gallium: add geometry shader support to gallium
authorZack Rusin <zackr@vmware.com>
Mon, 14 Dec 2009 22:11:46 +0000 (17:11 -0500)
committerZack Rusin <zackr@vmware.com>
Fri, 25 Dec 2009 10:52:16 +0000 (05:52 -0500)
54 files changed:
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/cso_cache/cso_context.h
src/gallium/auxiliary/draw/Makefile
src/gallium/auxiliary/draw/SConscript
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_context.h
src/gallium/auxiliary/draw/draw_gs.c [new file with mode: 0644]
src/gallium/auxiliary/draw/draw_gs.h [new file with mode: 0644]
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/auxiliary/draw/draw_pipe_aapoint.c
src/gallium/auxiliary/draw/draw_pipe_clip.c
src/gallium/auxiliary/draw/draw_pipe_cull.c
src/gallium/auxiliary/draw/draw_pipe_offset.c
src/gallium/auxiliary/draw/draw_pipe_stipple.c
src/gallium/auxiliary/draw/draw_pipe_wide_line.c
src/gallium/auxiliary/draw/draw_pipe_wide_point.c
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/draw/draw_pt_post_vs.c
src/gallium/auxiliary/draw/draw_pt_util.c
src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h
src/gallium/auxiliary/draw/draw_vs_varient.c
src/gallium/auxiliary/tgsi/tgsi_dump.c
src/gallium/auxiliary/tgsi/tgsi_exec.c
src/gallium/auxiliary/tgsi/tgsi_exec.h
src/gallium/auxiliary/tgsi/tgsi_text.c
src/gallium/drivers/cell/ppu/cell_draw_arrays.c
src/gallium/drivers/cell/ppu/cell_state_derived.c
src/gallium/drivers/cell/ppu/cell_state_emit.c
src/gallium/drivers/i915/i915_context.c
src/gallium/drivers/i915/i915_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/nv04/nv04_vbo.c
src/gallium/drivers/nv10/nv10_vbo.c
src/gallium/drivers/nv20/nv20_state_emit.c
src/gallium/drivers/nv20/nv20_vbo.c
src/gallium/drivers/nv40/nv40_draw.c
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/softpipe/sp_context.h
src/gallium/drivers/softpipe/sp_draw_arrays.c
src/gallium/drivers/softpipe/sp_screen.c
src/gallium/drivers/softpipe/sp_setup.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_derived.c
src/gallium/drivers/softpipe/sp_state_fs.c
src/gallium/drivers/svga/svga_swtnl_draw.c
src/gallium/include/pipe/p_context.h
src/gallium/include/pipe/p_defines.h
src/gallium/include/pipe/p_shader_tokens.h
src/gallium/state_trackers/python/p_context.i
src/gallium/state_trackers/python/samples/gs.py [new file with mode: 0644]
src/gallium/state_trackers/python/st_device.h
src/mesa/state_tracker/st_draw_feedback.c

index 80bd0c91db0c145fa72894854d0e44ba2a08d387..2b16332e14324e1fed46ff50e28e4a823bc557a4 100644 (file)
@@ -42,6 +42,7 @@
 #include "cso_cache/cso_context.h"
 #include "cso_cache/cso_cache.h"
 #include "cso_cache/cso_hash.h"
+#include "cso_context.h"
 
 struct cso_context {
    struct pipe_context *pipe;
@@ -85,8 +86,8 @@ struct cso_context {
    void *blend, *blend_saved;
    void *depth_stencil, *depth_stencil_saved;
    void *rasterizer, *rasterizer_saved;
-   void *fragment_shader, *fragment_shader_saved;
-   void *vertex_shader, *vertex_shader_saved;
+   void *fragment_shader, *fragment_shader_saved, *geometry_shader;
+   void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
 
    struct pipe_framebuffer_state fb, fb_saved;
    struct pipe_viewport_state vp, vp_saved;
@@ -1027,3 +1028,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx,
    }
    return PIPE_OK;
 }
+
+enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
+                                               void *handle)
+{
+   if (ctx->geometry_shader != handle) {
+      ctx->geometry_shader = handle;
+      ctx->pipe->bind_gs_state(ctx->pipe, handle);
+   }
+   return PIPE_OK;
+}
+
+void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
+{
+    if (handle == ctx->geometry_shader) {
+      /* unbind before deleting */
+      ctx->pipe->bind_gs_state(ctx->pipe, NULL);
+      ctx->geometry_shader = NULL;
+   }
+   ctx->pipe->delete_gs_state(ctx->pipe, handle);
+}
+
+void cso_save_geometry_shader(struct cso_context *ctx)
+{
+   assert(!ctx->geometry_shader_saved);
+   ctx->geometry_shader_saved = ctx->geometry_shader;
+}
+
+void cso_restore_geometry_shader(struct cso_context *ctx)
+{
+   if (ctx->geometry_shader_saved != ctx->geometry_shader) {
+      ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved);
+      ctx->geometry_shader = ctx->geometry_shader_saved;
+   }
+   ctx->geometry_shader_saved = NULL;
+}
index e5b92177cfde7dc4027addde996bbe92443d8563..b9e313e32d6cff726c975a6469d862b16b6836b9 100644 (file)
@@ -146,6 +146,13 @@ void cso_save_vertex_shader(struct cso_context *cso);
 void cso_restore_vertex_shader(struct cso_context *cso);
 
 
+enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
+                                               void *handle);
+void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
+void cso_save_geometry_shader(struct cso_context *cso);
+void cso_restore_geometry_shader(struct cso_context *cso);
+
+
 
 enum pipe_error cso_set_framebuffer(struct cso_context *cso,
                                     const struct pipe_framebuffer_state *fb);
index 5041dcc072bfd7a2e350af91254447e977a8cc7d..248167465fe9f11a1f81b0f6267c929fa3b64c1e 100644 (file)
@@ -5,6 +5,7 @@ LIBNAME = draw
 
 C_SOURCES = \
        draw_context.c \
+        draw_gs.c \
        draw_pipe.c \
        draw_pipe_aaline.c \
        draw_pipe_aapoint.c \
index 5f05aa324a5bcf7099f1ce34974c8e2b71786e6e..a022c145e9076db5a2f5a6f677d9c837a810e4bb 100644 (file)
@@ -40,7 +40,8 @@ draw = env.ConvenienceLibrary(
                'draw_vs_llvm.c',
                'draw_vs_ppc.c',
                'draw_vs_sse.c',
-               'draw_vs_varient.c'
+               'draw_vs_varient.c',
+                'draw_gs.c'
        ])
 
 auxiliaries.insert(0, draw)
index cc5f7f01059f53b19f381725b5541bc695c008c5..667aa46b208ce3f4bc90fcc56b0d0087c053ff13 100644 (file)
@@ -36,6 +36,7 @@
 #include "draw_context.h"
 #include "draw_vbuf.h"
 #include "draw_vs.h"
+#include "draw_gs.h"
 #include "draw_pt.h"
 #include "draw_pipe.h"
 
@@ -67,6 +68,9 @@ struct draw_context *draw_create( void )
    if (!draw_vs_init( draw ))
       goto fail;
 
+   if (!draw_gs_init( draw ))
+      goto fail;
+
    return draw;
 
 fail:
@@ -231,11 +235,19 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
 
 void
 draw_set_mapped_constant_buffer(struct draw_context *draw,
-                                const void *buffer, 
+                                unsigned shader_type,
+                                const void *buffer,
                                 unsigned size )
 {
-   draw->pt.user.constants = buffer;
-   draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
+   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
+                shader_type == PIPE_SHADER_GEOMETRY);
+   if (shader_type == PIPE_SHADER_VERTEX) {
+      draw->pt.user.vs_constants = buffer;
+      draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
+   } else if (shader_type == PIPE_SHADER_GEOMETRY) {
+      draw->pt.user.gs_constants = buffer;
+      draw_gs_set_constants( draw, (const float (*)[4])buffer, size );
+   }
 }
 
 
@@ -298,7 +310,7 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable )
  * a post-transformed vertex.
  *
  * With this function, drivers that use the draw module should have no reason
- * to track the current vertex shader.
+ * to track the current vertex/geometry shader.
  *
  * Note that the draw module may sometimes generate vertices with extra
  * attributes (such as texcoords for AA lines).  The driver can call this
@@ -309,43 +321,59 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable )
  * work for the drivers.
  */
 int
-draw_find_vs_output(const struct draw_context *draw,
-                    uint semantic_name, uint semantic_index)
+draw_find_shader_output(const struct draw_context *draw,
+                        uint semantic_name, uint semantic_index)
 {
    const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+   const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
    uint i;
-   for (i = 0; i < vs->info.num_outputs; i++) {
-      if (vs->info.output_semantic_name[i] == semantic_name &&
-          vs->info.output_semantic_index[i] == semantic_index)
+   const struct tgsi_shader_info *info = &vs->info;
+
+   if (gs)
+      info = &gs->info;
+
+   for (i = 0; i < info->num_outputs; i++) {
+      if (info->output_semantic_name[i] == semantic_name &&
+          info->output_semantic_index[i] == semantic_index)
          return i;
    }
 
    /* XXX there may be more than one extra vertex attrib.
     * For example, simulated gl_FragCoord and gl_PointCoord.
     */
-   if (draw->extra_vp_outputs.semantic_name == semantic_name &&
-       draw->extra_vp_outputs.semantic_index == semantic_index) {
-      return draw->extra_vp_outputs.slot;
+   if (draw->extra_shader_outputs.semantic_name == semantic_name &&
+       draw->extra_shader_outputs.semantic_index == semantic_index) {
+      return draw->extra_shader_outputs.slot;
    }
+
    return 0;
 }
 
