projtex_mask is only an 8bit field, and wm.input_size_masks includes
other attributes' information, therefore right shift is needed.
/* BRW_NEW_WM_INPUT_DIMENSIONS */
- key->projtex_mask = brw->wm.input_size_masks[4-1];
+ key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
/* _NEW_LIGHT */
key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
return 0; /* ut2004 gun rendering !?! */
else if (src.File == PROGRAM_INPUT &&
GET_SWZ(src.Swizzle, W) == W &&
- (c->key.projtex_mask & (1<<src.Index)) == 0)
+ (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0)
return 0;
else
return 1;