                       arg = &ancillary;
+               } else if (i == key->ps_prolog.ancillary_vgpr_index + 1) {
+                       arg = &param_sample_mask;
+               } else if (i == key->ps_prolog.num_input_vgprs - 1) {
+                       /* POS_FIXED_PT is always last. */
+                       arg = &pos_fixed_pt;
+               }
+               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg);
+               return_types[num_returns++] = ctx->f32;
+       }
+
+       /* Declare outputs (same as inputs + add colors if needed) */
+       for (i = 0; i < num_color_channels; i++)
+               return_types[num_returns++] = ctx->f32;
+
+       /* Create the function. */
+       si_llvm_create_func(ctx, "ps_prolog", return_types, num_returns, 0);
+       func = ctx->main_fn;
+
+       /* Copy inputs to outputs. This should be no-op, as the registers match,
+        * but it will prevent the compiler from overwriting them unintentionally.
+        */
+       ret = ctx->return_value;
+       for (i = 0; i < ctx->args.arg_count; i++) {
+               LLVMValueRef p = LLVMGetParam(func, i);
+               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
+       }
+
+       /* Polygon stippling. */
+       if (key->ps_prolog.states.poly_stipple) {
+               LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
+
+               si_llvm_emit_polygon_stipple(ctx, list, pos_fixed_pt);
+       }
+
+       if (key->ps_prolog.states.bc_optimize_for_persp ||
+           key->ps_prolog.states.bc_optimize_for_linear) {
+               unsigned i, base = key->ps_prolog.num_input_sgprs;
+               LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
+
+               /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
+                * The hw doesn't compute CENTROID if the whole wave only
+                * contains fully-covered quads.
+                *
+                * PRIM_MASK is after user SGPRs.
+                */
+               bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
+               bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
+                                           LLVMConstInt(ctx->i32, 31, 0), "");
+               bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
+                                            ctx->i1, "");
+
+               if (key->ps_prolog.states.bc_optimize_for_persp) {
+                       /* Read PERSP_CENTER. */
+                       for (i = 0; i < 2; i++)
+                               center[i] = LLVMGetParam(func, base + 2 + i);
+                       /* Read PERSP_CENTROID. */
+                       for (i = 0; i < 2; i++)
+                               centroid[i] = LLVMGetParam(func, base + 4 + i);
+                       /* Select PERSP_CENTROID. */
+                       for (i = 0; i < 2; i++) {
+                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
+                                                     center[i], centroid[i], "");
+                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                          tmp, base + 4 + i, "");
+                       }
+               }
+               if (key->ps_prolog.states.bc_optimize_for_linear) {
+                       /* Read LINEAR_CENTER. */
+                       for (i = 0; i < 2; i++)
+                               center[i] = LLVMGetParam(func, base + 8 + i);
+                       /* Read LINEAR_CENTROID. */
+                       for (i = 0; i < 2; i++)
+                               centroid[i] = LLVMGetParam(func, base + 10 + i);
+                       /* Select LINEAR_CENTROID. */
+                       for (i = 0; i < 2; i++) {
+                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
+                                                     center[i], centroid[i], "");
+                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                          tmp, base + 10 + i, "");
+                       }
+               }
+       }
+
+       /* Force per-sample interpolation. */
+       if (key->ps_prolog.states.force_persp_sample_interp) {
+               unsigned i, base = key->ps_prolog.num_input_sgprs;
+               LLVMValueRef persp_sample[2];
+
+               /* Read PERSP_SAMPLE. */
+               for (i = 0; i < 2; i++)
+                       persp_sample[i] = LLVMGetParam(func, base + i);
+               /* Overwrite PERSP_CENTER. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  persp_sample[i], base + 2 + i, "");
+               /* Overwrite PERSP_CENTROID. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  persp_sample[i], base + 4 + i, "");
+       }
+       if (key->ps_prolog.states.force_linear_sample_interp) {
+               unsigned i, base = key->ps_prolog.num_input_sgprs;
+               LLVMValueRef linear_sample[2];
+
+               /* Read LINEAR_SAMPLE. */