 
 /**
- * Return number of vertex shader outputs.
+ * Return number of the shader outputs.
+ *
+ * If geometry shader is present, its output will be returned,
+ * if not vertex shader is used.
  */
 uint
-draw_num_vs_outputs(const struct draw_context *draw)
+draw_num_shader_outputs(const struct draw_context *draw)
 {
    uint count = draw->vs.vertex_shader->info.num_outputs;
-   if (draw->extra_vp_outputs.slot > 0)
+
+   /* if geometry shader is present, its outputs go to te
+    * driver, not the vertex shaders */
+   if (draw->gs.geometry_shader)
+      count = draw->gs.geometry_shader->info.num_outputs;
+
+   if (draw->extra_shader_outputs.slot > 0)
       count++;
    return count;
 }
 
 
 /**
- * Provide TGSI sampler objects for vertex shaders that use texture fetches.
+ * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches.
  * This might only be used by software drivers for the time being.
  */
 void
@@ -355,6 +383,8 @@ draw_texture_samplers(struct draw_context *draw,
 {
    draw->vs.num_samplers = num_samplers;
    draw->vs.samplers = samplers;
+   draw->gs.num_samplers = num_samplers;
+   draw->gs.samplers = samplers;
 }
 
 
@@ -421,3 +451,18 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
       draw->flushing = FALSE;
    }
 }
+
+
+int draw_current_shader_outputs(struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.num_gs_outputs;
+   return draw->vs.num_vs_outputs;
+}
+
+int draw_current_shader_position_output(struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.position_output;
+   return draw->vs.position_output;
+}
index 465b8f10c6c3562d5816beb4d4bf3660444c7a09..b716209df299019b0c309ff94730507b235522c0 100644 (file)
@@ -45,6 +45,7 @@ struct pipe_context;
 struct draw_context;
 struct draw_stage;
 struct draw_vertex_shader;
+struct draw_geometry_shader;
 struct tgsi_sampler;
 
 
@@ -85,11 +86,11 @@ draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe
 
 
 int
-draw_find_vs_output(const struct draw_context *draw,
-                    uint semantic_name, uint semantic_index);
+draw_find_shader_output(const struct draw_context *draw,
+                        uint semantic_name, uint semantic_index);
 
 uint
-draw_num_vs_outputs(const struct draw_context *draw);
+draw_num_shader_outputs(const struct draw_context *draw);
 
 
 void
@@ -112,6 +113,17 @@ void draw_delete_vertex_shader(struct draw_context *draw,
                                struct draw_vertex_shader *dvs);
 
 
+/*
+ * Geometry shader functions
+ */
+struct draw_geometry_shader *
+draw_create_geometry_shader(struct draw_context *draw,
+                            const struct pipe_shader_state *shader);
+void draw_bind_geometry_shader(struct draw_context *draw,
+                               struct draw_geometry_shader *dvs);
+void draw_delete_geometry_shader(struct draw_context *draw,
+                                 struct draw_geometry_shader *dvs);
+
 
 /*
  * Vertex data functions
@@ -140,6 +152,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw,
                                    unsigned attr, const void *buffer);
 
 void draw_set_mapped_constant_buffer(struct draw_context *draw,
+                                     unsigned shader_type,
                                      const void *buffer,
                                      unsigned size );
 
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
new file mode 100644 (file)
index 0000000..1154228
--- /dev/null
@@ -0,0 +1,338 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMWare Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "draw_gs.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
+
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#define MAX_PRIM_VERTICES 6
+/* fixme: move it from here */
+#define MAX_PRIMITIVES 64
+
+boolean
+draw_gs_init( struct draw_context *draw )
+{
+   draw->gs.machine = tgsi_exec_machine_create();
+   if (!draw->gs.machine)
+      return FALSE;
+
+   draw->gs.machine->Primitives = align_malloc(
+      MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
+   if (!draw->gs.machine->Primitives)
+      return FALSE;
+   memset(draw->gs.machine->Primitives, 0,
+          MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+
+   return TRUE;
+}
+
+
+void draw_gs_set_constants( struct draw_context *draw,
+                            const float (*constants)[4],
+                            unsigned size )
+{
+}
+
+
+struct draw_geometry_shader *
+draw_create_geometry_shader(struct draw_context *draw,
+                            const struct pipe_shader_state *state)
+{
+   struct draw_geometry_shader *gs;
+   int i;
+
+   gs = CALLOC_STRUCT(draw_geometry_shader);
+
+   if (!gs)
+      return NULL;
+
+   gs->state = *state;
+   gs->state.tokens = tgsi_dup_tokens(state->tokens);
+   if (!gs->state.tokens) {
+      FREE(gs);
+      return NULL;
+   }
+
+   tgsi_scan_shader(state->tokens, &gs->info);
+
+   /* setup the defaults */
+   gs->input_primitive = PIPE_PRIM_TRIANGLES;
+   gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
+   gs->max_output_vertices = 32;
+
+   for (i = 0; i < gs->info.num_properties; ++i) {
+      if (gs->info.properties[i].name ==
+          TGSI_PROPERTY_GS_INPUT_PRIM)
+         gs->input_primitive = gs->info.properties[i].data[0];
+      else if (gs->info.properties[i].name ==
+               TGSI_PROPERTY_GS_OUTPUT_PRIM)
+         gs->output_primitive = gs->info.properties[i].data[0];
+      else if (gs->info.properties[i].name ==
+               TGSI_PROPERTY_GS_MAX_VERTICES)
+         gs->max_output_vertices = gs->info.properties[i].data[0];
+   }
+
+   gs->machine = draw->gs.machine;
+
+   if (gs)
+   {
+      uint i;
+      for (i = 0; i < gs->info.num_outputs; i++) {
+         if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
+             gs->info.output_semantic_index[i] == 0)
+            gs->position_output = i;
+      }
+   }
+
+   return gs;
+}
+
+void draw_bind_geometry_shader(struct draw_context *draw,
+                               struct draw_geometry_shader *dgs)
+{
+   draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
+
+   if (dgs) {
+      draw->gs.geometry_shader = dgs;
+      draw->gs.num_gs_outputs = dgs->info.num_outputs;
+      draw->gs.position_output = dgs->position_output;
+      draw_geometry_shader_prepare(dgs, draw);
+   }
+   else {
+      draw->gs.geometry_shader = NULL;
+      draw->gs.num_gs_outputs = 0;
+   }
+}
+
+void draw_delete_geometry_shader(struct draw_context *draw,
+                                 struct draw_geometry_shader *dgs)
+{
+   FREE(dgs);
+}
+
+static INLINE int num_vertices_for_prim(int prim)
+{
+   switch(prim) {
+   case PIPE_PRIM_POINTS:
+      return 1;
+   case PIPE_PRIM_LINES:
+      return 2;
+   case PIPE_PRIM_LINE_LOOP:
+      return 2;
+   case PIPE_PRIM_LINE_STRIP:
+      return 2;
+   case PIPE_PRIM_TRIANGLES:
+      return 3;
+   case PIPE_PRIM_TRIANGLE_STRIP:
+      return 3;
+   case PIPE_PRIM_TRIANGLE_FAN:
+      return 3;
+   case PIPE_PRIM_LINES_ADJACENCY:
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      return 4;
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      return 6;
+   default:
+      assert(!"Bad geometry shader input");
+      return 0;
+   }
+}
+
+static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
+                                      int start_primitive,
+                                      int num_primitives,
+                                      const float (*input_ptr)[4],
+                                      unsigned input_vertex_stride,
+                                      unsigned inputs_from_vs)
+{
+   struct tgsi_exec_machine *machine = shader->machine;
+   unsigned slot, vs_slot, k, j;
+   unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
+   int idx = 0;
+
+   for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
+      debug_printf("Slot = %d (semantic = %d)\n", slot,
+                   shader->info.input_semantic_name[slot]);
+      if (shader->info.input_semantic_name[slot] ==
+          TGSI_SEMANTIC_VERTICES) {
+         for (j = 0; j < num_primitives; ++j) {
+            machine->Inputs[idx].xyzw[0].f[j] = (float)num_vertices;
+            machine->Inputs[idx].xyzw[1].f[j] = (float)num_vertices;
+            machine->Inputs[idx].xyzw[2].f[j] = (float)num_vertices;
+            machine->Inputs[idx].xyzw[3].f[j] = (float)num_vertices;
+         }
+         ++idx;
+      } else {
+         for (j = 0; j < num_primitives; ++j) {
+            int vidx = idx;
+            const float (*prim_ptr)[4];
+            debug_printf("    %d) Prim (num_verts = %d)\n", start_primitive + j,
+                         num_vertices);
+            prim_ptr = (const float (*)[4])(
+               (const char *)input_ptr +
+               (j * num_vertices * input_vertex_stride));
+
+            for (k = 0; k < num_vertices; ++k, ++vidx) {
+               const float (*input)[4];
+               input = (const float (*)[4])(
+                  (const char *)prim_ptr + (k * input_vertex_stride));
+               debug_printf("\t%d)(%d) Input vert:\n", vidx, k);
+#if 1
+               assert(!util_is_inf_or_nan(input[vs_slot][0]));
+               assert(!util_is_inf_or_nan(input[vs_slot][1]));
+               assert(!util_is_inf_or_nan(input[vs_slot][2]));
+               assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+               machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
+               machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
+               machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
+               machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
+#if 0
+               debug_printf("\t\t%d %f %f %f %f\n", slot,
+                            machine->Inputs[vidx].xyzw[0].f[j],
+                            machine->Inputs[vidx].xyzw[1].f[j],
+                            machine->Inputs[vidx].xyzw[2].f[j],
+                            machine->Inputs[vidx].xyzw[3].f[j]);
+#endif
+            }
+         }
+         ++vs_slot;
+         idx += num_vertices;
+      }
+   }
+}
+
+static INLINE void
+draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
+                            int num_primitives,
+                            float (*output)[4],
+                            unsigned vertex_size)
+{
+   struct tgsi_exec_machine *machine = shader->machine;
+   unsigned prim_idx, j, slot;
+
+   /* Unswizzle all output results.
+    */
+   /* FIXME: handle all the primitives produced by the gs, not just
+    * the first one
+    unsigned prim_count =
+    mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/
+   for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
+      unsigned num_verts_per_prim = machine->Primitives[0];
+      for (j = 0; j < num_verts_per_prim; j++) {
+         int idx = (prim_idx * num_verts_per_prim + j) *
+                   shader->info.num_outputs;
+#ifdef DEBUG_OUTPUTS
+         debug_printf("%d) Output vert:\n", idx);
+#endif
+         for (slot = 0; slot < shader->info.num_outputs; slot++) {
+            output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx];
+            output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx];
+            output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx];
+            output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx];
+#ifdef DEBUG_OUTPUTS
+            debug_printf("\t%d: %f %f %f %f\n", slot,
+                         output[slot][0],
+                         output[slot][1],
+                         output[slot][2],
+                         output[slot][3]);
+#endif
+            debug_assert(!util_is_inf_or_nan(output[slot][0]));
+         }
+         output = (float (*)[4])((char *)output + vertex_size);
+      }
+   }
+}
+
+void draw_geometry_shader_run(struct draw_geometry_shader *shader,
+                              const float (*input)[4],
+                              float (*output)[4],
+                              const float (*constants)[4],
+                              unsigned count,
+                              unsigned input_stride,
+                              unsigned vertex_size)
+{
+   struct tgsi_exec_machine *machine = shader->machine;
+   unsigned int i;
+   unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
+   unsigned num_primitives = count/num_vertices;
+   unsigned inputs_from_vs = 0;
+
+   machine->Consts = constants;
+
+   for (i = 0; i < shader->info.num_inputs; ++i) {
+      if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_VERTICES &&
+          shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
+         ++inputs_from_vs;
+   }
+
+   for (i = 0; i < num_primitives; ++i) {
+      unsigned int max_primitives = 1;
+
+      draw_fetch_geometry_input(shader, i, max_primitives, input,
+                                input_stride, inputs_from_vs);
+
+      tgsi_set_exec_mask(machine,
+                         1,
+                         max_primitives > 1,
+                         max_primitives > 2,
+                         max_primitives > 3);
+
+      /* run interpreter */
+      tgsi_exec_machine_run(machine);
+
+      draw_geometry_fetch_outputs(shader, max_primitives,
+                                  output, vertex_size);
+   }
+}
+
+void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
+{
+   FREE((void*) shader->state.tokens);
+   FREE(shader);
+}
+
+void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
+                                  struct draw_context *draw)
+{
+    if (shader->machine->Tokens != shader->state.tokens) {
+       tgsi_exec_machine_bind_shader(shader->machine,
+                                     shader->state.tokens,
+                                     draw->gs.num_samplers,
+                                     draw->gs.samplers);
+    }
+}
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
new file mode 100644 (file)
index 0000000..d6a97d9
--- /dev/null
@@ -0,0 +1,76 @@
+/**************************************************************************
+ * 
+ * Copyright 2009 VMWare Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#ifndef DRAW_GS_H
+#define DRAW_GS_H
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+#define MAX_TGSI_PRIMITIVES 4
+
+struct draw_context;
+
+/**
+ * Private version of the compiled geometry shader
+ */
+struct draw_geometry_shader {
+   struct draw_context *draw;
+
+   struct tgsi_exec_machine *machine;
+
+   /* This member will disappear shortly:*/
+   struct pipe_shader_state state;
+
+   struct tgsi_shader_info info;
+   unsigned position_output;
+
+   unsigned max_output_vertices;
+   unsigned input_primitive;
+   unsigned output_primitive;
+
+   /* Extracted from shader:
+    */
+   const float (*immediates)[4];
+};
+
+void draw_geometry_shader_run(struct draw_geometry_shader *shader,
+                              const float (*input)[4],
+                              float (*output)[4],
+                              const float (*constants)[4],
+                              unsigned count,
+                              unsigned input_stride,
+                              unsigned output_stride);
+
+void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
+                                  struct draw_context *draw);
+
+void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
+
+
+#endif
index 14375426ed84216de1595d8930beb1efd4a07cc9..4585dcdb48ab8f39dc911d868e0d4fb5a67db27f 100644 (file)
@@ -660,13 +660,13 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
    }
 
