This was apparently not noticed because we don't have any testing of
application-generated debug output. However, as I'm changing the
GL-generated debug output to use the same path as
application/middleware-generated debug output, this obviously became an
issue.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
}
}
+static void
+do_nothing(GLuint key, void *data, void *userData)
+{
+}
+
void
_mesa_free_errors_data(struct gl_context *ctx)
{
/* Tear down state for filtering client-provided debug messages. */
for (s = 0; s < SOURCE_COUNT; s++)
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ _mesa_HashDeleteAll(ClientIDs->Namespaces[s][t].IDs, do_nothing, NULL);
_mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct simple_node *node, *tmp;