#include <GL/glut.h>
static GLint WinWidth = 500, WinHeight = 500;
+static GLboolean Invert = GL_FALSE;
static void Display(void)
glPixelZoom(4.0, 4.0);
glColor4f(1, 0, 0, 0);
glWindowPos2i(100, 0);
+ if (Invert) {
+ glPixelTransferf(GL_DEPTH_SCALE, -1.0);
+ glPixelTransferf(GL_DEPTH_BIAS, 1.0);
+ }
glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
+ if (Invert) {
+ glPixelTransferf(GL_DEPTH_SCALE, 1.0);
+ glPixelTransferf(GL_DEPTH_BIAS, 0.0);
+ }
glDisable(GL_DEPTH_TEST);
(void) x;
(void) y;
switch (key) {
+ case 'i':
+ Invert = !Invert;
+ break;
case 27:
exit(0);
break;