    /* update vertex attrib info */
-   aaline->tex_slot = draw->vs.num_vs_outputs;
-   aaline->pos_slot = draw->vs.position_output;
+   aaline->tex_slot = draw_current_shader_outputs(draw);
+   aaline->pos_slot = draw_current_shader_position_output(draw);;
 
    /* advertise the extra post-transformed vertex attribute */
-   draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
-   draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
-   draw->extra_vp_outputs.slot = aaline->tex_slot;
+   draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+   draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
+   draw->extra_shader_outputs.slot = aaline->tex_slot;
 
    /* how many samplers? */
    /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
@@ -707,7 +707,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags)
                                        aaline->state.texture);
    draw->suspend_flushing = FALSE;
 
-   draw->extra_vp_outputs.slot = 0;
+   draw->extra_shader_outputs.slot = 0;
 }
 
 
index 75130a8fb0ecb322dd98a68264cf3b0c93dcc3f7..d86717e5182bbe5e23207f0bfcfe4381dfed04c3 100644 (file)
@@ -687,14 +687,14 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
    bind_aapoint_fragment_shader(aapoint);
 
    /* update vertex attrib info */
-   aapoint->tex_slot = draw->vs.num_vs_outputs;
+   aapoint->tex_slot = draw_current_shader_outputs(draw);
    assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
 
-   aapoint->pos_slot = draw->vs.position_output;
+   aapoint->pos_slot = draw_current_shader_position_output(draw);
 
-   draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
-   draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib;
-   draw->extra_vp_outputs.slot = aapoint->tex_slot;
+   draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+   draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib;
+   draw->extra_shader_outputs.slot = aapoint->tex_slot;
 
    /* find psize slot in post-transform vertex */
    aapoint->psize_slot = -1;
@@ -731,7 +731,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags)
    aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs);
    draw->suspend_flushing = FALSE;
 
-   draw->extra_vp_outputs.slot = 0;
+   draw->extra_shader_outputs.slot = 0;
 }
 
 
index 0670268a196f2c6d933dfa32fb5654bafbc06ca2..205cda5eabed89e8976ad0faeed4799ac959b069 100644 (file)
@@ -114,8 +114,8 @@ static void interp( const struct clipper *clip,
                    const struct vertex_header *out, 
                    const struct vertex_header *in )
 {
-   const unsigned nr_attrs = clip->stage.draw->vs.num_vs_outputs;
-   const unsigned pos_attr = clip->stage.draw->vs.position_output;
+   const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw);
+   const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw);
    unsigned j;
 
    /* Vertex header.
index 0a70483858cdff525e4b071ed7bdffb7d9982461..11b39db5990b2541ca71fe0b7e41450322cb2127 100644 (file)
@@ -55,7 +55,7 @@ static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
 static void cull_tri( struct draw_stage *stage,
                      struct prim_header *header )
 {
-   const unsigned pos = stage->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(stage->draw);
 
    /* Window coords: */
    const float *v0 = header->v[0]->data[pos];
index 40798a5d6e7b394b25fe9eb2595067c83e040b77..e829492423e3b0e9275a0f13c498ebf9acc4858c 100644 (file)
@@ -63,7 +63,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
 static void do_offset_tri( struct draw_stage *stage,
                           struct prim_header *header )
 {
-   const unsigned pos = stage->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(stage->draw);
    struct offset_stage *offset = offset_stage(stage);   
    float inv_det = 1.0f / header->det;
 
index 6e921bac27858f84ef01a055c7a2f2767bf32f56..70fbab9ea7673dca3cbdf1a1162dd4fb0a6caaff 100644 (file)
@@ -73,7 +73,8 @@ screen_interp( struct draw_context *draw,
                const struct vertex_header *v1 )
 {
    uint attr;
-   for (attr = 0; attr < draw->vs.num_vs_outputs; attr++) {
+   int num_outputs = draw_current_shader_outputs(draw);
+   for (attr = 0; attr < num_outputs; attr++) {
       const float *val0 = v0->data[attr];
       const float *val1 = v1->data[attr];
       float *newv = dst->data[attr];
@@ -121,7 +122,7 @@ stipple_line(struct draw_stage *stage, struct prim_header *header)
    struct stipple_stage *stipple = stipple_stage(stage);
    struct vertex_header *v0 = header->v[0];
    struct vertex_header *v1 = header->v[1];
-   const unsigned pos = stage->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(stage->draw);
    const float *pos0 = v0->data[pos];
    const float *pos1 = v1->data[pos];
    float start = 0;
index f32cbef983d71aa70a2c9d9dcab0682cfe8d1bd5..3073c8708251e0ee521c516b5b18c6301ab16e19 100644 (file)
@@ -59,7 +59,7 @@ static void wideline_line( struct draw_stage *stage,
                            struct prim_header *header )
 {
    /*const struct wideline_stage *wide = wideline_stage(stage);*/
-   const unsigned pos = stage->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(stage->draw);
    const float half_width = 0.5f * stage->draw->rasterizer->line_width;
 
    struct prim_header tri;
index 7d76a7dbf39e32cfc7d385e59826453a23e21f42..8dc50c0ab431b7fc1f6d4a04db5b06bcc12a96b9 100644 (file)
@@ -112,7 +112,7 @@ static void set_texcoords(const struct widepoint_stage *wide,
 
    if (wide->point_coord_fs_input >= 0) {
       /* put gl_PointCoord into the extra vertex slot */
-      uint slot = wide->stage.draw->extra_vp_outputs.slot;
+      uint slot = wide->stage.draw->extra_shader_outputs.slot;
       v->data[slot][0] = tc[0];
       v->data[slot][1] = tc[1];
       v->data[slot][2] = 0.0F;
@@ -130,7 +130,7 @@ static void widepoint_point( struct draw_stage *stage,
                              struct prim_header *header )
 {
    const struct widepoint_stage *wide = widepoint_stage(stage);
-   const unsigned pos = stage->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(stage->draw);
    const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
    float half_size;
    float left_adj, right_adj, bot_adj, top_adj;
@@ -257,13 +257,13 @@ static void widepoint_first_point( struct draw_stage *stage,
       wide->point_coord_fs_input = find_pntc_input_attrib(draw);
 
