_mesa_lookup_texture_err() is not currently checking that the
texture-id can be zero, but _mesa_HashLookup() doesn't expect the key
to be zero, and will fail an assertion.
Considering that _mesa_lookup_texture_err() is called from
_mesa_GetTextureImage and _mesa_GetTextureSubImage with user provided
arguments, we must validate the texture-id before looking it up in the
hash-table.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
{
- struct gl_texture_object *texObj;
+ struct gl_texture_object *texObj = NULL;
- texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
+ if (id > 0)
+ texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
if (!texObj)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);