+               for (i = 0; i < 2; i++)
+                       linear_sample[i] = LLVMGetParam(func, base + 6 + i);
+               /* Overwrite LINEAR_CENTER. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  linear_sample[i], base + 8 + i, "");
+               /* Overwrite LINEAR_CENTROID. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  linear_sample[i], base + 10 + i, "");
+       }
+
+       /* Force center interpolation. */
+       if (key->ps_prolog.states.force_persp_center_interp) {
+               unsigned i, base = key->ps_prolog.num_input_sgprs;
+               LLVMValueRef persp_center[2];
+
+               /* Read PERSP_CENTER. */
+               for (i = 0; i < 2; i++)
+                       persp_center[i] = LLVMGetParam(func, base + 2 + i);
+               /* Overwrite PERSP_SAMPLE. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  persp_center[i], base + i, "");
+               /* Overwrite PERSP_CENTROID. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  persp_center[i], base + 4 + i, "");
+       }
+       if (key->ps_prolog.states.force_linear_center_interp) {
+               unsigned i, base = key->ps_prolog.num_input_sgprs;
+               LLVMValueRef linear_center[2];
+
+               /* Read LINEAR_CENTER. */
+               for (i = 0; i < 2; i++)
+                       linear_center[i] = LLVMGetParam(func, base + 8 + i);
+               /* Overwrite LINEAR_SAMPLE. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  linear_center[i], base + 6 + i, "");
+               /* Overwrite LINEAR_CENTROID. */
+               for (i = 0; i < 2; i++)
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+                                                  linear_center[i], base + 10 + i, "");
+       }
+
+       /* Interpolate colors. */
+       unsigned color_out_idx = 0;
+       for (i = 0; i < 2; i++) {
+               unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
+               unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
+                                    key->ps_prolog.face_vgpr_index;
+               LLVMValueRef interp[2], color[4];
+               LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
+
+               if (!writemask)
+                       continue;
+
+               /* If the interpolation qualifier is not CONSTANT (-1). */
+               if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
+                       unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
+                                              key->ps_prolog.color_interp_vgpr_index[i];
+
+                       /* Get the (i,j) updated by bc_optimize handling. */
+                       interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
+                                                         interp_vgpr, "");
+                       interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
+                                                         interp_vgpr + 1, "");
+                       interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
+               }
+
+               /* Use the absolute location of the input. */
+               prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
+
+               if (key->ps_prolog.states.color_two_side) {
+                       face = LLVMGetParam(func, face_vgpr);
+                       face = ac_to_integer(&ctx->ac, face);
+               }
+
+               interp_fs_color(ctx,
+                               key->ps_prolog.color_attr_index[i], i,
+                               key->ps_prolog.num_interp_inputs,
+                               key->ps_prolog.colors_read, interp_ij,
+                               prim_mask, face, color);
+
+               while (writemask) {
+                       unsigned chan = u_bit_scan(&writemask);
+                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
+                                                  ctx->args.arg_count + color_out_idx++, "");
+               }
+       }
+
+       /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
+        * says:
+        *
+        *    "When per-sample shading is active due to the use of a fragment
+        *     input qualified by sample or due to the use of the gl_SampleID
+        *     or gl_SamplePosition variables, only the bit for the current
+        *     sample is set in gl_SampleMaskIn. When state specifies multiple
+        *     fragment shader invocations for a given fragment, the sample
+        *     mask for any single fragment shader invocation may specify a
+        *     subset of the covered samples for the fragment. In this case,
+        *     the bit corresponding to each covered sample will be set in
+        *     exactly one fragment shader invocation."
+        *
+        * The samplemask loaded by hardware is always the coverage of the
+        * entire pixel/fragment, so mask bits out based on the sample ID.
