}
+static void
+xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
+ }
+}
+
+
static void
update_samplers(struct st_context *st)
{
if (samplersUsed & (1 << su)) {
struct gl_texture_object *texobj;
+ struct gl_texture_image *teximg;
GLuint texUnit;
if (fprog->Base.SamplersUsed & (1 << su))
texobj = st_get_default_texture(st);
}
+ teximg = texobj->Image[0][texobj->BaseLevel];
+
sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
assert(sampler->min_lod <= sampler->max_lod);
}
- sampler->border_color[0] = texobj->BorderColor[RCOMP];
- sampler->border_color[1] = texobj->BorderColor[GCOMP];
- sampler->border_color[2] = texobj->BorderColor[BCOMP];
- sampler->border_color[3] = texobj->BorderColor[ACOMP];
+ xlate_border_color(texobj->BorderColor,
+ teximg ? teximg->TexFormat->BaseFormat : GL_RGBA,
+ sampler->border_color);
sampler->max_anisotropy = texobj->MaxAnisotropy;
if (sampler->max_anisotropy > 1.0) {