#define MAX_COLOR_TABLE_SIZE 256
/** Number of 1D/2D texture mipmap levels */
-#define MAX_TEXTURE_LEVELS 12
+#define MAX_TEXTURE_LEVELS 13
/** Number of 3D texture mipmap levels */
#define MAX_3D_TEXTURE_LEVELS 9
/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
-#define MAX_CUBE_TEXTURE_LEVELS 12
+#define MAX_CUBE_TEXTURE_LEVELS 13
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
-#define MAX_TEXTURE_RECT_SIZE 2048
+#define MAX_TEXTURE_RECT_SIZE 4096
/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
#define MAX_ARRAY_TEXTURE_LAYERS 64
#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
-#define MAX_TEXTURE_LOD_BIAS 11.0
+#define MAX_TEXTURE_LOD_BIAS 12.0
/** For GL_ARB_vertex_program */
/*@{*/