r300-gallium: Take care of various bad dereferences in shader setup.
authorCorbin Simpson <MostAwesomeDude@gmail.com>
Fri, 13 Feb 2009 07:36:21 +0000 (23:36 -0800)
committerCorbin Simpson <MostAwesomeDude@gmail.com>
Fri, 13 Feb 2009 07:36:21 +0000 (23:36 -0800)
Unbreaks glxinfo.

src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_state_shader.c
src/gallium/drivers/r300/r300_state_shader.h

index 5fe2b8ea3efe8bbb73e7b81167169a5c4dc0c3fd..2c0906aad8188118654303c21f183afd7a528983 100644 (file)
@@ -424,7 +424,10 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
     struct r300_context* r300 = r300_context(pipe);
     struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
 
-    if (!fs->translated) {
+    if (fs == NULL) {
+        r300->fs = NULL;
+        return;
+    } else if (!fs->translated) {
         if (r300_screen(r300->context.screen)->caps->is_r500) {
             r500_translate_shader(r300, fs);
         } else {
@@ -432,11 +435,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
         }
     }
 
-    if (!fs->translated) {
-        debug_printf("r300: Couldn't assemble fragment shader...\n");
-        /* XXX exit here */
-    }
-
+    fs->translated = true;
     r300->fs = fs;
 
     r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
index 352cb62df749f7a89aec9c9f59225bf730323192..cb606c409aa3c3a16a5986e5ec92c217a915760d 100644 (file)
 
 #include "r300_state_shader.h"
 
+static void r300_copy_passthrough_shader(struct r300_fragment_shader* fs)
+{
+    struct r300_fragment_shader* pt = &r300_passthrough_fragment_shader;
+    fs->shader.stack_size = pt->shader.stack_size;
+    fs->alu_instruction_count = pt->alu_instruction_count;
+    fs->tex_instruction_count = pt->tex_instruction_count;
+    fs->indirections = pt->indirections;
+    fs->instructions[0] = pt->instructions[0];
+}
+
+static void r500_copy_passthrough_shader(struct r500_fragment_shader* fs)
+{
+    struct r500_fragment_shader* pt = &r500_passthrough_fragment_shader;
+    fs->shader.stack_size = pt->shader.stack_size;
+    fs->instruction_count = pt->instruction_count;
+    fs->instructions[0] = pt->instructions[0];
+}
+
 void r300_translate_shader(struct r300_context* r300,
                            struct r300_fragment_shader* fs)
 {
-    /* XXX fix this at some point */
-    *fs = r300_passthrough_fragment_shader;
+    r300_copy_passthrough_shader(fs);
 }
 
 void r500_translate_shader(struct r300_context* r300,
                            struct r500_fragment_shader* fs)
 {
-    /* XXX fix this at some point */
-    *fs = r500_passthrough_fragment_shader;
+    r500_copy_passthrough_shader(fs);
 }
index a5f03b967b30ccded3e459eab48b22670ccd153d..108f5ec085f950d123fbf924b70ba2142d497386 100644 (file)
@@ -83,7 +83,6 @@ static const struct r500_fragment_shader r500_passthrough_fragment_shader = {
         R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
         R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
         R500_ALU_RGBA_A_SWIZ_0,
-    .shader.translated = TRUE,
 };
 
 #endif /* R300_STATE_SHADER_H */