#define MAX_GLOBAL_BUFFERS 20
-/* XXX: Even though we don't pass the scratch buffer via user sgprs any more
- * LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
- * with older mesa. */
-#define NUM_USER_SGPRS 4
-
struct si_compute {
struct si_context *ctx;
uint64_t kernel_args_va;
uint64_t scratch_buffer_va = 0;
uint64_t shader_va;
- unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
unsigned i;
struct si_shader *shader = &program->shader;
unsigned lds_blocks;
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
- si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,
- /* We always use at least 3 VGPRS, these come from
- * TIDIG_COMP_CNT.
- * XXX: The compiler should account for this.
- */
- S_00B848_VGPRS((MAX2(3, shader->num_vgprs) - 1) / 4)
- /* We always use at least 4 + arg_user_sgpr_count. The 4 extra
- * sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
- * XXX: The compiler should account for this.
- */
- | S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
- shader->num_sgprs)) - 1) / 8)
- | S_00B028_FLOAT_MODE(shader->float_mode))
- ;
+ si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->rsrc1);
lds_blocks = shader->lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports LDS in
assert(lds_blocks <= 0xFF);
- si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
- S_00B84C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)
- | S_00B84C_USER_SGPR(arg_user_sgpr_count)
- | S_00B84C_TGID_X_EN(1)
- | S_00B84C_TGID_Y_EN(1)
- | S_00B84C_TGID_Z_EN(1)
- | S_00B84C_TG_SIZE_EN(1)
- | S_00B84C_TIDIG_COMP_CNT(2)
- | S_00B84C_LDS_SIZE(lds_blocks)
- | S_00B84C_EXCP_EN(0))
- ;
+ shader->rsrc2 &= C_00B84C_LDS_SIZE;
+ shader->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
+
+ si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->rsrc2);
si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
shader->num_sgprs = MAX2(shader->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
shader->num_vgprs = MAX2(shader->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
shader->float_mode = G_00B028_FLOAT_MODE(value);
+ shader->rsrc1 = value;
break;
case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
shader->lds_size = MAX2(shader->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));
break;
case R_00B84C_COMPUTE_PGM_RSRC2:
shader->lds_size = MAX2(shader->lds_size, G_00B84C_LDS_SIZE(value));
+ shader->rsrc2 = value;
break;
case R_0286CC_SPI_PS_INPUT_ENA:
shader->spi_ps_input_ena = value;