radeonsi: take reference glsl types for compile threads
authorLionel Landwerlin <lionel.g.landwerlin@intel.com>
Wed, 7 Aug 2019 15:03:37 +0000 (18:03 +0300)
committerLionel Landwerlin <lionel.g.landwerlin@intel.com>
Wed, 21 Aug 2019 07:44:10 +0000 (09:44 +0200)
An application quitting before the destroying its GL context and
binding a NULL context might still have a radeonsi compiler thread
running and potentially still accessing the types.

Therefore take a reference for the duration of the threads' lifetime.

v2: Only ref the glsl types, the builtins should be used by the time
    shader data gets to a gallium driver.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/gallium/drivers/radeonsi/si_pipe.c

index 4a972c43189a1fabdbe029df53ce0dcd671bb2cb..475c15c54ba56e88fcd3319e1c0e6cbea9d49662 100644 (file)
@@ -743,6 +743,9 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
        util_queue_destroy(&sscreen->shader_compiler_queue);
        util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
 
+       /* Release the reference on glsl types of the compiler threads. */
+       glsl_type_singleton_decref();
+
        for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
                si_destroy_compiler(&sscreen->compiler[i]);
 
@@ -1029,12 +1032,16 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
        num_comp_lo_threads = MIN2(num_comp_lo_threads,
                                   ARRAY_SIZE(sscreen->compiler_lowp));
 
+       /* Take a reference on the glsl types for the compiler threads. */
+       glsl_type_singleton_init_or_ref();
+
        if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
                             64, num_comp_hi_threads,
                             UTIL_QUEUE_INIT_RESIZE_IF_FULL |
                             UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
                si_destroy_shader_cache(sscreen);
                FREE(sscreen);
+               glsl_type_singleton_decref();
                return NULL;
        }
 
@@ -1046,6 +1053,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                             UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
               si_destroy_shader_cache(sscreen);
               FREE(sscreen);
+              glsl_type_singleton_decref();
               return NULL;
        }