       /* setup extra vp output (point coord implemented as a texcoord) */
-      draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
-      draw->extra_vp_outputs.semantic_index = 0;
-      draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
+      draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+      draw->extra_shader_outputs.semantic_index = 0;
+      draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw);
    }
    else {
       wide->point_coord_fs_input = -1;
-      draw->extra_vp_outputs.slot = 0;
+      draw->extra_shader_outputs.slot = 0;
    }
 
    wide->psize_slot = -1;
@@ -287,7 +287,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags )
 {
    stage->point = widepoint_first_point;
    stage->next->flush( stage->next, flags );
-   stage->draw->extra_vp_outputs.slot = 0;
+   stage->draw->extra_shader_outputs.slot = 0;
 }
 
 
index 3850cede1e87676cf94cc94a959498e9da56e59d..e49041556bd5d1c386e5f78448b19e5f306aad30 100644 (file)
@@ -152,8 +152,9 @@ struct draw_context
          /** vertex arrays */
          const void *vbuffer[PIPE_MAX_ATTRIBS];
          
-         /** constant buffer (for vertex shader) */
-         const void *constants;
+         /** constant buffer (for vertex/geometry shader) */
+         const void *vs_constants;
+         const void *gs_constants;
       } user;
 
       boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
@@ -211,6 +212,18 @@ struct draw_context
       struct translate_cache *emit_cache;
    } vs;
 
+   struct {
+      struct draw_geometry_shader *geometry_shader;
+      uint num_gs_outputs;  /**< convenience, from geometry_shader */
+      uint position_output;
+
+      /** TGSI program interpreter runtime state */
+      struct tgsi_exec_machine *machine;
+
+      uint num_samplers;
+      struct tgsi_sampler **samplers;
+   } gs;
+
    /* Clip derived state:
     */
    float plane[12][4];
@@ -222,7 +235,7 @@ struct draw_context
       uint semantic_name;
       uint semantic_index;
       int slot;
-   } extra_vp_outputs;
+   } extra_shader_outputs;
 
    unsigned reduced_prim;
 
@@ -245,6 +258,19 @@ void draw_vs_set_constants( struct draw_context *,
 
 
 
+/*******************************************************************************
+ * Geometry shading code:
+ */
+boolean draw_gs_init( struct draw_context *draw );
+void draw_gs_set_constants( struct draw_context *,
+                            const float (*constants)[4],
+                            unsigned size );
+
+/*******************************************************************************
+ * Common shading code:
+ */
+int draw_current_shader_outputs(struct draw_context *draw);
+int draw_current_shader_position_output(struct draw_context *draw);
 
 /*******************************************************************************
  * Vertex processing (was passthrough) code:
index 932113783d09e57b58ede769e24c3fc600f279c7..1a9df4cac5d5269723996da3535f7b9c1d455d59 100644 (file)
@@ -32,6 +32,7 @@
 #include "draw/draw_vertex.h"
 #include "draw/draw_pt.h"
 #include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
 #include "translate/translate.h"
 
 
@@ -119,7 +120,8 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
 {
    struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
    struct draw_context *draw = fpme->draw;
-   struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+   struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
+   struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
    unsigned opt = fpme->opt;
    unsigned alloc_count = align( fetch_count, 4 );
 
@@ -147,13 +149,21 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
     */
    if (opt & PT_SHADE)
    {
-      shader->run_linear(shader, 
-                        (const float (*)[4])pipeline_verts->data,
-                        (      float (*)[4])pipeline_verts->data,
-                        (const float (*)[4])draw->pt.user.constants,
-                        fetch_count,
-                        fpme->vertex_size,
-                        fpme->vertex_size);
+      vshader->run_linear(vshader,
+                          (const float (*)[4])pipeline_verts->data,
+                          (      float (*)[4])pipeline_verts->data,
+                          (const float (*)[4])draw->pt.user.vs_constants,
+                          fetch_count,
+                          fpme->vertex_size,
+                          fpme->vertex_size);
+      if (gshader)
+         draw_geometry_shader_run(gshader,
+                                  (const float (*)[4])pipeline_verts->data,
+                                  (      float (*)[4])pipeline_verts->data,
+                                  (const float (*)[4])draw->pt.user.gs_constants,
+                                  fetch_count,
+                                  fpme->vertex_size,
+                                  fpme->vertex_size);
    }
 
    if (draw_pt_post_vs_run( fpme->post_vs,
@@ -196,6 +206,7 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
    struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
    struct draw_context *draw = fpme->draw;
    struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+   struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
    unsigned opt = fpme->opt;
    unsigned alloc_count = align( count, 4 );
 
@@ -226,10 +237,19 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
       shader->run_linear(shader,
                         (const float (*)[4])pipeline_verts->data,
                         (      float (*)[4])pipeline_verts->data,
-                        (const float (*)[4])draw->pt.user.constants,
+                        (const float (*)[4])draw->pt.user.vs_constants,
                         count,
                         fpme->vertex_size,
                         fpme->vertex_size);
+
+      if (geometry_shader)
+         draw_geometry_shader_run(geometry_shader,
+                                  (const float (*)[4])pipeline_verts->data,
+                                  (      float (*)[4])pipeline_verts->data,
+                                  (const float (*)[4])draw->pt.user.gs_constants,
+                                  count,
+                                  fpme->vertex_size,
+                                  fpme->vertex_size);
    }
 
    if (draw_pt_post_vs_run( fpme->post_vs,
@@ -270,6 +290,7 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle
    struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
    struct draw_context *draw = fpme->draw;
    struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+   struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
    unsigned opt = fpme->opt;
    unsigned alloc_count = align( count, 4 );
 
@@ -296,10 +317,19 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle
       shader->run_linear(shader,
                         (const float (*)[4])pipeline_verts->data,
                         (      float (*)[4])pipeline_verts->data,
-                        (const float (*)[4])draw->pt.user.constants,
+                        (const float (*)[4])draw->pt.user.vs_constants,
                         count,
                         fpme->vertex_size,
                         fpme->vertex_size);
+
+      if (geometry_shader)
+         draw_geometry_shader_run(geometry_shader,
+                                  (const float (*)[4])pipeline_verts->data,
+                                  (      float (*)[4])pipeline_verts->data,
+                                  (const float (*)[4])draw->pt.user.gs_constants,
+                                  count,
+                                  fpme->vertex_size,
+                                  fpme->vertex_size);
    }
 
    if (draw_pt_post_vs_run( fpme->post_vs,
index 9dfb47837e07aa440e709dca5a1092612174724b..55151823a14e4071bd539ccd208506ddc6feb6ff 100644 (file)
@@ -100,7 +100,7 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
    struct vertex_header *out = vertices;
    const float *scale = pvs->draw->viewport.scale;
    const float *trans = pvs->draw->viewport.translate;
-   const unsigned pos = pvs->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(pvs->draw);
    unsigned clipped = 0;
    unsigned j;
 
@@ -190,7 +190,7 @@ static boolean post_vs_viewport( struct pt_post_vs *pvs,
    struct vertex_header *out = vertices;
    const float *scale = pvs->draw->viewport.scale;
    const float *trans = pvs->draw->viewport.translate;
-   const unsigned pos = pvs->draw->vs.position_output;
+   const unsigned pos = draw_current_shader_position_output(pvs->draw);
    unsigned j;
 
    if (0) debug_printf("%s\n", __FUNCTION__);
index b61fa291436c4a79abf9c954ec809df0f71dc03a..17c3b8cec269accbbcc8db9ea8fada7731fb2dcd 100644 (file)
@@ -50,16 +50,32 @@ void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr)
       *first = 2;
       *incr = 1;
       break;
+   case PIPE_PRIM_LINES_ADJACENCY:
+      *first = 4;
+      *incr = 2;
+      break;
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      *first = 4;
+      *incr = 1;
+      break;
    case PIPE_PRIM_TRIANGLES:
       *first = 3;
       *incr = 3;
       break;
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+      *first = 6;
+      *incr = 3;
+      break;
    case PIPE_PRIM_TRIANGLE_STRIP:
    case PIPE_PRIM_TRIANGLE_FAN:
    case PIPE_PRIM_POLYGON:
       *first = 3;
       *incr = 1;
       break;
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      *first = 6;
+      *incr = 1;
+      break;
    case PIPE_PRIM_QUADS:
       *first = 4;
       *incr = 4;
index 010c7a18a7c93e0c0b35546728ca3487f6285a72..f0aec5febabdb0b518cd626c5f28661c08a713d7 100644 (file)
@@ -36,6 +36,10 @@ static void FUNC(struct draw_pt_front_end *frontend,
    case PIPE_PRIM_TRIANGLE_STRIP:
    case PIPE_PRIM_QUADS:
    case PIPE_PRIM_QUAD_STRIP:
+   case PIPE_PRIM_LINES_ADJACENCY:
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
       for (j = 0; j < count;) {
          unsigned remaining = count - j;
          unsigned nr = trim( MIN2(varray->driver_fetch_max, remaining), first, incr );
index 7ee567d4789823fb1a0a645e8aa87cb997e85d0e..d16692584e5236fc2874c99c37954c534693da21 100644 (file)
@@ -147,11 +147,12 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
    vsvg->base.vs->run_linear( vsvg->base.vs, 
                               temp_buffer,
                               temp_buffer,
-                              (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+                              (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants,
                               count,
                               temp_vertex_stride, 
                               temp_vertex_stride);
 
