*dst_count = util_last_bit(enabled_buffers);
}
+/**
+ * This function is used to copy an array of pipe_shader_buffer structures,
+ * while properly referencing the pipe_shader_buffer::buffer member.
+ *
+ * \sa util_set_vertex_buffer_mask
+ */
+void util_set_shader_buffers_mask(struct pipe_shader_buffer *dst,
+ uint32_t *enabled_buffers,
+ const struct pipe_shader_buffer *src,
+ unsigned start_slot, unsigned count)
+{
+ unsigned i;
+
+ dst += start_slot;
+
+ if (src) {
+ for (i = 0; i < count; i++) {
+ pipe_resource_reference(&dst[i].buffer, src[i].buffer);
+
+ if (src[i].buffer)
+ *enabled_buffers |= (1ull << (start_slot + i));
+ else
+ *enabled_buffers &= ~(1ull << (start_slot + i));
+ }
+
+ /* Copy over the other members of pipe_shader_buffer. */
+ memcpy(dst, src, count * sizeof(struct pipe_shader_buffer));
+ }
+ else {
+ /* Unreference the buffers. */
+ for (i = 0; i < count; i++)
+ pipe_resource_reference(&dst[i].buffer, NULL);
+
+ *enabled_buffers &= ~(((1ull << count) - 1) << start_slot);
+ }
+}
+
/**
* Given a user index buffer, save the structure to "saved", and upload it.
*/
const struct pipe_vertex_buffer *src,
unsigned start_slot, unsigned count);
+void util_set_shader_buffers_mask(struct pipe_shader_buffer *dst,
+ uint32_t *enabled_buffers,
+ const struct pipe_shader_buffer *src,
+ unsigned start_slot, unsigned count);
+
bool util_upload_index_buffer(struct pipe_context *pipe,
const struct pipe_draw_info *info,
struct pipe_resource **out_buffer,