/*@{*/
/**
- * Allocate and initialize a new texture object and add it to the linked list of
- * texture objects.
+ * Allocate and initialize a new texture object. But don't put it into the
+ * texture object hash table.
*
* Called via ctx->Driver.NewTextureObject, unless overridden by a device
* driver.
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
- /* Return the texture names */
- for (i=0;i<n;i++) {
- texName[i] = first + i;
- }
-
/* Allocate new, empty texture objects */
for (i = 0; i < n; i++) {
struct gl_texture_object *texObj;
return;
}
_mesa_save_texture_object(ctx, texObj);
+ texName[i] = name;
}
_glthread_UNLOCK_MUTEX(GenTexturesLock);