+   /* FIXME: geometry shading? */
 
    if (vsvg->base.key.clip) {
       /* not really handling clipping, just do the rhw so we can
@@ -207,7 +208,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
    vsvg->base.vs->run_linear( vsvg->base.vs, 
                               temp_buffer,
                               temp_buffer,
-                              (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+                              (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants,
                               count,
                               temp_vertex_stride, 
                               temp_vertex_stride);
index 5e7e5d2ff9c9b31489385a68a3489ad15f82e21f..bb4f5641616ba3138e418b97f1ace4e1351436f3 100644 (file)
@@ -122,7 +122,9 @@ static const char *semantic_names[] =
    "GENERIC",
    "NORMAL",
    "FACE",
-   "EDGEFLAG"
+   "EDGEFLAG",
+   "VERTICES_IN",
+   "PRIM_ID"
 };
 
 static const char *immediate_type_names[] =
index 123117cb0a36f92d1e08590a23d367b2f88a6e5c..e2f28783cc296098c1366687516f0eb4ee36d58d 100644 (file)
@@ -372,6 +372,7 @@ tgsi_exec_machine_create( void )
    memset(mach, 0, sizeof(*mach));
 
    mach->Addrs = &mach->Temps[TGSI_EXEC_TEMP_ADDR];
+   mach->MaxGeometryShaderOutputs = TGSI_MAX_TOTAL_VERTICES;
    mach->Predicates = &mach->Temps[TGSI_EXEC_TEMP_P0];
 
    /* Setup constants. */
@@ -1468,6 +1469,15 @@ store_dest(
       index = mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0]
          + reg->Register.Index;
       dst = &mach->Outputs[offset + index].xyzw[chan_index];
+#if 0
+      if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) {
+         fprintf(stderr, "STORING OUT[%d] mask(%d), = (", index, execmask);
+         for (i = 0; i < QUAD_SIZE; i++)
+            if (execmask & (1 << i))
+               fprintf(stderr, "%f, ", chan->f[i]);
+         fprintf(stderr, ")\n");
+      }
+#endif
       break;
 
    case TGSI_FILE_TEMPORARY:
@@ -1638,6 +1648,35 @@ exec_kilp(struct tgsi_exec_machine *mach,
    mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
 }
 
+static void
+emit_vertex(struct tgsi_exec_machine *mach)
+{
+   /* FIXME: check for exec mask correctly
+   unsigned i;
+   for (i = 0; i < QUAD_SIZE; ++i) {
+         if ((mach->ExecMask & (1 << i)))
+   */
+   if (mach->ExecMask) {
+      mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += mach->NumOutputs;
+      mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++;
+   }
+}
+
+static void
+emit_primitive(struct tgsi_exec_machine *mach)
+{
+   unsigned *prim_count = &mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];
+   /* FIXME: check for exec mask correctly
+   unsigned i;
+   for (i = 0; i < QUAD_SIZE; ++i) {
+         if ((mach->ExecMask & (1 << i)))
+   */
+   if (mach->ExecMask) {
+      ++(*prim_count);
+      debug_assert((*prim_count * mach->NumOutputs) < mach->MaxGeometryShaderOutputs);
+      mach->Primitives[*prim_count] = 0;
+   }
+}
 
 /*
  * Fetch a four texture samples using STR texture coordinates.
@@ -3087,13 +3126,11 @@ exec_instruction(
       break;
 
    case TGSI_OPCODE_EMIT:
-      mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += 16;
-      mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++;
+      emit_vertex(mach);
       break;
 
    case TGSI_OPCODE_ENDPRIM:
-      mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]++;
-      mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] = 0;
+      emit_primitive(mach);
       break;
 
    case TGSI_OPCODE_BGNFOR:
index fd94c1bc44005fb4cc82e5e1a7c46d6d986418a8..afaf5c39c48c0f9940a5308c4ce4d69f903ac8b7 100644 (file)
@@ -191,6 +191,14 @@ struct tgsi_exec_labels
  */
 #define TGSI_EXEC_MAX_CONST_BUFFER  4096
 
+/* The maximum number of vertices per primitive */
+#define TGSI_MAX_PRIM_VERTICES 6
+
+/* The maximum number of primitives to be generated */
+#define TGSI_MAX_PRIMITIVES 64
+
+/* The maximum total number of vertices */
+#define TGSI_MAX_TOTAL_VERTICES (TGSI_MAX_PRIM_VERTICES * TGSI_MAX_PRIMITIVES * PIPE_MAX_ATTRIBS)
 
 /** function call/activation record */
 struct tgsi_call_record
@@ -201,7 +209,6 @@ struct tgsi_call_record
    uint ReturnAddr;
 };
 
-
 /**
  * Run-time virtual machine state for executing TGSI shader.
  */
@@ -214,8 +221,8 @@ struct tgsi_exec_machine
 
    float                         Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
 
-   struct tgsi_exec_vector       Inputs[PIPE_MAX_ATTRIBS];
-   struct tgsi_exec_vector       Outputs[PIPE_MAX_ATTRIBS];
+   struct tgsi_exec_vector       Inputs[TGSI_MAX_PRIM_VERTICES * PIPE_MAX_ATTRIBS];
+   struct tgsi_exec_vector       Outputs[TGSI_MAX_TOTAL_VERTICES];
 
    struct tgsi_exec_vector       *Addrs;
    struct tgsi_exec_vector       *Predicates;
@@ -229,6 +236,8 @@ struct tgsi_exec_machine
 
    /* GEOMETRY processor only. */
    unsigned                      *Primitives;
+   unsigned                       NumOutputs;
+   unsigned                       MaxGeometryShaderOutputs;
 
    /* FRAGMENT processor only. */
    const struct tgsi_interp_coef *InterpCoefs;
index f000958bfc0ecd059a11067902b0ffc53071b270..84e863b23759fcfe32e3d9ba3a03d5812c113dae 100644 (file)
@@ -791,7 +791,9 @@ static const char *semantic_names[TGSI_SEMANTIC_COUNT] =
    "PSIZE",
    "GENERIC",
    "NORMAL",
-   "FACE"
+   "FACE",
+   "VERTICES_IN",
+   "PRIM_ID"
 };
 
 static const char *interpolate_names[TGSI_INTERPOLATE_COUNT] =
index 5cc1d4ddf81eaf54fed5550e1325a889faec34f5..01bea0f8ccee3fe72a3216f0b39bd79499188ce0 100644 (file)
@@ -59,7 +59,7 @@ cell_map_constant_buffers(struct cell_context *sp)
       }
    }
 
-   draw_set_mapped_constant_buffer(sp->draw,
+   draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
                                    sp->mapped_constants[PIPE_SHADER_VERTEX],
                                    sp->constants[PIPE_SHADER_VERTEX].buffer->size);
 }
index efc4f78364b440dcf4e35f91a5a3f8d0b310aa1b..b723e794e71cf25cdbd73966b4030a21f6177f64 100644 (file)
@@ -66,7 +66,7 @@ calculate_vertex_layout( struct cell_context *cell )
    vinfo->num_attribs = 0;
 
    /* we always want to emit vertex pos */
-   src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_POSITION, 0);
+   src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_POSITION, 0);
    assert(src >= 0);
    draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
 
@@ -82,14 +82,14 @@ calculate_vertex_layout( struct cell_context *cell )
          break;
 
       case TGSI_SEMANTIC_COLOR:
-         src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_COLOR, 
+         src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_COLOR, 
                                    fs->info.input_semantic_index[i]);
          assert(src >= 0);
          draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
          break;
 
       case TGSI_SEMANTIC_FOG:
-         src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_FOG, 0);
+         src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_FOG, 0);
 #if 1
          if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */
             src = 0;
@@ -100,7 +100,7 @@ calculate_vertex_layout( struct cell_context *cell )
 
       case TGSI_SEMANTIC_GENERIC:
          /* this includes texcoords and varying vars */
-         src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_GENERIC,
+         src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_GENERIC,
                               fs->info.input_semantic_index[i]);
          assert(src >= 0);
          draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
index ac5fafec1ad0be45620abdada0c2e73f62b831f1..5b87286d4c5ea7428d23b5c3311dbdc63feddba7 100644 (file)
@@ -331,7 +331,7 @@ cell_emit_state(struct cell_context *cell)
       const struct draw_context *const draw = cell->draw;
       struct cell_shader_info info;
 
-      info.num_outputs = draw_num_vs_outputs(draw);
+      info.num_outputs = draw_num_shader_outputs(draw);
       info.declarations = (uintptr_t) draw->vs.machine.Declarations;
       info.num_declarations = draw->vs.machine.NumDeclarations;
       info.instructions = (uintptr_t) draw->vs.machine.Instructions;
index 94c8aee30feeebcc9c2ebdfbfaab7cae45ca8a4e..949f04635015ab508d8d5dce93a345f0ffa1a086 100644 (file)
@@ -84,7 +84,7 @@ i915_draw_range_elements(struct pipe_context *pipe,
    }
 
