glsl: Split process_block_array into two functions
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 12 Dec 2016 19:54:41 +0000 (11:54 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 19 Dec 2016 23:54:38 +0000 (15:54 -0800)
One for the array parts and one for the leaf members.  This will
simplify later changes.

The indentation is wonkey after this patch.  This was done to make it
more obvious that the function is just getting split.  The next patch
will fix the indentation.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/link_uniform_blocks.cpp

index a73b2d20937bc7078dcceab8bc05378d879f169f..8544b90db848dabd80cba66353477bb718b58eb8 100644 (file)
@@ -200,6 +200,15 @@ struct block {
    bool has_instance_name;
 };
 
+static void process_block_array_leaf(char **name, gl_uniform_block *blocks,
+                                     ubo_visitor *parcel,
+                                     gl_uniform_buffer_variable *variables,
+                                     const struct link_uniform_block_active *const b,
+                                     unsigned *block_index,
+                                     unsigned *binding_offset,
+                                     struct gl_context *ctx,
+                                     struct gl_shader_program *prog);
+
 static void
 process_block_array(struct uniform_block_array_elements *ub_array, char **name,
                     size_t name_length, gl_uniform_block *blocks,
@@ -208,7 +217,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
                     unsigned *block_index, unsigned *binding_offset,
                     struct gl_context *ctx, struct gl_shader_program *prog)
 {
-   if (ub_array) {
       for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
          size_t new_length = name_length;
 
@@ -216,11 +224,26 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
          ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
                                       ub_array->array_elements[j]);
 
-         process_block_array(ub_array->array, name, new_length, blocks,
-                             parcel, variables, b, block_index,
-                             binding_offset, ctx, prog);
+         if (ub_array->array) {
+            process_block_array(ub_array->array, name, new_length, blocks,
+                                parcel, variables, b, block_index,
+                                binding_offset, ctx, prog);
+         } else {
+            process_block_array_leaf(name, blocks,
+                                     parcel, variables, b, block_index,
+                                     binding_offset, ctx, prog);
+         }
       }
-   } else {
+}
+
+static void
+process_block_array_leaf(char **name,
+                         gl_uniform_block *blocks,
+                         ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
+                         const struct link_uniform_block_active *const b,
+                         unsigned *block_index, unsigned *binding_offset,
+                         struct gl_context *ctx, struct gl_shader_program *prog)
+{
       unsigned i = *block_index;
       const glsl_type *type =  b->type->without_array();
 
@@ -259,7 +282,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
 
       *block_index = *block_index + 1;
       *binding_offset = *binding_offset + 1;
-   }
 }
 
 /* This function resizes the array types of the block so that later we can use