break;
}
- /* Use GTT for all persistent mappings, because they are
- * always cached and coherent. */
- if (res->b.b.target == PIPE_BUFFER &&
+ /* Use GTT for all persistent mappings with older kernels, because they
+ * didn't always flush the HDP cache before CS execution.
+ *
+ * Write-combined CPU mappings are fine, the kernel ensures all CPU
+ * writes finish before the GPU executes a command stream.
+ */
+ if (rscreen->info.drm_minor < 40 &&
+ res->b.b.target == PIPE_BUFFER &&
res->b.b.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT |
PIPE_RESOURCE_FLAG_MAP_COHERENT)) {
res->domains = RADEON_DOMAIN_GTT;
- flags = 0;
}
/* Tiled textures are unmappable. Always put them in VRAM. */