 
-   draw_set_mapped_constant_buffer(draw,
+   draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX,
                                    i915->current.constants[PIPE_SHADER_VERTEX],
                                    (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
                                       4 * sizeof(float)));
index 178d4e8781d7b261add57e9a39240efc033df5a1..03dd5091a611ba63de9eed9779ffabfff85e6e86 100644 (file)
@@ -84,7 +84,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
 
    
    /* pos */
-   src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
+   src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
    if (needW) {
       draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
       vinfo.hwfmt[0] |= S4_VFMT_XYZW;
@@ -101,21 +101,21 @@ static void calculate_vertex_layout( struct i915_context *i915 )
 
    /* primary color */
    if (colors[0]) {
-      src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
+      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
       draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
       vinfo.hwfmt[0] |= S4_VFMT_COLOR;
    }
 
    /* secondary color */
    if (colors[1]) {
-      src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
+      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
       draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
       vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
    }
 
    /* fog coord, not fog blend factor */
    if (fog) {
-      src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
+      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
       draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
       vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
    }
@@ -125,7 +125,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
       uint hwtc;
       if (texCoords[i]) {
          hwtc = TEXCOORDFMT_4D;
-         src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_GENERIC, i);
+         src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, i);
          draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
       }
       else {
index e703964aaa8b540e017317bd5a37afd0c3b72359..fdc6a389b41f53718c53b42f617846a9837d6dfb 100644 (file)
@@ -66,7 +66,7 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
       /* compute vertex layout now */
       const struct lp_fragment_shader *lpfs = llvmpipe->fs;
       struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
-      const uint num = draw_num_vs_outputs(llvmpipe->draw);
+      const uint num = draw_current_shader_outputs(llvmpipe->draw);
       uint i;
 
       /* Tell draw_vbuf to simply emit the whole post-xform vertex
index 22683ff8b428581ec91b0312a0887af640324d42..af053f1dc6b9910c7dd90951e0abe5882221e3fe 100644 (file)
@@ -734,7 +734,8 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe,
    }
 
    if(shader == PIPE_SHADER_VERTEX) {
-      draw_set_mapped_constant_buffer(llvmpipe->draw, data, size);
+      draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX,
+                                      data, size);
    }
 
    llvmpipe->dirty |= LP_NEW_CONSTANTS;
index e3167814f2bcb39d5ec92280c3391f8b1fea9c40..099ab100433e175767bc1433d39d0402d17bb3fb 100644 (file)
@@ -45,7 +45,7 @@ boolean nv04_draw_elements( struct pipe_context *pipe,
                draw_set_mapped_element_buffer(draw, 0, NULL);
        }
 
-       draw_set_mapped_constant_buffer(draw,
+       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX,
                                        nv04->constbuf[PIPE_SHADER_VERTEX],
                                        nv04->constbuf_nr[PIPE_SHADER_VERTEX]);
 
index 441a4f75f3f84ddfde01116b4ed01d44e1b16b0a..0d2614124853375a64bd2261580694ca202cc460 100644 (file)
@@ -45,6 +45,7 @@ boolean nv10_draw_elements( struct pipe_context *pipe,
        }
 
        draw_set_mapped_constant_buffer(draw,
+                                        PIPE_SHADER_VERTEX,
                                        nv10->constbuf[PIPE_SHADER_VERTEX],
                                        nv10->constbuf_nr[PIPE_SHADER_VERTEX]);
 
index 0122b1c2cdbd70eeefb3b05635f58dd117204e53..63cba1f4122138dfa29f40aace11c170818dea80 100644 (file)
@@ -228,7 +228,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20)
        }
 
        /* always do position */ {
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_POSITION, 0);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_POSITION, 0);
                draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
                vinfo->hwfmt[0] |= (1 << 0);
        }
@@ -237,19 +237,19 @@ static void nv20_vertex_layout(struct nv20_context *nv20)
        for (i = 4; i < 6; i++) {
                if (!generics[i])
                        continue;
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i);
                draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
                vinfo->hwfmt[0] |= (1 << (i - 3));
        }
 
        if (colors[0]) {
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 0);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 0);
                draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
                vinfo->hwfmt[0] |= (1 << 3);
        }
 
        if (colors[1]) {
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 1);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 1);
                draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
                vinfo->hwfmt[0] |= (1 << 4);
        }
@@ -258,7 +258,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20)
        for (i = 6; i < 10; i++) {
                if (!generics[i])
                        continue;
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i);
                draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
                vinfo->hwfmt[0] |= (1 << (i - 1));
        }
@@ -267,7 +267,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20)
        for (i = 0; i < 4; i++) {
                if (!generics[i])
                        continue;
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i);
                draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
                vinfo->hwfmt[0] |= (1 << (i + 9));
        }
@@ -276,13 +276,13 @@ static void nv20_vertex_layout(struct nv20_context *nv20)
        for (i = 10; i < 12; i++) {
                if (!generics[i])
                        continue;
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i);
                draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
                vinfo->hwfmt[0] |= (1 << (i + 3));
        }
 
        if (fog) {
-               src = draw_find_vs_output(dc, TGSI_SEMANTIC_FOG, 0);
+               src = draw_find_shader_output(dc, TGSI_SEMANTIC_FOG, 0);
                draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
                vinfo->hwfmt[0] |= (1 << 15);
        }
index 84d7db6c5e27c3274eea2f40340e06311db8a04e..4bf461eba923d2b4c52a4b101bd99cff30ce3f37 100644 (file)
@@ -45,7 +45,7 @@ boolean nv20_draw_elements( struct pipe_context *pipe,
                draw_set_mapped_element_buffer(draw, 0, NULL);
        }
 
-       draw_set_mapped_constant_buffer(draw,
+       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX,
                                        nv20->constbuf[PIPE_SHADER_VERTEX],
                                        nv20->constbuf_nr[PIPE_SHADER_VERTEX]);
 
index b2f19ecb699826bccd729640a6834b7dca64cf6e..3875bc35457359ae105ff80f78cdd543b4be7614 100644 (file)
@@ -261,7 +261,8 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe,
                map = pipe_buffer_map(pscreen,
                                      nv40->constbuf[PIPE_SHADER_VERTEX],
                                      PIPE_BUFFER_USAGE_CPU_READ);
-               draw_set_mapped_constant_buffer(nv40->draw, map, nr);
+               draw_set_mapped_constant_buffer(nv40->draw, PIPE_SHADER_VERTEX,
+                                                map, nr);
        }
 
        draw_arrays(nv40->draw, mode, start, count);
@@ -285,7 +286,7 @@ static INLINE void
 emit_attrib(struct nv40_context *nv40, unsigned hw, unsigned emit,
            unsigned semantic, unsigned index)
 {
-       unsigned draw_out = draw_find_vs_output(nv40->draw, semantic, index);
+       unsigned draw_out = draw_find_shader_output(nv40->draw, semantic, index);
        unsigned a = nv40->swtnl.nr_attribs++;
 
        nv40->swtnl.hw[a] = hw;
index 2a33587b5a7fa4e9ee64a1c0a7ad0f884123eae3..0c890cb940680246146e2c4df76e41276b83aa5e 100644 (file)
@@ -222,6 +222,10 @@ softpipe_create( struct pipe_screen *screen )
    softpipe->pipe.bind_vs_state   = softpipe_bind_vs_state;
    softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
 
+   softpipe->pipe.create_gs_state = softpipe_create_gs_state;
+   softpipe->pipe.bind_gs_state   = softpipe_bind_gs_state;
+   softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+
    softpipe->pipe.set_blend_color = softpipe_set_blend_color;
    softpipe->pipe.set_clip_state = softpipe_set_clip_state;
    softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
index 8ce20c5744c9f3b6479355e9be3e64a9dc20589a..159547e2a6047a009914b78a9b86ae427eb299f5 100644 (file)
@@ -58,6 +58,7 @@ struct softpipe_context {
    struct pipe_rasterizer_state *rasterizer;
    struct sp_fragment_shader *fs;
    struct sp_vertex_shader *vs;
+   struct sp_geometry_shader *gs;
 
    /** Other rendering state */
    struct pipe_blend_color blend_color;
index 518ef8806e5681ff3eebf61b109618bd1e7354d4..9ea5d6fb9fbd3c16bce74668b6640f5065f7699c 100644 (file)
@@ -48,7 +48,7 @@ static void
 softpipe_map_constant_buffers(struct softpipe_context *sp)
 {
    struct pipe_winsys *ws = sp->pipe.winsys;
-   uint i, size;
+   uint i, vssize, gssize;
 
    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
       if (sp->constants[i].buffer && sp->constants[i].buffer->size)
@@ -57,13 +57,21 @@ softpipe_map_constant_buffers(struct softpipe_context *sp)
    }
 
    if (sp->constants[PIPE_SHADER_VERTEX].buffer)
-      size = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
+      vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
    else
-      size = 0;
+      vssize = 0;
 
-   draw_set_mapped_constant_buffer(sp->draw,
+   if (sp->constants[PIPE_SHADER_GEOMETRY].buffer)
+      gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size;
+   else
+      gssize = 0;
+
+   draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
                                    sp->mapped_constants[PIPE_SHADER_VERTEX],
-                                   size);
+                                   vssize);
+   draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
+                                   sp->mapped_constants[PIPE_SHADER_GEOMETRY],
+                                   gssize);
 }
 
 
@@ -78,9 +86,10 @@ softpipe_unmap_constant_buffers(struct softpipe_context *sp)
     */
    draw_flush(sp->draw);
 
-   draw_set_mapped_constant_buffer(sp->draw, NULL, 0);
+   draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
+   draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
 
