intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
- /* _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
- /* _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
- intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
+ _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
+ intel->meta.saved_vp_width, intel->meta.saved_vp_height);
}
/**