instructions may be masked out to `nop`, and it would waste
CPU cycles not only to run them but also to load the predicate
mask repeatedly for each one. 3D GPU ISAs can test for this scenario
-and jump over the masked-out operations.
+and jump over the fully-masked-out operations, by spotting that
+all Conditions are zero.
Therefore, in order to be commercially competitive, `sv.bc` and
other Vector-aware Branch Conditional instructions are a high priority
for 3D GPU workloads.