aco: use storage_scratch
authorRhys Perry <pendingchaos02@gmail.com>
Tue, 5 May 2020 10:54:59 +0000 (11:54 +0100)
committerMarge Bot <eric+marge@anholt.net>
Tue, 28 Jul 2020 16:56:34 +0000 (16:56 +0000)
fossil-db (Navi):
Totals from 9 (0.01% of 114665) affected shaders:
VMEM: 14456 -> 15312 (+5.92%)
VClause: 336 -> 327 (-2.68%)

Helps 9 Dark Souls 3 shaders a little.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4905>

src/amd/compiler/aco_instruction_selection.cpp

index 4539ee64c3acd89fc83313946fa5af360306f036..7fc35ccc0cdadb5762e3bbd50781e8b1126c1f21 100644 (file)
@@ -6958,7 +6958,7 @@ void visit_load_scratch(isel_context *ctx, nir_intrinsic_instr *instr) {
    info.align_mul = nir_intrinsic_align_mul(instr);
    info.align_offset = nir_intrinsic_align_offset(instr);
    info.swizzle_component_size = ctx->program->chip_class <= GFX8 ? 4 : 0;
-   info.sync = memory_sync_info(storage_buffer, semantic_private);
+   info.sync = memory_sync_info(storage_scratch, semantic_private);
    info.soffset = ctx->program->scratch_offset;
    emit_scratch_load(ctx, bld, &info);
 }
@@ -6982,7 +6982,7 @@ void visit_store_scratch(isel_context *ctx, nir_intrinsic_instr *instr) {
    for (unsigned i = 0; i < write_count; i++) {
       aco_opcode op = get_buffer_store_op(false, write_datas[i].bytes());
       Instruction *instr = bld.mubuf(op, rsrc, offset, ctx->program->scratch_offset, write_datas[i], offsets[i], true, true);
-      static_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_buffer, semantic_private);
+      static_cast<MUBUF_instruction *>(instr)->sync = memory_sync_info(storage_scratch, semantic_private);
    }
 }