There is no need to recalculate this every time.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
struct radv_blend_state *blend = &pipeline->graphics.blend;
unsigned ps_offset = 0;
- unsigned z_order;
struct ac_vs_output_info *outinfo;
assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
radeon_emit(cmd_buffer->cs, ps->rsrc1);
radeon_emit(cmd_buffer->cs, ps->rsrc2);
- if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
- z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
- else
- z_order = V_02880C_LATE_Z;
-
-
radeon_set_context_reg(cmd_buffer->cs, R_02880C_DB_SHADER_CONTROL,
- S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
- S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
- S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
- S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
- S_02880C_Z_ORDER(z_order) |
- S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
- S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
- S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory));
+ pipeline->graphics.db_shader_control);
radeon_set_context_reg(cmd_buffer->cs, R_0286CC_SPI_PS_INPUT_ENA,
ps->config.spi_ps_input_ena);
*
* Don't add this to CB_SHADER_MASK.
*/
+ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
if (!pipeline->graphics.blend.spi_shader_col_format) {
- struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
if (!ps->info.fs.writes_z &&
!ps->info.fs.writes_stencil &&
!ps->info.fs.writes_sample_mask)
pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}
+ unsigned z_order;
+ pipeline->graphics.db_shader_control = 0;
+ if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
+ z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
+ else
+ z_order = V_02880C_LATE_Z;
+
+ pipeline->graphics.db_shader_control =
+ S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
+ S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
+ S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
+ S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
+ S_02880C_Z_ORDER(z_order) |
+ S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
+ S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
+ S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory);
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
struct radv_depth_stencil_state ds;
struct radv_raster_state raster;
struct radv_multisample_state ms;
+ uint32_t db_shader_control;
unsigned prim;
unsigned gs_out;
uint32_t vgt_gs_mode;