+        */
+       if (key->ps_prolog.states.samplemask_log_ps_iter) {
+               /* The bit pattern matches that used by fixed function fragment
+                * processing. */
+               static const uint16_t ps_iter_masks[] = {
+                       0xffff, /* not used */
+                       0x5555,
+                       0x1111,
+                       0x0101,
+                       0x0001,
+               };
+               assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
+
+               uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
+               LLVMValueRef sampleid = si_unpack_param(ctx, ancillary, 8, 4);
+               LLVMValueRef samplemask = ac_get_arg(&ctx->ac, param_sample_mask);
+
+               samplemask = ac_to_integer(&ctx->ac, samplemask);
+               samplemask = LLVMBuildAnd(
+                       ctx->ac.builder,
+                       samplemask,
+                       LLVMBuildShl(ctx->ac.builder,
+                                    LLVMConstInt(ctx->i32, ps_iter_mask, false),
+                                    sampleid, ""),
+                       "");
+               samplemask = ac_to_float(&ctx->ac, samplemask);
+
+               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
+                                          param_sample_mask.arg_index, "");
+       }
+
+       /* Tell LLVM to insert WQM instruction sequence when needed. */
+       if (key->ps_prolog.wqm) {
+               LLVMAddTargetDependentFunctionAttr(func,
+                                                  "amdgpu-ps-wqm-outputs", "");
+       }
+
+       si_llvm_build_ret(ctx, ret);
+}
+
+/**
+ * Build the pixel shader epilog function. This handles everything that must be
+ * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ */
+void si_llvm_build_ps_epilog(struct si_shader_context *ctx,
+                            union si_shader_part_key *key)
+{
+       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
+       int i;
+       struct si_ps_exports exp = {};
+
+       memset(&ctx->args, 0, sizeof(ctx->args));
+
+       /* Declare input SGPRs. */
+       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->rw_buffers);
+       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+                  &ctx->bindless_samplers_and_images);
+       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+                  &ctx->const_and_shader_buffers);
+       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+                  &ctx->samplers_and_images);
+       si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT,
+                          NULL, SI_PARAM_ALPHA_REF);
+
+       /* Declare input VGPRs. */
+       unsigned required_num_params =
+                    ctx->args.num_sgprs_used +
+                    util_bitcount(key->ps_epilog.colors_written) * 4 +
+                    key->ps_epilog.writes_z +
+                    key->ps_epilog.writes_stencil +
+                    key->ps_epilog.writes_samplemask;
+
+       required_num_params = MAX2(required_num_params,
+                                  ctx->args.num_sgprs_used + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
+
+       while (ctx->args.arg_count < required_num_params)
+               ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
+
+       /* Create the function. */
+       si_llvm_create_func(ctx, "ps_epilog", NULL, 0, 0);
+       /* Disable elimination of unused inputs. */
+       ac_llvm_add_target_dep_function_attr(ctx->main_fn,
+                                            "InitialPSInputAddr", 0xffffff);
+
+       /* Process colors. */
+       unsigned vgpr = ctx->args.num_sgprs_used;
+       unsigned colors_written = key->ps_epilog.colors_written;
+       int last_color_export = -1;
+
+       /* Find the last color export. */
+       if (!key->ps_epilog.writes_z &&
+           !key->ps_epilog.writes_stencil &&
+           !key->ps_epilog.writes_samplemask) {
+               unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
+
+               /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
+               if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
+                       /* Just set this if any of the colorbuffers are enabled. */
+                       if (spi_format &
+                           ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
