#include <llvm-c/Transforms/Scalar.h>
#include "ac_shader_abi.h"
#include "ac_shader_info.h"
+#include "ac_shader_util.h"
#include "ac_exp_param.h"
enum radeon_llvm_calling_convention {
args.out[2] = LLVMGetUndef(ctx->ac.f32); /* B, sample mask */
args.out[3] = LLVMGetUndef(ctx->ac.f32); /* A, alpha to mask */
- if (depth) {
- args.out[0] = depth;
- args.enabled_channels |= 0x1;
- }
+ unsigned format = ac_get_spi_shader_z_format(depth != NULL,
+ stencil != NULL,
+ samplemask != NULL);
+
+ if (format == V_028710_SPI_SHADER_UINT16_ABGR) {
+ assert(!depth);
+ args.compr = 1; /* COMPR flag */
+
+ if (stencil) {
+ /* Stencil should be in X[23:16]. */
+ stencil = ac_to_integer(&ctx->ac, stencil);
+ stencil = LLVMBuildShl(ctx->builder, stencil,
+ LLVMConstInt(ctx->ac.i32, 16, 0), "");
+ args.out[0] = ac_to_float(&ctx->ac, stencil);
+ args.enabled_channels |= 0x3;
+ }
+ if (samplemask) {
+ /* SampleMask should be in Y[15:0]. */
+ args.out[1] = samplemask;
+ args.enabled_channels |= 0xc;
+ }
+ } else {
+ if (depth) {
+ args.out[0] = depth;
+ args.enabled_channels |= 0x1;
+ }
- if (stencil) {
- args.out[1] = stencil;
- args.enabled_channels |= 0x2;
- }
+ if (stencil) {
+ args.out[1] = stencil;
+ args.enabled_channels |= 0x2;
+ }
- if (samplemask) {
- args.out[2] = samplemask;
- args.enabled_channels |= 0x4;
+ if (samplemask) {
+ args.out[2] = samplemask;
+ args.enabled_channels |= 0x4;
+ }
}
/* SI (except OLAND and HAINAN) has a bug that it only looks
#include "vk_format.h"
#include "util/debug.h"
#include "ac_exp_param.h"
+#include "ac_shader_util.h"
static void
radv_pipeline_destroy(struct radv_device *device,
if (pipeline->device->physical_device->has_rbplus)
pipeline->graphics.db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
- pipeline->graphics.shader_z_format =
- ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR :
- ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR :
- ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
- V_028710_SPI_SHADER_ZERO;
+ unsigned shader_z_format =
+ ac_get_spi_shader_z_format(ps->info.fs.writes_z,
+ ps->info.fs.writes_stencil,
+ ps->info.fs.writes_sample_mask);
+ pipeline->graphics.shader_z_format = shader_z_format;
calculate_vgt_gs_mode(pipeline);
calculate_vs_outinfo(pipeline);