const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 ||
+ texImage->TexFormat == MESA_FORMAT_Z24_X8);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 ||
+ texImage->TexFormat == MESA_FORMAT_X8_Z24);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}