Images reproduced with kind permission from Mitch Alsup
+# Notes and insights on Scoreboard design
+
+btw one thing that's not obvious - at all - about scoreboards is: there's nothing that seems to "control" how instructions "know" to read, write, or complete. it's very... weird. i'll probably put this on the discussion page.
+
+the reason i feel that the weirdness exists is for a few reasons:
+
+* firstly, the Matrices create a Directed Acyclic Graph, using single-bit SR-Latches. for a software engineer, being able to express a DAG using a matrix is itself.. .weird :)
+* secondly: those Matrices preserve time *order* (instruction dependent order actually), they are not themselves dependent *on* time itself. this is especially weird if one is used to an in-order system, which is very much critically dependent on "time" and on strict observance of how long results are going to take to get through a pipeline. we could do the entire design based around low-gate-count FSMs and it would still be absolutely fine.
+* thirdly, it's the *absence* of blocks that allows a unit to proceed. unlike an in-order system, there's nothing saying "you go now, you go now": it's the opposite. the unit is told instead, "here's the resources you need to WAIT for: go when those resources are available".
+* fourth (clarifying 3): it's reads that block writes, and writes that block reads. although obvious when thought through from first principles, it can get particularly confusing that it is the *absence* of read hazards that allow writes to proceed, and the *absence* of write hazards that allow reads to proceed.
+* fifth: the ComputationUnits still need to "manage" the input and output of those resources to actual pipelines (or FSMs).
+ - (a) the CUs are *not* permitted to blithely say, if there is an expected output that also needs managing "ok i got the inputs, now throw them at the pipeline, i'm done". they *must* wait for that result. of course if there is no result to wait for, they're permitted to indicate "done" without waiting (this actually happens in the case of STORE).
+ - (b) there's an apparent disconnect between "fetching of registers" and "Computational Unit progress". surely, one feels, there should be something that, again, "orders the CU to proceed in a set, orderly progressive fashion?". instead, because the progress is from the *absence* of hazards, the CU's FSMs likewise make forward progress from the "acknowledgement" of each blockage being dropped.
+* sixth: one of the incredible but puzzling things is that register renaming is *automatically* built-in to the design. the Function Unit's input and output latches are effectively "nameless" registers.
+ - (a) the more Function Units you have, the more nameless registers exist. the more nameless registers exist, the further ahead that in-flight execution can progress, speculatively.
+ - (b) whilst the Function Units are devoid of register "name" information, the FU-Regs Dependency Matrix is *not* devoid of that information, having latched the read/write register numbers in an unary form, as a "row", one bit in each row representing which register(s) the instruction originally contained.
+ - (c) by virtue of the direct Operand Port connectivity between the FU and its corresponding FU-Regs DM "row", the Function Unit requesting for example Operand1 results in the FU-Regs DM *row* triggering a register file read-enable line, *NOT* the Function Unit itself.
+* seventh: the PriorityPickers manage resource contention between the FUs and the row-information from the FU-Regs Matrix. the port bandwidth by nature has to be limited (we cannot have 200 read/write ports on the regfile). therefore the connection between the FU and the FU-Regs "row" in which the actual reg numbers is stored (in unary) is even *less* direct than it is in an in-order system.
+
+ultimately then, there is:
+
+* an FU-Regs Matrix that, on a per-row basis, captures the instruction's register numbering (in unary, one SR-Latch raised per register per row) on a per-operand basis
+* an FU-FU Matrix that preserves, as a Directed Acyclic Graph (DAG), the instruction order. again, this is a bit-based system (SR Latches) that record which *read port* of the Function Unit needs a write result (when available).
+* a suite of Function Units with input *and* output latches where the register information is *removed* (that being back in the FU-Regs row associated with a given FU)
+* a PriorityPicker system that acknowledges the desire for access to the register file, and, due to the regfile ports being a contended resource, *only* permits one and only one FunctionUnit at a time to gain access to that regfile port. where the FunctionUnit knows the Operand number it requires the input (or output) to come from (or to), it is the FU-Regs *row* that knows, on a per-operand-number basis, what the actual register file number is.
+
# Modifications needed to Computation Unit and Group Picker
The scoreboard uses two big NOR gates respectively to determine when there