osmesa_renderbuffer_storage(&osmesa->mesa, osmesa->rb,
osmesa->rb->InternalFormat, width, height);
- /* Clear renderbuffer attachment, then re-add. This installs the
+ /* Remove renderbuffer attachment, then re-add. This installs the
* renderbuffer adaptor/wrapper if needed.
*/
- {
- struct gl_renderbuffer *rb
- = osmesa->gl_buffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- if (rb && rb->Wrapped != rb)
- _mesa_free(rb);
- osmesa->gl_buffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer = NULL;
- }
+ _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
+
/* this updates the visual's red/green/blue/alphaBits fields */
_mesa_update_framebuffer_visual(osmesa->gl_buffer);