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v3d: Fix stencil sampling from packed depth/stencil.
author
Eric Anholt
<eric@anholt.net>
Wed, 23 Jan 2019 21:17:32 +0000
(13:17 -0800)
committer
Eric Anholt
<eric@anholt.net>
Sun, 27 Jan 2019 16:30:03 +0000
(08:30 -0800)
We need to pick the 8-bit unorm value out, not the depth component.
src/gallium/drivers/v3d/v3dx_format_table.c
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diff --git
a/src/gallium/drivers/v3d/v3dx_format_table.c
b/src/gallium/drivers/v3d/v3dx_format_table.c
index 6f9af3cea4f1e0bb19b54af574995e64c37f3ab4..80f0dc6513d6a93ff9e60871161b1319f5b67369 100644
(file)
--- a/
src/gallium/drivers/v3d/v3dx_format_table.c
+++ b/
src/gallium/drivers/v3d/v3dx_format_table.c
@@
-147,7
+147,7
@@
static const struct v3d_format format_table[] = {
#if V3D_VERSION >= 40
FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
- FORMAT(S8X24_UINT, S8,
DEPTH_COMP32F, SWIZ_XXXX, 32
, 1),
+ FORMAT(S8X24_UINT, S8,
RGBA8UI, SWIZ_XXXX, 16
, 1),
FORMAT(Z32_FLOAT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1),