{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
- { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT }
+ { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
+ { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
};
/* Required: render target and sampler support */
break;
case ir_unop_dFdx:
+ case ir_unop_dFdx_coarse:
emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
break;
+ case ir_unop_dFdx_fine:
+ emit(ir, TGSI_OPCODE_DDX_FINE, result_dst, op[0]);
+ break;
case ir_unop_dFdy:
+ case ir_unop_dFdy_coarse:
+ case ir_unop_dFdy_fine:
{
/* The X component contains 1 or -1 depending on whether the framebuffer
* is a FBO or the window system buffer, respectively.
st_src_reg temp = get_temp(glsl_type::vec4_type);
emit(ir, TGSI_OPCODE_MUL, st_dst_reg(temp), transform_y, op[0]);
- emit(ir, TGSI_OPCODE_DDY, result_dst, temp);
+ emit(ir, ir->operation == ir_unop_dFdy_fine ?
+ TGSI_OPCODE_DDY_FINE : TGSI_OPCODE_DDY, result_dst, temp);
break;
}