#include "util/u_dynarray.h"
#include "mesa/main/macros.h"
-struct ir3_ubo_analysis_state {
- unsigned lower_count;
-};
+static inline struct ir3_ubo_range
+get_ubo_load_range(nir_intrinsic_instr *instr)
+{
+ struct ir3_ubo_range r;
+
+ const int bytes = nir_intrinsic_dest_components(instr) *
+ (nir_dest_bit_size(instr->dest) / 8);
+
+ r.start = ROUND_DOWN_TO(nir_src_as_uint(instr->src[1]), 16 * 4);
+ r.end = ALIGN(r.start + bytes, 16 * 4);
+
+ return r;
+}
+
+static void
+gather_ubo_ranges(nir_intrinsic_instr *instr,
+ struct ir3_ubo_analysis_state *state)
+{
+ if (!nir_src_is_const(instr->src[0]))
+ return;
+
+ if (!nir_src_is_const(instr->src[1]))
+ return;
+
+ const struct ir3_ubo_range r = get_ubo_load_range(instr);
+ const uint32_t block = nir_src_as_uint(instr->src[0]);
+
+ if (r.start < state->range[block].start)
+ state->range[block].start = r.start;
+ if (state->range[block].end < r.end)
+ state->range[block].end = r.end;
+}
static void
lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
return;
const uint32_t block = nir_src_as_uint(instr->src[0]);
- if (block > 0)
- return;
+
+ if (block > 0) {
+ /* We don't lower dynamic array indexing either, but we definitely should.
+ * We don't have a good way of determining the range of the dynamic
+ * access, so for now just fall back to pulling.
+ */
+ if (!nir_src_is_const(instr->src[1]))
+ return;
+
+ /* After gathering the UBO access ranges, we limit the total
+ * upload. Reject if we're now outside the range.
+ */
+ const struct ir3_ubo_range r = get_ubo_load_range(instr);
+ if (!(state->range[block].start <= r.start &&
+ r.end <= state->range[block].end))
+ return;
+ }
b->cursor = nir_before_instr(&instr->instr);
nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1);
- nir_ssa_def *uniform_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2);
- if (uniform_offset == NULL)
- uniform_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2));
+ nir_ssa_def *new_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2);
+ if (new_offset)
+ ubo_offset = new_offset;
+ else
+ ubo_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2));
+
+ const int range_offset =
+ (state->range[block].offset - state->range[block].start) / 4;
+ nir_ssa_def *uniform_offset =
+ nir_iadd(b, ubo_offset, nir_imm_int(b, range_offset));
nir_intrinsic_instr *uniform =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
bool
ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader)
{
- struct ir3_ubo_analysis_state state = { 0 };
+ struct ir3_ubo_analysis_state *state = &shader->ubo_state;
+
+ memset(state, 0, sizeof(*state));
+ state->range[0].end = nir->num_uniforms * 16;
+
+ nir_foreach_function(function, nir) {
+ if (function->impl) {
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic &&
+ nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_ubo)
+ gather_ubo_ranges(nir_instr_as_intrinsic(instr), state);
+ }
+ }
+ }
+ }
+
+ /* For now, everything we upload is accessed statically and thus will be
+ * used by the shader. Once we can upload dynamically indexed data, we may
+ * upload sparsely accessed arrays, at which point we probably want to
+ * give priority to smaller UBOs, on the assumption that big UBOs will be
+ * accessed dynamically. Alternatively, we can track statically and
+ * dynamically accessed ranges separately and upload static rangtes
+ * first.
+ */
+ const uint32_t max_upload = 16 * 1024;
+ uint32_t offset = 0;
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
+ uint32_t range_size = state->range[i].end - state->range[i].start;
+
+ debug_assert(offset <= max_upload);
+ state->range[i].offset = offset;
+ if (offset + range_size > max_upload) {
+ range_size = max_upload - offset;
+ state->range[i].end = state->range[i].start + range_size;
+ }
+ offset += range_size;
+ }
+ state->size = offset;
nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic &&
nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_ubo)
- lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr), &builder, &state);
+ lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr), &builder, state);
}
}
}
}
- return state.lower_count > 0;
+ return state->lower_count > 0;
}
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
- uint32_t i, sz;
+ uint32_t i, sz, align_sz;
enum a6xx_state_src src;
debug_assert((regid % 4) == 0);
- debug_assert((sizedwords % 4) == 0);
if (prsc) {
sz = 0;
src = SS6_DIRECT;
}
- OUT_PKT7(ring, shader_t_to_opcode(type), 3 + sz);
+ align_sz = align(sz, 4);
+
+ OUT_PKT7(ring, shader_t_to_opcode(type), 3 + align_sz);
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid/4) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(src) |
CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(sizedwords/4));
+ CP_LOAD_STATE6_0_NUM_UNIT(DIV_ROUND_UP(sizedwords, 4)));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
OUT_RELOC(ring, bo, offset, 0, 0);
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
}
+
for (i = 0; i < sz; i++) {
OUT_RING(ring, dwords[i]);
}
+
+ /* Zero-pad to multiple of 4 dwords */
+ for (i = sz; i < align_sz; i++) {
+ OUT_RING(ring, 0);
+ }
}
static void