-   for (i = 0; i < 2; i++) {
+   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
       if (sp->constants[i].buffer && sp->constants[i].buffer->size)
          ws->buffer_unmap(ws, sp->constants[i].buffer);
       sp->mapped_constants[i] = NULL;
index bd3532de4f445f1b90ad4581c5a3c11619e5714a..a32312d29b91b5d03487c9ee4b57b6fc2772d835 100644 (file)
@@ -89,6 +89,8 @@ softpipe_get_param(struct pipe_screen *screen, int param)
       return 13; /* max 4Kx4K */
    case PIPE_CAP_TGSI_CONT_SUPPORTED:
       return 1;
+   case PIPE_CAP_GEOMETRY_SHADER4:
+      return 1;
    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
       return 1;
    default:
index 615581b95f92b554a2342ca1d1fadfae72381af2..3da75364c5d7090c274244e47768408ce5d96dd7 100644 (file)
@@ -1268,7 +1268,7 @@ void sp_setup_prepare( struct setup_context *setup )
    }
 
    /* Note: nr_attrs is only used for debugging (vertex printing) */
-   setup->nr_vertex_attrs = draw_num_vs_outputs(sp->draw);
+   setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw);
 
    sp->quad.first->begin( sp->quad.first );
 
index 26d5c3fbb2fb0bd3bb3d62c03ffd52dcbfe248e2..5a32d211d6da9851859488175adf7f8b282bec1d 100644 (file)
@@ -50,6 +50,7 @@
 #define SP_NEW_VERTEX        0x1000
 #define SP_NEW_VS            0x2000
 #define SP_NEW_QUERY         0x4000
+#define SP_NEW_GS            0x8000
 
 
 struct tgsi_sampler;
@@ -90,6 +91,11 @@ struct sp_vertex_shader {
    int max_sampler;             /* -1 if no samplers */
 };
 
+/** Subclass of pipe_shader_state */
+struct sp_geometry_shader {
+   struct pipe_shader_state shader;
+   struct draw_geometry_shader *draw_data;
+};
 
 
 void *
@@ -143,6 +149,10 @@ void *softpipe_create_vs_state(struct pipe_context *,
                                const struct pipe_shader_state *);
 void softpipe_bind_vs_state(struct pipe_context *, void *);
 void softpipe_delete_vs_state(struct pipe_context *, void *);
+void *softpipe_create_gs_state(struct pipe_context *,
+                               const struct pipe_shader_state *);
+void softpipe_bind_gs_state(struct pipe_context *, void *);
+void softpipe_delete_gs_state(struct pipe_context *, void *);
 
 void softpipe_set_polygon_stipple( struct pipe_context *,
                                  const struct pipe_poly_stipple * );
index c24a737d07baf9ff293c6d2acf1e3c02e5e394f7..f6856a5f69102dd22bf1d5649840f5057a1bbdaf 100644 (file)
@@ -67,7 +67,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
       /* compute vertex layout now */
       const struct sp_fragment_shader *spfs = softpipe->fs;
       struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
-      const uint num = draw_num_vs_outputs(softpipe->draw);
+      const uint num = draw_current_shader_outputs(softpipe->draw);
       uint i;
 
       /* Tell draw_vbuf to simply emit the whole post-xform vertex
@@ -117,13 +117,13 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
          }
 
          /* this includes texcoords and varying vars */
-         src = draw_find_vs_output(softpipe->draw,
-                                   spfs->info.input_semantic_name[i],
-                                   spfs->info.input_semantic_index[i]);
+         src = draw_find_shader_output(softpipe->draw,
+                                       spfs->info.input_semantic_name[i],
+                                       spfs->info.input_semantic_index[i]);
          draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
       }
 
-      softpipe->psize_slot = draw_find_vs_output(softpipe->draw,
+      softpipe->psize_slot = draw_find_shader_output(softpipe->draw,
                                                  TGSI_SEMANTIC_PSIZE, 0);
       if (softpipe->psize_slot > 0) {
          draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
index b41f7e8ab726c5feacffb388479bcd13c97ac684..22f82b1a4296c9dce5d5e0be3b4fc442e054c46b 100644 (file)
@@ -165,3 +165,62 @@ softpipe_set_constant_buffer(struct pipe_context *pipe,
 
    softpipe->dirty |= SP_NEW_CONSTANTS;
 }
+
+void *
+softpipe_create_gs_state(struct pipe_context *pipe,
+                         const struct pipe_shader_state *templ)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+   struct sp_geometry_shader *state;
+
+   state = CALLOC_STRUCT(sp_geometry_shader);
+   if (state == NULL )
+      goto fail;
+
+   /* copy shader tokens, the ones passed in will go away.
+    */
+   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+   if (state->shader.tokens == NULL)
+      goto fail;
+
+   state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
+   if (state->draw_data == NULL)
+      goto fail;
+
+   return state;
+
+fail:
+   if (state) {
+      FREE( (void *)state->shader.tokens );
+      FREE( state->draw_data );
+      FREE( state );
+   }
+   return NULL;
+}
+
+
+void
+softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   softpipe->gs = (struct sp_geometry_shader *)gs;
+
+   draw_bind_geometry_shader(softpipe->draw,
+                             (softpipe->gs ? softpipe->gs->draw_data : NULL));
+
+   softpipe->dirty |= SP_NEW_GS;
+}
+
+
+void
+softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   struct sp_geometry_shader *state =
+      (struct sp_geometry_shader *)gs;
+
+   draw_delete_geometry_shader(softpipe->draw, state->draw_data);
+   FREE(state);
+}
index 8b14c913f726b465b326e0dc5089a9c3f94dc4e1..7655121bec17fb6ea448cc93f8e4ae88896a4c4c 100644 (file)
@@ -90,7 +90,7 @@ svga_swtnl_draw_range_elements(struct svga_context *svga,
                             PIPE_BUFFER_USAGE_CPU_READ);
       assert(map);
       draw_set_mapped_constant_buffer(
-         draw, 
+         draw, PIPE_SHADER_VERTEX,
          map,
          svga->curr.cb[PIPE_SHADER_VERTEX]->size);
    }
index 11bcdc0a24c2ae69992eb129e774eda7ae7774e3..6c06fb9027041dfdebeb006f5d1404d7b7ef93f1 100644 (file)
@@ -142,6 +142,12 @@ struct pipe_context {
                              const struct pipe_shader_state *);
    void   (*bind_vs_state)(struct pipe_context *, void *);
    void   (*delete_vs_state)(struct pipe_context *, void *);
+
+   void * (*create_gs_state)(struct pipe_context *,
+                             const struct pipe_shader_state *);
+   void   (*bind_gs_state)(struct pipe_context *, void *);
+   void   (*delete_gs_state)(struct pipe_context *, void *);
+
    /*@}*/
 
    /**
index fe1390d765f2272b642649b69e9cf5eb4d480200..90fc3331d1ca48a4e48723fc1d5bda370f5d1791 100644 (file)
@@ -321,23 +321,28 @@ enum pipe_transfer_usage {
  */
 #define PIPE_SHADER_VERTEX   0
 #define PIPE_SHADER_FRAGMENT 1
-#define PIPE_SHADER_TYPES    2
+#define PIPE_SHADER_GEOMETRY 2
+#define PIPE_SHADER_TYPES    3
 
 
 /**
  * Primitive types:
  */
-#define PIPE_PRIM_POINTS          0
-#define PIPE_PRIM_LINES           1
-#define PIPE_PRIM_LINE_LOOP       2
-#define PIPE_PRIM_LINE_STRIP      3
-#define PIPE_PRIM_TRIANGLES       4
-#define PIPE_PRIM_TRIANGLE_STRIP  5
-#define PIPE_PRIM_TRIANGLE_FAN    6
-#define PIPE_PRIM_QUADS           7
-#define PIPE_PRIM_QUAD_STRIP      8
-#define PIPE_PRIM_POLYGON         9
-#define PIPE_PRIM_MAX             10
+#define PIPE_PRIM_POINTS               0
+#define PIPE_PRIM_LINES                1
+#define PIPE_PRIM_LINE_LOOP            2
+#define PIPE_PRIM_LINE_STRIP           3
+#define PIPE_PRIM_TRIANGLES            4
+#define PIPE_PRIM_TRIANGLE_STRIP       5
+#define PIPE_PRIM_TRIANGLE_FAN         6
+#define PIPE_PRIM_QUADS                7
+#define PIPE_PRIM_QUAD_STRIP           8
+#define PIPE_PRIM_POLYGON              9
+#define PIPE_PRIM_LINES_ADJACENCY          10
+#define PIPE_PRIM_LINE_STRIP_ADJACENCY    11
+#define PIPE_PRIM_TRIANGLES_ADJACENCY      12
+#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
+#define PIPE_PRIM_MAX                      14
 
 
 /**
@@ -393,6 +398,7 @@ enum pipe_transfer_usage {
 #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
 #define PIPE_CAP_MAX_COMBINED_SAMPLERS   31  /*< Maximum texture image units accessible from vertex
                                                  and fragment shaders combined */
+#define PIPE_CAP_GEOMETRY_SHADER4        32
 
 
 /**
index 5da85bbbc24451b026c3aaf19862030cbec4fd4e..3e7335b4553e4bdf2d78241b57ac6d891044fcc8 100644 (file)
@@ -121,16 +121,18 @@ struct tgsi_declaration_range
    unsigned Last    : 16; /**< UINT */
 };
 
