Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
return nir_cf_node_as_if(next_node);
}
+nir_loop *
+nir_block_get_following_loop(nir_block *block)
+{
+ if (exec_node_is_tail_sentinel(&block->cf_node.node))
+ return NULL;
+
+ if (nir_cf_node_is_last(&block->cf_node))
+ return NULL;
+
+ nir_cf_node *next_node = nir_cf_node_next(&block->cf_node);
+
+ if (next_node->type != nir_cf_node_loop)
+ return NULL;
+
+ return nir_cf_node_as_loop(next_node);
+}
static bool
index_block(nir_block *block, void *state)
{
*/
nir_if *nir_block_get_following_if(nir_block *block);
+nir_loop *nir_block_get_following_loop(nir_block *block);
+
void nir_index_local_regs(nir_function_impl *impl);
void nir_index_global_regs(nir_shader *shader);
void nir_index_ssa_defs(nir_function_impl *impl);