tgsi: simplify shader properties in tgsi_shader_info
authorMarek Olšák <marek.olsak@amd.com>
Tue, 30 Sep 2014 13:48:22 +0000 (15:48 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 4 Oct 2014 13:16:14 +0000 (15:16 +0200)
Use an array of properties indexed by TGSI_PROPERTY_* definitions.

src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/auxiliary/tgsi/tgsi_scan.h
src/gallium/auxiliary/util/u_pstipple.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c
src/gallium/drivers/r300/r300_fs.c
src/gallium/drivers/radeonsi/si_shader.c

index 878fccabc07bf1e8b406cbf05dfa59f1296d3e9c..0c2f8922dc56f6ce1a6299c66cf2f7a2c748a594 100644 (file)
@@ -750,9 +750,6 @@ draw_create_geometry_shader(struct draw_context *draw,
    tgsi_scan_shader(state->tokens, &gs->info);
 
    /* setup the defaults */
-   gs->input_primitive = PIPE_PRIM_TRIANGLES;
-   gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
-   gs->max_output_vertices = 32;
    gs->max_out_prims = 0;
 
 #ifdef HAVE_LLVM
@@ -768,17 +765,15 @@ draw_create_geometry_shader(struct draw_context *draw,
       gs->vector_length = 1;
    }
 
-   for (i = 0; i < gs->info.num_properties; ++i) {
-      if (gs->info.properties[i].name ==
-          TGSI_PROPERTY_GS_INPUT_PRIM)
-         gs->input_primitive = gs->info.properties[i].data[0];
-      else if (gs->info.properties[i].name ==
-               TGSI_PROPERTY_GS_OUTPUT_PRIM)
-         gs->output_primitive = gs->info.properties[i].data[0];
-      else if (gs->info.properties[i].name ==
-               TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
-         gs->max_output_vertices = gs->info.properties[i].data[0];
-   }
+   gs->input_primitive =
+         gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
+   gs->output_primitive =
+         gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM][0];
+   gs->max_output_vertices =
+         gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
+   if (!gs->max_output_vertices)
+      gs->max_output_vertices = 32;
+
    /* Primitive boundary is bigger than max_output_vertices by one, because
     * the specification says that the geometry shader should exit if the 
     * number of emitted vertices is bigger or equal to max_output_vertices and
index c0bd7bec1936bab6b597792772772f020fefd7d1..2d7f32d308dc63933ac438fe2df13a42d39b2a8a 100644 (file)
@@ -3855,8 +3855,8 @@ lp_build_tgsi_soa(struct gallivm_state *gallivm,
        * were forgetting so we're using MAX_VERTEX_VARYING from
        * that spec even though we could debug_assert if it's not
        * set, but that's a lot uglier. */
-      uint max_output_vertices = 32;
-      uint i = 0;
+      uint max_output_vertices;
+
       /* inputs are always indirect with gs */
       bld.indirect_files |= (1 << TGSI_FILE_INPUT);
       bld.gs_iface = gs_iface;
@@ -3864,12 +3864,11 @@ lp_build_tgsi_soa(struct gallivm_state *gallivm,
       bld.bld_base.op_actions[TGSI_OPCODE_EMIT].emit = emit_vertex;
       bld.bld_base.op_actions[TGSI_OPCODE_ENDPRIM].emit = end_primitive;
 
-      for (i = 0; i < info->num_properties; ++i) {
-         if (info->properties[i].name ==
-             TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
-            max_output_vertices = info->properties[i].data[0];
-         }
-      }
+      max_output_vertices =
+            info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
+      if (!max_output_vertices)
+         max_output_vertices = 32;
+
       bld.max_output_vertices_vec =
          lp_build_const_int_vec(gallivm, bld.bld_base.int_bld.type,
                                 max_output_vertices);
index c71bb360bb3f5e371ce975e830256d163b93efeb..f9d189602ca010849f1cb40521f58d4f55f25d30 100644 (file)
@@ -277,13 +277,11 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
          {
             const struct tgsi_full_property *fullprop
                = &parse.FullToken.FullProperty;
+            unsigned name = fullprop->Property.PropertyName;
 
-            info->properties[info->num_properties].name =
-               fullprop->Property.PropertyName;
-            memcpy(info->properties[info->num_properties].data,
-                   fullprop->u, 8 * sizeof(unsigned));;
-
-            ++info->num_properties;
+            assert(name < Elements(info->properties));
+            memcpy(info->properties[name],
+                   fullprop->u, 8 * sizeof(unsigned));
          }
          break;
 