-#define TGSI_SEMANTIC_POSITION 0
-#define TGSI_SEMANTIC_COLOR    1
-#define TGSI_SEMANTIC_BCOLOR   2 /**< back-face color */
-#define TGSI_SEMANTIC_FOG      3
-#define TGSI_SEMANTIC_PSIZE    4
-#define TGSI_SEMANTIC_GENERIC  5
-#define TGSI_SEMANTIC_NORMAL   6
-#define TGSI_SEMANTIC_FACE     7
-#define TGSI_SEMANTIC_EDGEFLAG 8
-#define TGSI_SEMANTIC_COUNT    9 /**< number of semantic values */
+#define TGSI_SEMANTIC_POSITION  0
+#define TGSI_SEMANTIC_COLOR     1
+#define TGSI_SEMANTIC_BCOLOR    2 /**< back-face color */
+#define TGSI_SEMANTIC_FOG       3
+#define TGSI_SEMANTIC_PSIZE     4
+#define TGSI_SEMANTIC_GENERIC   5
+#define TGSI_SEMANTIC_NORMAL    6
+#define TGSI_SEMANTIC_FACE      7
+#define TGSI_SEMANTIC_EDGEFLAG  8
+#define TGSI_SEMANTIC_VERTICES  9
+#define TGSI_SEMANTIC_PRIMID   10
+#define TGSI_SEMANTIC_COUNT    11 /**< number of semantic values */
 
 struct tgsi_declaration_semantic
 {
index 9728207d9c7a9e552e09dd96358b1c29cdd6b43e..3c35e6f74558797d99cb5c79e719c0313c090765 100644 (file)
@@ -103,6 +103,25 @@ struct st_context {
       $self->vs = vs;
    }
 
+   void set_geometry_shader( const struct pipe_shader_state *state ) {
+      void *gs;
+
+      if(!state) {
+         cso_set_geometry_shader_handle($self->cso, NULL);
+         return;
+      }
+
+      gs = $self->pipe->create_gs_state($self->pipe, state);
+      if(!gs)
+         return;
+
+      if(cso_set_geometry_shader_handle($self->cso, gs) != PIPE_OK)
+         return;
+
+      cso_delete_geometry_shader($self->cso, $self->gs);
+      $self->gs = gs;
+   }
+
    /*
     * Parameter-like state (or properties)
     */
diff --git a/src/gallium/state_trackers/python/samples/gs.py b/src/gallium/state_trackers/python/samples/gs.py
new file mode 100644 (file)
index 0000000..f4f083e
--- /dev/null
@@ -0,0 +1,254 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2009 VMware
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+from gallium import *
+
+
+def make_image(surface):
+    data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
+
+    import Image
+    outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
+    return outimage
+
+def save_image(filename, surface):
+    outimage = make_image(surface)
+    outimage.save(filename, "PNG")
+
+def show_image(surface):
+    outimage = make_image(surface)
+
+    import Tkinter as tk
+    from PIL import Image, ImageTk
+    root = tk.Tk()
+
+    root.title('background image')
+
+    image1 = ImageTk.PhotoImage(outimage)
+    w = image1.width()
+    h = image1.height()
+    x = 100
+    y = 100
+    root.geometry("%dx%d+%d+%d" % (w, h, x, y))
+    panel1 = tk.Label(root, image=image1)
+    panel1.pack(side='top', fill='both', expand='yes')
+    panel1.image = image1
+    root.mainloop()
+
+
+def test(dev):
+    ctx = dev.context_create()
+
+    width = 255
+    height = 255
+    minz = 0.0
+    maxz = 1.0
+
+    # disabled blending/masking
+    blend = Blend()
+    blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.colormask = PIPE_MASK_RGBA
+    ctx.set_blend(blend)
+
+    # depth/stencil/alpha
+    depth_stencil_alpha = DepthStencilAlpha()
+    depth_stencil_alpha.depth.enabled = 1
+    depth_stencil_alpha.depth.writemask = 1
+    depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
+    ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+
+    # rasterizer
+    rasterizer = Rasterizer()
+    rasterizer.front_winding = PIPE_WINDING_CW
+    rasterizer.cull_mode = PIPE_WINDING_NONE
+    rasterizer.scissor = 1
+    ctx.set_rasterizer(rasterizer)
+
+    # viewport
+    viewport = Viewport()
+    scale = FloatArray(4)
+    scale[0] = width / 2.0
+    scale[1] = -height / 2.0
+    scale[2] = (maxz - minz) / 2.0
+    scale[3] = 1.0
+    viewport.scale = scale
+    translate = FloatArray(4)
+    translate[0] = width / 2.0
+    translate[1] = height / 2.0
+    translate[2] = (maxz - minz) / 2.0
+    translate[3] = 0.0
+    viewport.translate = translate
+    ctx.set_viewport(viewport)
+
+    # samplers
+    sampler = Sampler()
+    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
+    sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.normalized_coords = 1
+    ctx.set_sampler(0, sampler)
+
+    # scissor
+    scissor = Scissor()
+    scissor.minx = 0
+    scissor.miny = 0
+    scissor.maxx = width
+    scissor.maxy = height
+    ctx.set_scissor(scissor)
+
+    clip = Clip()
+    clip.nr = 0
+    ctx.set_clip(clip)
+
+    # framebuffer
+    cbuf = dev.texture_create(
+        PIPE_FORMAT_X8R8G8B8_UNORM,
+        width, height,
+        tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
+    ).get_surface()
+    zbuf = dev.texture_create(
+        PIPE_FORMAT_Z16_UNORM,
+        width, height,
+        tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
+    ).get_surface()
+    fb = Framebuffer()
+    fb.width = width
+    fb.height = height
+    fb.nr_cbufs = 1
+    fb.set_cbuf(0, cbuf)
+    fb.set_zsbuf(zbuf)
+    ctx.set_framebuffer(fb)
+    rgba = FloatArray(4);
+    rgba[0] = 0.0
+    rgba[1] = 0.0
+    rgba[2] = 0.0
+    rgba[3] = 0.0
+    ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
+
+    # vertex shader
+    vs = Shader('''
+        VERT
+        DCL IN[0], POSITION, CONSTANT
+        DCL IN[1], COLOR, CONSTANT
+        DCL OUT[0], POSITION, CONSTANT
+        DCL OUT[1], COLOR, CONSTANT
+        0:MOV OUT[0], IN[0]
+        1:MOV OUT[1], IN[1]
+        2:END
+    ''')
+    ctx.set_vertex_shader(vs)
+
+    gs = Shader('''
+        GEOM
+        PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+        PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+        DCL IN[][0], POSITION, CONSTANT
+        DCL IN[][1], COLOR, CONSTANT
+        DCL OUT[0], POSITION, CONSTANT
+        DCL OUT[1], COLOR, CONSTANT
+        0:MOV OUT[0], IN[0][0]
+        1:MOV OUT[1], IN[0][1]
+        2:EMIT_VERTEX
+        3:MOV OUT[0], IN[1][0]
+        4:MOV OUT[1], IN[1][1]
+        5:EMIT_VERTEX
+        6:MOV OUT[0], IN[2][0]
+        7:MOV OUT[1], IN[2][1]
+        8:EMIT_VERTEX
+        9:END_PRIMITIVE
+        10:END
+    ''')
+    ctx.set_geometry_shader(gs)
+
+    # fragment shader
+    fs = Shader('''
+        FRAG
+        DCL IN[0], COLOR, LINEAR
+        DCL OUT[0], COLOR, CONSTANT
+        0:MOV OUT[0], IN[0]
+        1:END
+    ''')
+    ctx.set_fragment_shader(fs)
+
+    nverts = 3
+    nattrs = 2
+    verts = FloatArray(nverts * nattrs * 4)
+
+    verts[ 0] =   0.0 # x1
+    verts[ 1] =   0.8 # y1
+    verts[ 2] =   0.2 # z1
+    verts[ 3] =   1.0 # w1
+    verts[ 4] =   1.0 # r1
+    verts[ 5] =   0.0 # g1
+    verts[ 6] =   0.0 # b1
+    verts[ 7] =   1.0 # a1
+    verts[ 8] =  -0.8 # x2
+    verts[ 9] =  -0.8 # y2
+    verts[10] =   0.5 # z2
+    verts[11] =   1.0 # w2
+    verts[12] =   0.0 # r2
+    verts[13] =   1.0 # g2
+    verts[14] =   0.0 # b2
+    verts[15] =   1.0 # a2
+    verts[16] =   0.8 # x3
+    verts[17] =  -0.8 # y3
+    verts[18] =   0.8 # z3
+    verts[19] =   1.0 # w3
+    verts[20] =   0.0 # r3
+    verts[21] =   0.0 # g3
+    verts[22] =   1.0 # b3
+    verts[23] =   1.0 # a3
+
+    ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
+                      nverts,
+                      nattrs,
+                      verts)
+
+    ctx.flush()
+
+    show_image(cbuf)
+    #show_image(zbuf)
+    #save_image('cbuf.png', cbuf)
+    #save_image('zbuf.png', zbuf)
+
+
+
+def main():
+    dev = Device()
+    test(dev)
+
+
+if __name__ == '__main__':
+    main()
index a246b6a1f25b495e5e3f03d7679fc598f043f60e..2a7a323985f925dd5ca11aa61dddab6aaccd6902 100644 (file)
@@ -57,6 +57,7 @@ struct st_context {
    
    void *vs;
    void *fs;
+   void *gs;
 
    struct pipe_texture *default_texture;
    struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
index d793f820bc360daf91d62f65e8bb0310fa7bbcf0..cfc0caac983e37fb96175718e16356442fd8cca1 100644 (file)
@@ -241,7 +241,8 @@ st_feedback_draw_vbo(GLcontext *ctx,
    mapped_constants = pipe_buffer_map(pipe->screen,
                                       st->state.constants[PIPE_SHADER_VERTEX].buffer,
                                       PIPE_BUFFER_USAGE_CPU_READ);
-   draw_set_mapped_constant_buffer(st->draw, mapped_constants,
+   draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX,
+                                   mapped_constants,
                                    st->state.constants[PIPE_SHADER_VERTEX].buffer->size);