eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st ms vis supported\n");
- printf(" id sz l b ro r g b a th cl ns b id surfaces \n");
- printf("--------------------------------------------------------\n");
+ printf(" bf lv colorbuffer dp st ms vis cav bi renderable supported\n");
+ printf(" id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces \n");
+ printf("---------------------------------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
- EGLint surfaces;
- EGLint doubleBuf = 1, stereo = 0;
- EGLint vid;
+ EGLint renderable, surfaces;
+ EGLint vid, caveat, bindRgb, bindRgba;
EGLint samples, sampleBuffers;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_ID, &vid);
+
+ eglGetConfigAttrib(d, configs[i], EGL_CONFIG_CAVEAT, &caveat);
+ eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGB, &bindRgb);
+ eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &bindRgba);
+ eglGetConfigAttrib(d, configs[i], EGL_RENDERABLE_TYPE, &renderable);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
eglGetConfigAttrib(d, configs[i], EGL_SAMPLES, &samples);
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %2d%2d 0x%02x %-12s\n",
+ printf("0x%02x %2d %2d %2d %2d %2d %2d %2d %2d %2d%2d 0x%03x ",
id, size, level,
- doubleBuf ? 'y' : '.',
- stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil,
- samples, sampleBuffers, vid, surfString);
+ samples, sampleBuffers, vid);
+ printf(" %c %c %c %c %c %c %s\n",
+ (caveat != EGL_NONE) ? 'y' : ' ',
+ (bindRgba) ? 'a' : (bindRgb) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_ES_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENGL_ES2_BIT) ? 'y' : ' ',
+ (renderable & EGL_OPENVG_BIT) ? 'y' : ' ',
+ surfString);
}
}