#include "main/framebuffer.h"
#include "main/viewport.h"
-/* The clip VP defines the guardband region where expensive clipping is skipped
- * and fragments are allowed to be generated and clipped out cheaply by the SF.
- */
-static void
-gen6_upload_clip_vp(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- struct brw_clipper_viewport *vp;
-
- /* BRW_NEW_VIEWPORT_COUNT */
- const unsigned viewport_count = brw->clip.viewport_count;
-
- vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE,
- sizeof(*vp) * viewport_count, 32, &brw->clip.vp_offset);
-
- for (unsigned i = 0; i < viewport_count; i++) {
- /* According to the "Vertex X,Y Clamping and Quantization" section of the
- * Strips and Fans documentation, objects must not have a screen-space
- * extents of over 8192 pixels, or they may be mis-rasterized. The maximum
- * screen space coordinates of a small object may larger, but we have no
- * way to enforce the object size other than through clipping.
- *
- * If you're surprised that we set clip to -gbx to +gbx and it seems like
- * we'll end up with 16384 wide, note that for a 8192-wide render target,
- * we'll end up with a normal (-1, 1) clip volume that just covers the
- * drawable.
- */
- const float maximum_post_clamp_delta = 8192;
- float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width;
- float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height;
-
- vp[i].xmin = -gbx;
- vp[i].xmax = gbx;
- vp[i].ymin = -gby;
- vp[i].ymax = gby;
- }
-
- brw->ctx.NewDriverState |= BRW_NEW_CLIP_VP;
-}
-
-const struct brw_tracked_state gen6_clip_vp = {
- .dirty = {
- .mesa = _NEW_VIEWPORT,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_VIEWPORT_COUNT,
- },
- .emit = gen6_upload_clip_vp,
-};
-
static void
-gen6_upload_sf_vp(struct brw_context *brw)
+gen6_upload_sf_and_clip_viewports(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gen6_sf_viewport *sfv;
+ struct brw_clipper_viewport *clv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
32, &brw->sf.vp_offset);
memset(sfv, 0, sizeof(*sfv) * viewport_count);
+ clv = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE,
+ sizeof(*clv) * viewport_count,
+ 32, &brw->clip.vp_offset);
+
/* _NEW_BUFFERS */
if (render_to_fbo) {
y_scale = 1.0;
sfv[i].m31 = translate[1] * y_scale + y_bias;
sfv[i].m32 = translate[2];
+ /* According to the "Vertex X,Y Clamping and Quantization" section of the
+ * Strips and Fans documentation, objects must not have a screen-space
+ * extents of over 8192 pixels, or they may be mis-rasterized. The maximum
+ * screen space coordinates of a small object may larger, but we have no
+ * way to enforce the object size other than through clipping.
+ *
+ * If you're surprised that we set clip to -gbx to +gbx and it seems like
+ * we'll end up with 16384 wide, note that for a 8192-wide render target,
+ * we'll end up with a normal (-1, 1) clip volume that just covers the
+ * drawable.
+ */
+ const float maximum_post_clamp_delta = 8192;
+ float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width;
+ float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height;
+
+ clv[i].xmin = -gbx;
+ clv[i].xmax = gbx;
+ clv[i].ymin = -gby;
+ clv[i].ymax = gby;
}
- brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
+ brw->ctx.NewDriverState |= BRW_NEW_SF_VP | BRW_NEW_CLIP_VP;
}
-const struct brw_tracked_state gen6_sf_vp = {
+const struct brw_tracked_state gen6_sf_and_clip_viewports = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_VIEWPORT,
BRW_NEW_BLORP |
BRW_NEW_VIEWPORT_COUNT,
},
- .emit = gen6_upload_sf_vp,
+ .emit = gen6_upload_sf_and_clip_viewports,
};
static void upload_viewport_state_pointers(struct brw_context *brw)