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use MAX_VARYING
author
Brian
<brian@yutani.localnet.net>
Fri, 15 Dec 2006 17:08:24 +0000
(10:08 -0700)
committer
Brian
<brian@yutani.localnet.net>
Fri, 15 Dec 2006 17:08:24 +0000
(10:08 -0700)
src/mesa/shader/slang/slang_link.h
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diff --git
a/src/mesa/shader/slang/slang_link.h
b/src/mesa/shader/slang/slang_link.h
index af45c6657e4acb6c7497608282fab980590b7d00..e96dd51ed47820b6d7446c71faa76b34ec23724e 100644
(file)
--- a/
src/mesa/shader/slang/slang_link.h
+++ b/
src/mesa/shader/slang/slang_link.h
@@
-181,9
+181,9
@@
typedef struct
typedef struct
{
- slang_varying_binding bindings[MAX_VARYING
_FLOATS
];
+ slang_varying_binding bindings[MAX_VARYING
* 4
];
GLuint binding_count;
- slang_varying_slot slots[MAX_VARYING
_FLOATS
];
+ slang_varying_slot slots[MAX_VARYING
* 4
];
GLuint slot_count;
} slang_varying_bindings;
/*@}*/