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freedreno/a6xx: don't pre-dispatch texture fetch on accident
author
Rob Clark
<robdclark@chromium.org>
Thu, 6 Jun 2019 16:53:15 +0000
(09:53 -0700)
committer
Rob Clark
<robdclark@chromium.org>
Fri, 7 Jun 2019 19:07:29 +0000
(12:07 -0700)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
src/gallium/drivers/freedreno/a6xx/fd6_program.c
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diff --git
a/src/gallium/drivers/freedreno/a6xx/fd6_program.c
b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
index 619cd86c67a3fe4574961d42a011c050413f82af..dedd7ffb2f7547ffdd429b8de0a6f7b61fc9c40d 100644
(file)
--- a/
src/gallium/drivers/freedreno/a6xx/fd6_program.c
+++ b/
src/gallium/drivers/freedreno/a6xx/fd6_program.c
@@
-296,8
+296,11
@@
setup_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state,
OUT_RING(ring, 0); /* SP_GS_CONFIG */
OUT_RING(ring, 0); /* SP_GS_INSTRLEN */
+ /* I believe this is related to pre-dispatch texture fetch.. we probably
+ * should't turn it on by accident:
+ */
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
- OUT_RING(ring, 0x
7fc
0);
+ OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
OUT_RING(ring, 0);