mesa: update SConscript with new source files
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 16 Dec 2008 22:53:35 +0000 (15:53 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 16 Dec 2008 22:53:35 +0000 (15:53 -0700)
src/mesa/SConscript

index f4e138c8ab1c6f1e573a980a9b723b6e409003d5..abd64030b63e0cd34d4c49459679860bcda48c5b 100644 (file)
@@ -42,6 +42,7 @@ if env['platform'] != 'winddk':
                'main/depth.c',
                'main/depthstencil.c',
                'main/dlist.c',
+               'main/dlopen.c',
                'main/drawpix.c',
                'main/enable.c',
                'main/enums.c',
@@ -186,6 +187,7 @@ if env['platform'] != 'winddk':
                'shader/prog_debug.c',
                'shader/prog_execute.c',
                'shader/prog_instruction.c',
+               'shader/prog_noise.c',
                'shader/prog_parameter.c',
                'shader/prog_print.c',
                'shader/prog_statevars.c',
@@ -205,7 +207,6 @@ if env['platform'] != 'winddk':
                'shader/slang/slang_emit.c',
                'shader/slang/slang_ir.c',
                'shader/slang/slang_label.c',
-               'shader/slang/slang_library_noise.c',
                'shader/slang/slang_link.c',
                'shader/slang/slang_log.c',
                'shader/slang/slang_mem.c',