@@ -296,35 +294,26 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
                       info->opcode_count[TGSI_OPCODE_KILL]);
 
    /* extract simple properties */
-   for (i = 0; i < info->num_properties; ++i) {
-      switch (info->properties[i].name) {
-      case TGSI_PROPERTY_FS_COORD_ORIGIN:
-         info->origin_lower_left = info->properties[i].data[0];
-         break;
-      case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
-         info->pixel_center_integer = info->properties[i].data[0];
-         break;
-      case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
-         info->color0_writes_all_cbufs = info->properties[i].data[0];
-         break;
-      case TGSI_PROPERTY_GS_INPUT_PRIM:
-         /* The dimensions of the IN decleration in geometry shader have
-          * to be deduced from the type of the input primitive.
-          */
-         if (procType == TGSI_PROCESSOR_GEOMETRY) {
-            unsigned input_primitive = info->properties[i].data[0];
-            int num_verts = u_vertices_per_prim(input_primitive);
-            int j;
-            info->file_count[TGSI_FILE_INPUT] = num_verts;
-            info->file_max[TGSI_FILE_INPUT] =
-               MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
-            for (j = 0; j < num_verts; ++j) {
-               info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
-            }
-         }
-         break;
-      default:
-         ;
+   info->origin_lower_left =
+         info->properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0];
+   info->pixel_center_integer =
+         info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER][0];
+   info->color0_writes_all_cbufs =
+         info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
+
+   /* The dimensions of the IN decleration in geometry shader have
+    * to be deduced from the type of the input primitive.
+    */
+   if (procType == TGSI_PROCESSOR_GEOMETRY) {
+      unsigned input_primitive =
+            info->properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
+      int num_verts = u_vertices_per_prim(input_primitive);
+      int j;
+      info->file_count[TGSI_FILE_INPUT] = num_verts;
+      info->file_max[TGSI_FILE_INPUT] =
+            MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
+      for (j = 0; j < num_verts; ++j) {
+         info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
       }
    }
 
index 1869b41e74e3d87d6a236a6f1d209b59655e453e..0d79e292209596dc9f9882d69d2c59527c150398 100644 (file)
@@ -91,11 +91,7 @@ struct tgsi_shader_info
     */
    unsigned indirect_files;
 
-   struct {
-      unsigned name;
-      unsigned data[8];
-   } properties[TGSI_PROPERTY_COUNT];
-   uint num_properties;
+   unsigned properties[TGSI_PROPERTY_COUNT][8]; /* index with TGSI_PROPERTY_ */
 };
 
 extern void
index 4f2e7023499b7ef3368b2fedb2b99b64febd045c..ce1fe5dc683075af09fdeaabc11d956dbff9938f 100644 (file)
@@ -407,7 +407,6 @@ util_pstipple_create_fragment_shader(struct pipe_context *pipe,
    struct pipe_shader_state *new_fs;
    struct pstip_transform_context transform;
    const uint newLen = tgsi_num_tokens(fs->tokens) + NUM_NEW_TOKENS;
-   unsigned i;
 
    new_fs = MALLOC(sizeof(*new_fs));
    if (!new_fs)
@@ -433,11 +432,8 @@ util_pstipple_create_fragment_shader(struct pipe_context *pipe,
 
    tgsi_scan_shader(fs->tokens, &transform.info);
 
-   /* find fragment coordinate origin property */
-   for (i = 0; i < transform.info.num_properties; i++) {
-      if (transform.info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
-         transform.coordOrigin = transform.info.properties[i].data[0];
-   }
+   transform.coordOrigin =
+      transform.info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0];
 
    tgsi_transform_shader(fs->tokens,
                          (struct tgsi_token *) new_fs->tokens,
index ff2939d4db4036a27a09100b77ec02727c520fdd..431f31efaf70b3d4a927dd4283088876b597f9a7 100644 (file)
@@ -2212,14 +2212,8 @@ generate_fragment(struct llvmpipe_context *lp,
    }
 
    /* check if writes to cbuf[0] are to be copied to all cbufs */
-   cbuf0_write_all = FALSE;
-   for (i = 0;i < shader->info.base.num_properties; i++) {
-      if (shader->info.base.properties[i].name ==
-          TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
-         cbuf0_write_all = TRUE;
-         break;
-      }
-   }
+   cbuf0_write_all =
+     shader->info.base.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
 
