-/* $Id: s_texture.c,v 1.31 2001/05/30 17:47:43 brianp Exp $ */
+/* $Id: s_texture.c,v 1.32 2001/06/01 13:23:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
const GLfloat a = FRAC(u);
+
+#if CHAN_BITS == 32
+ const GLfloat w0 = (1.0F-a);
+ const GLfloat w1 = a ;
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- const GLint w0 = IROUND_POS((1.0F-a) * WEIGHT_SCALE);
- const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
+ const GLint w0 = IROUND_POS((1.0F - a) * WEIGHT_SCALE);
+ const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
+#endif
GLchan t0[4], t1[4]; /* texels */
}
}
+#if CHAN_BITS == 32
+ rgba[0] = w0 * t0[0] + w1 * t1[0];
+ rgba[1] = w0 * t0[1] + w1 * t1[1];
+ rgba[2] = w0 * t0[2] + w1 * t1[2];
+ rgba[3] = w0 * t0[3] + w1 * t1[3];
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
rgba[1] = (GLchan) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
rgba[2] = (GLchan) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
rgba[3] = (GLchan) ((w0 * t0[3] + w1 * t1[3]) >> WEIGHT_SHIFT);
+#endif
+
}
}
{
const GLfloat a = FRAC(u);
const GLfloat b = FRAC(v);
+
+#if CHAN_BITS == 32
+ const GLfloat w00 = (1.0F-a) * (1.0F-b);
+ const GLfloat w10 = a * (1.0F-b);
+ const GLfloat w01 = (1.0F-a) * b ;
+ const GLfloat w11 = a * b ;
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
+#endif
+
GLchan t00[4];
GLchan t10[4];
GLchan t01[4];
palette_sample(ctx, tObj, t11[0], t11);
}
}
-
+#if CHAN_BITS == 32
+ rgba[0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0];
+ rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
+ rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
+ rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
+#endif
+
}
}
const GLfloat a = FRAC(u);
const GLfloat b = FRAC(v);
const GLfloat c = FRAC(w);
+
+#if CHAN_BITS == 32
+ /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
+ GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c);
+ GLfloat w100 = a * (1.0F-b) * (1.0F-c);
+ GLfloat w010 = (1.0F-a) * b * (1.0F-c);
+ GLfloat w110 = a * b * (1.0F-c);
+ GLfloat w001 = (1.0F-a) * (1.0F-b) * c ;
+ GLfloat w101 = a * (1.0F-b) * c ;
+ GLfloat w011 = (1.0F-a) * b * c ;
+ GLfloat w111 = a * b * c ;
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
GLint w101 = IROUND_POS( a * (1.0F-b) * c * WEIGHT_SCALE);
GLint w011 = IROUND_POS((1.0F-a) * b * c * WEIGHT_SCALE);
GLint w111 = IROUND_POS( a * b * c * WEIGHT_SCALE);
+#endif
GLchan t000[4], t010[4], t001[4], t011[4];
GLchan t100[4], t110[4], t101[4], t111[4];
}
}
+#if CHAN_BITS == 32
+ rgba[0] = w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
+ w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0];
+ rgba[1] = w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
+ w100*t100[1] + w110*t110[1] + w101*t101[1] + w111*t111[1];
+ rgba[2] = w000*t000[2] + w010*t010[2] + w001*t001[2] + w011*t011[2] +
+ w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2];
+ rgba[3] = w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
+ w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3];
+#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
rgba[0] = (GLchan) (
(w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
- w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
+ w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
>> WEIGHT_SHIFT);
rgba[1] = (GLchan) (
(w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
(w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3] )
>> WEIGHT_SHIFT);
+#endif
+
}
}