This will provide a way to incrementally upgrade.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6195>
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include <panfrost-job.h>
+#include <midgard_pack.h>
#include "pan_context.h"
#include "pan_blend.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include <panfrost-job.h>
+#include <midgard_pack.h>
struct panfrost_blend_state;
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "panfrost-job.h"
+#include "midgard_pack.h"
#include "pan_job.h"
#ifndef PAN_RESOURCE_H
#define PAN_RESOURCE_H
-#include <panfrost-job.h>
+#include <midgard_pack.h>
#include "pan_screen.h"
#include "pan_pool.h"
#include "pan_minmax_cache.h"
#ifndef __BIFROST_TEST_H
#define __BIFROST_TEST_H
-#include "panfrost/include/panfrost-job.h"
+#include "panfrost/lib/midgard_pack.h"
#include "panfrost/lib/pan_device.h"
#include "panfrost/lib/pan_bo.h"
#include "bifrost_compile.h"
* SOFTWARE.
*/
-#include <panfrost-job.h>
+#include <midgard_pack.h>
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
*/
#include "util/u_math.h"
-#include "panfrost-job.h"
+#include "midgard_pack.h"
#include "pan_encoder.h"
/* This file handles attribute descriptors (mali_attr_meta). The
#include "util/list.h"
#include "util/sparse_array.h"
-#include <panfrost-job.h>
+#include <midgard_pack.h>
/* Driver limits */
#define PAN_MAX_CONST_BUFFERS 16
#define __PAN_ENCODER_H
#include <stdbool.h>
-#include "panfrost-job.h"
+#include "midgard_pack.h"
/* Invocation packing */
*/
#include <stdio.h>
-#include "panfrost-job.h"
+#include "midgard_pack.h"
#include "pan_texture.h"
/* Convenience */
#define __PAN_POOL_H__
#include <stddef.h>
-#include <panfrost-job.h>
+#include <midgard_pack.h>
/* Represents a pool of memory that can only grow, used to allocate objects
* with the same lifetime as the pool itself. In OpenGL, a pool is owned by the
#ifndef __PAN_SCOREBOARD_H__
#define __PAN_SCOREBOARD_H__
-#include "panfrost-job.h"
+#include "midgard_pack.h"
#include "pan_pool.h"
struct pan_scoreboard {
#include "drm-uapi/drm_fourcc.h"
#include "util/format/u_format.h"
#include "compiler/shader_enums.h"
-#include "panfrost-job.h"
+#include "midgard_pack.h"
#include "pan_bo.h"
#define PAN_MODIFIER_COUNT 4