+                               last_color_export = 0;
+               } else {
+                       for (i = 0; i < 8; i++)
+                               if (colors_written & (1 << i) &&
+                                   (spi_format >> (i * 4)) & 0xf)
+                                       last_color_export = i;
+               }
+       }
+
+       while (colors_written) {
+               LLVMValueRef color[4];
+               int mrt = u_bit_scan(&colors_written);
+
+               for (i = 0; i < 4; i++)
+                       color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
+
+               si_export_mrt_color(ctx, color, mrt,
+                                   ctx->args.arg_count - 1,
+                                   mrt == last_color_export, &exp);
+       }
+
+       /* Process depth, stencil, samplemask. */
+       if (key->ps_epilog.writes_z)
+               depth = LLVMGetParam(ctx->main_fn, vgpr++);
+       if (key->ps_epilog.writes_stencil)
+               stencil = LLVMGetParam(ctx->main_fn, vgpr++);
+       if (key->ps_epilog.writes_samplemask)
+               samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
+
+       if (depth || stencil || samplemask)
+               si_export_mrt_z(ctx, depth, stencil, samplemask, &exp);
+       else if (last_color_export == -1)
+               ac_build_export_null(&ctx->ac);
+
+       if (exp.num)
+               si_emit_ps_exports(ctx, &exp);
+
+       /* Compile. */
+       LLVMBuildRetVoid(ctx->ac.builder);
+}
+
+void si_llvm_build_monolithic_ps(struct si_shader_context *ctx,
+                                struct si_shader *shader)
+{
+       LLVMValueRef parts[3];
+       unsigned num_parts = 0, main_index;
+
+       union si_shader_part_key prolog_key;
+       si_get_ps_prolog_key(shader, &prolog_key, false);
+
+       if (si_need_ps_prolog(&prolog_key)) {
+               si_llvm_build_ps_prolog(ctx, &prolog_key);
+               parts[num_parts++] = ctx->main_fn;
+       }
+
+       main_index = num_parts;
+       parts[num_parts++] = ctx->main_fn;
+
+       union si_shader_part_key epilog_key;
+       si_get_ps_epilog_key(shader, &epilog_key);
+       si_llvm_build_ps_epilog(ctx, &epilog_key);
+       parts[num_parts++] = ctx->main_fn;
+
+       si_build_wrapper_function(ctx, parts, num_parts, main_index, 0);
+}
+
+void si_llvm_init_ps_callbacks(struct si_shader_context *ctx)
+{
+       ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
+       ctx->abi.load_sample_position = load_sample_position;
+       ctx->abi.load_sample_mask_in = load_sample_mask_in;
+       ctx->abi.emit_fbfetch = si_nir_emit_fbfetch;
+       ctx->abi.emit_kill = si_llvm_emit_kill;
+}
index a9bc34a5e7508295ca4b5067347cdf16f52dc0e6..f1969bf44917194cf97f486a2ca07e5ae788fe3f 100644 (file)
@@ -1005,38 +1005,6 @@ static void declare_nir_input_vs(struct si_shader_context *ctx,
        si_llvm_load_input_vs(ctx, input_index, out);
 }
 
-LLVMValueRef
-si_nir_lookup_interp_param(struct ac_shader_abi *abi,
-                          enum glsl_interp_mode interp, unsigned location)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       switch (interp) {
-       case INTERP_MODE_FLAT:
-               return NULL;
-       case INTERP_MODE_SMOOTH:
-       case INTERP_MODE_NONE:
-               if (location == INTERP_CENTER)
-                       return ac_get_arg(&ctx->ac, ctx->args.persp_center);
-               else if (location == INTERP_CENTROID)
-                       return ctx->abi.persp_centroid;
-               else if (location == INTERP_SAMPLE)
-                       return ac_get_arg(&ctx->ac, ctx->args.persp_sample);
-               break;
-       case INTERP_MODE_NOPERSPECTIVE:
-               if (location == INTERP_CENTER)
-                       return ac_get_arg(&ctx->ac, ctx->args.linear_center);
-               else if (location == INTERP_CENTROID)
-                       return ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
-               else if (location == INTERP_SAMPLE)
-                       return ac_get_arg(&ctx->ac, ctx->args.linear_sample);
-               break;
-       default:
-               assert(!"Unhandled interpolation mode.");
-       }
-       return NULL;
-}
-
 static LLVMValueRef
 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
                         unsigned descriptor_set, unsigned base_index,