}
}
-
- /**
- * Common code for sampling 1D/2D/cube textures.
- * Could probably extend for 3D...
+ /* Calculate cube faces.
*/
static void
- sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
- const float s[QUAD_SIZE],
- const float t[QUAD_SIZE],
- const float p[QUAD_SIZE],
- boolean computeLambda,
- float lodbias,
- float rgba[NUM_CHANNELS][QUAD_SIZE],
- const unsigned faces[4])
+ sample_cube(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
{
- const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
- const struct softpipe_context *sp = samp->sp;
- const uint unit = samp->unit;
- const struct pipe_texture *texture = sp->texture[unit];
- const struct pipe_sampler_state *sampler = sp->sampler[unit];
- unsigned level0, level1, j, imgFilter;
- int width, height;
- float levelBlend;
-
- choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
- &level0, &level1, &levelBlend, &imgFilter);
+ struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
+ unsigned j;
+ float ssss[4], tttt[4];
- assert(sampler->normalized_coords);
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float rx = s[j];
+ float ry = t[j];
+ float rz = p[j];
+ const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
+ unsigned face;
+ float sc, tc, ma;
+
- if (arx > ary && arx > arz) {
++ if (arx >= ary && arx >= arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
- else if (ary > arx && ary > arz) {
++ else if (ary >= arx && ary >= arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
- width = texture->width[level0];
- height = texture->height[level0];
+ {
+ const float ima = 1.0 / ma;
+ ssss[j] = ( sc * ima + 1.0F ) * 0.5F;
+ tttt[j] = ( tc * ima + 1.0F ) * 0.5F;
+ samp->faces[j] = face;
+ }
+ }
- assert(width > 0);
+ /* In our little pipeline, the compare stage is next. If compare
+ * is not active, this will point somewhere deeper into the
+ * pipeline, eg. to mip_filter or even img_filter.
+ */
+ samp->compare(tgsi_sampler, ssss, tttt, NULL, lodbias, rgba);
+ }
- switch (imgFilter) {
- case PIPE_TEX_FILTER_NEAREST:
- {
- int x[4], y[4];
- nearest_texcoord_4(sampler->wrap_s, s, width, x);
- nearest_texcoord_4(sampler->wrap_t, t, height, y);
-
- for (j = 0; j < QUAD_SIZE; j++) {
- get_texel(tgsi_sampler, faces[j], level0, x[j], y[j], 0, rgba, j);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare(sampler, rgba, p, j);
- }
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- unsigned c;
- x[j] /= 2;
- y[j] /= 2;
- get_texel(tgsi_sampler, faces[j], level1, x[j], y[j], 0,
- rgba2, j);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
- shadow_compare(sampler, rgba2, p, j);
- }
-
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
- }
- }
- }
- }
- break;
- case PIPE_TEX_FILTER_LINEAR:
- case PIPE_TEX_FILTER_ANISO:
- {
- int x0[4], y0[4], x1[4], y1[4];
- float xw[4], yw[4]; /* weights */
-
- linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
- linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
-
- for (j = 0; j < QUAD_SIZE; j++) {
- float tx[4][4]; /* texels */
- int c;
- get_texel(tgsi_sampler, faces[j], level0, x0[j], y0[j], 0, tx, 0);
- get_texel(tgsi_sampler, faces[j], level0, x1[j], y0[j], 0, tx, 1);
- get_texel(tgsi_sampler, faces[j], level0, x0[j], y1[j], 0, tx, 2);
- get_texel(tgsi_sampler, faces[j], level0, x1[j], y1[j], 0, tx, 3);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare4(sampler, tx, p);
- }
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(xw[j], yw[j],
- tx[c][0], tx[c][1],
- tx[c][2], tx[c][3]);
- }
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- x0[j] /= 2;
- y0[j] /= 2;
- x1[j] /= 2;
- y1[j] /= 2;
- get_texel(tgsi_sampler, faces[j], level1, x0[j], y0[j], 0, tx, 0);
- get_texel(tgsi_sampler, faces[j], level1, x1[j], y0[j], 0, tx, 1);
- get_texel(tgsi_sampler, faces[j], level1, x0[j], y1[j], 0, tx, 2);
- get_texel(tgsi_sampler, faces[j], level1, x1[j], y1[j], 0, tx, 3);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
- shadow_compare4(sampler, tx, p);
- }
-
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba2[c][j] = lerp_2d(xw[j], yw[j],
- tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
- }
-
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
- }
- }
- }
- }
- break;
+ static wrap_nearest_func get_nearest_unorm_wrap( unsigned mode )
+ {
+ switch (mode) {
+ case PIPE_TEX_WRAP_CLAMP:
+ return wrap_nearest_unorm_clamp;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return wrap_nearest_unorm_clamp_to_border;
default:
assert(0);
+ return wrap_nearest_unorm_clamp;
}
}