    /* TODO: actually pick these based on the fs and color buffer
     * characteristics. */
index 1f1fba202df33b335826061df838881f887a785c..774b14b0a47e408d9ff94acc94067481fcb7ebbd 100644 (file)
@@ -1138,24 +1138,12 @@ _nvfx_fragprog_translate(uint16_t oclass, struct nv30_fragprog *fp)
    fpc->num_regs = 2;
    memset(fp->texcoord, 0xff, sizeof(fp->texcoord));
 
-   for (unsigned i = 0; i < fp->info.num_properties; ++i) {
-      switch (fp->info.properties[i].name) {
-      case TGSI_PROPERTY_FS_COORD_ORIGIN:
-         if (fp->info.properties[i].data[0])
-            fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
-         break;
-      case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
-         if (fp->info.properties[i].data[0])
-            fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
-         break;
-      case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
-         if (fp->info.properties[i].data[0])
-            fp->rt_enable |= NV30_3D_RT_ENABLE_MRT;
-         break;
-      default:
-         break;
-      }
-   }
+   if (fp->info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN][0])
+      fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
+   if (fp->info.properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER][0])
+      fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
+   if (fp->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0])
+      fp->rt_enable |= NV30_3D_RT_ENABLE_MRT;
 
    if (!nvfx_fragprog_prepare(fpc))
       goto out_err;
index 6e1b4e44ad3ef3e17736b1c29af2970d32b54854..ddf944a28ebf74a956707b08984eccd4b8ec9fb9 100644 (file)
@@ -468,12 +468,8 @@ static void r300_translate_fragment_shader(
 
     find_output_registers(&compiler, shader);
 
-    shader->write_all = FALSE;
-    for (i = 0; i < shader->info.num_properties; i++) {
-        if (shader->info.properties[i].name == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
-            shader->write_all = TRUE;
-        }
-    }
+    shader->write_all =
+          shader->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS][0];
 
     if (compiler.Base.Debug & RC_DBG_LOG) {
         DBG(r300, DBG_FP, "r300: Initial fragment program\n");
index 276ba814d1d95927db6fc72b14f7fdf3e044c7dc..5c3efd4c5f57109d5967488178d2ea4ca8e22da3 100644 (file)
@@ -2866,52 +2866,33 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
                        bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
                }
                break;
-       case TGSI_PROCESSOR_GEOMETRY: {
-               int i;
-
+       case TGSI_PROCESSOR_GEOMETRY:
                si_shader_ctx.radeon_bld.load_input = declare_input_gs;
                bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
                bld_base->emit_epilogue = si_llvm_emit_gs_epilogue;
 
-               for (i = 0; i < sel->info.num_properties; i++) {
-                       switch (sel->info.properties[i].name) {
-                       case TGSI_PROPERTY_GS_INPUT_PRIM:
-                               shader->gs_input_prim = sel->info.properties[i].data[0];
-                               break;
-                       case TGSI_PROPERTY_GS_OUTPUT_PRIM:
-                               shader->gs_output_prim = sel->info.properties[i].data[0];
-                               break;
-                       case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
-                               shader->gs_max_out_vertices = sel->info.properties[i].data[0];
-                               break;
-                       }
-               }
+               shader->gs_input_prim =
+                       sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
+               shader->gs_output_prim =
+                       sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM][0];
+               shader->gs_max_out_vertices =
+                       sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
                break;
-       }
-       case TGSI_PROCESSOR_FRAGMENT: {
-               int i;
-
+       case TGSI_PROCESSOR_FRAGMENT:
                si_shader_ctx.radeon_bld.load_input = declare_input_fs;
                bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
 
-               for (i = 0; i < sel->info.num_properties; i++) {
-                       switch (sel->info.properties[i].name) {
-                       case TGSI_PROPERTY_FS_DEPTH_LAYOUT:
-                               switch (sel->info.properties[i].data[0]) {
-                               case TGSI_FS_DEPTH_LAYOUT_GREATER:
-                                       shader->db_shader_control |=
-                                               S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
-                                       break;
-                               case TGSI_FS_DEPTH_LAYOUT_LESS:
-                                       shader->db_shader_control |=
-                                               S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
-                                       break;
-                               }
-                               break;
-                       }
+               switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT][0]) {
+               case TGSI_FS_DEPTH_LAYOUT_GREATER:
+                       shader->db_shader_control |=
+                               S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
+                       break;
+               case TGSI_FS_DEPTH_LAYOUT_LESS:
+                       shader->db_shader_control |=
+                               S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
+                       break;
                }
                break;
-       }
        default:
                assert(!"Unsupported shader type");
                return -1;