st/mesa: refactor bufferobj_data()
authorBrian Paul <brianp@vmware.com>
Fri, 2 Feb 2018 15:38:50 +0000 (08:38 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 6 Feb 2018 22:23:26 +0000 (15:23 -0700)
Split out some of the code into three new helper functions:
buffer_target_to_bind_flags(), storage_flags_to_buffer_flags(),
buffer_usage() to make the code more managable.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_cb_bufferobjects.c

index a9104a90095d65b8a365b4bb0750885ecee0ea8f..6b64ba132c72b1ef4f00edd4d6826ea31d9ab3f0 100644 (file)
@@ -164,107 +164,84 @@ st_bufferobj_get_subdata(struct gl_context *ctx,
                     offset, size, data);
 }
 
-static ALWAYS_INLINE GLboolean
-bufferobj_data(struct gl_context *ctx,
-               GLenum target,
-               GLsizeiptrARB size,
-               const void *data,
-               struct gl_memory_object *memObj,
-               GLuint64 offset,
-               GLenum usage,
-               GLbitfield storageFlags,
-               struct gl_buffer_object *obj)
-{
-   struct st_context *st = st_context(ctx);
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
-   struct st_buffer_object *st_obj = st_buffer_object(obj);
-   struct st_memory_object *st_mem_obj = st_memory_object(memObj);
-   unsigned bind, pipe_usage, pipe_flags = 0;
-
-   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
-       size && st_obj->buffer &&
-       st_obj->Base.Size == size &&
-       st_obj->Base.Usage == usage &&
-       st_obj->Base.StorageFlags == storageFlags) {
-      if (data) {
-         /* Just discard the old contents and write new data.
-          * This should be the same as creating a new buffer, but we avoid
-          * a lot of validation in Mesa.
-          */
-         pipe->buffer_subdata(pipe, st_obj->buffer,
-                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
-                              0, size, data);
-         return GL_TRUE;
-      } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
-         pipe->invalidate_resource(pipe, st_obj->buffer);
-         return GL_TRUE;
-      }
-   }
-
-   st_obj->Base.Size = size;
-   st_obj->Base.Usage = usage;
-   st_obj->Base.StorageFlags = storageFlags;
 
+/**
+ * Return bitmask of PIPE_BIND_x flags corresponding a GL buffer target.
+ */
+static unsigned
+buffer_target_to_bind_flags(GLenum target)
+{
    switch (target) {
    case GL_PIXEL_PACK_BUFFER_ARB:
    case GL_PIXEL_UNPACK_BUFFER_ARB:
-      bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
-      break;
+      return PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
    case GL_ARRAY_BUFFER_ARB:
-      bind = PIPE_BIND_VERTEX_BUFFER;
-      break;
+      return PIPE_BIND_VERTEX_BUFFER;
    case GL_ELEMENT_ARRAY_BUFFER_ARB:
-      bind = PIPE_BIND_INDEX_BUFFER;
-      break;
+      return PIPE_BIND_INDEX_BUFFER;
    case GL_TEXTURE_BUFFER:
-      bind = PIPE_BIND_SAMPLER_VIEW;
-      break;
+      return PIPE_BIND_SAMPLER_VIEW;
    case GL_TRANSFORM_FEEDBACK_BUFFER:
-      bind = PIPE_BIND_STREAM_OUTPUT;
-      break;
+      return PIPE_BIND_STREAM_OUTPUT;
    case GL_UNIFORM_BUFFER:
-      bind = PIPE_BIND_CONSTANT_BUFFER;
-      break;
+      return PIPE_BIND_CONSTANT_BUFFER;
    case GL_DRAW_INDIRECT_BUFFER:
    case GL_PARAMETER_BUFFER_ARB:
-      bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
-      break;
+      return PIPE_BIND_COMMAND_ARGS_BUFFER;
    case GL_ATOMIC_COUNTER_BUFFER:
    case GL_SHADER_STORAGE_BUFFER:
-      bind = PIPE_BIND_SHADER_BUFFER;
-      break;
+      return PIPE_BIND_SHADER_BUFFER;
    case GL_QUERY_BUFFER:
-      bind = PIPE_BIND_QUERY_BUFFER;
-      break;
+      return PIPE_BIND_QUERY_BUFFER;
    default:
-      bind = 0;
+      return 0;
    }
+}
 
-   /* Set usage. */
-   if (st_obj->Base.Immutable) {
+
+/**
+ * Return bitmask of PIPE_RESOURCE_x flags corresponding to GL_MAP_x flags.
+ */
+static unsigned
+storage_flags_to_buffer_flags(GLbitfield storageFlags)
+{
+   unsigned flags = 0;
+   if (storageFlags & GL_MAP_PERSISTENT_BIT)
+      flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
+   if (storageFlags & GL_MAP_COHERENT_BIT)
+      flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
+   if (storageFlags & GL_SPARSE_STORAGE_BIT_ARB)
+      flags |= PIPE_RESOURCE_FLAG_SPARSE;
+   return flags;
+}
+
+
+/**
+ * From a buffer object's target, immutability flag, storage flags and
+ * usage hint, return a pipe_resource_usage value (PIPE_USAGE_DYNAMIC,
+ * STREAM, etc).
+ */
+static const enum pipe_resource_usage
+buffer_usage(GLenum target, GLboolean immutable,
+             GLbitfield storageFlags, GLenum usage)
+{
+   if (immutable) {
       /* BufferStorage */
       if (storageFlags & GL_CLIENT_STORAGE_BIT) {
          if (storageFlags & GL_MAP_READ_BIT)
-            pipe_usage = PIPE_USAGE_STAGING;
+            return PIPE_USAGE_STAGING;
          else
-            pipe_usage = PIPE_USAGE_STREAM;
+            return PIPE_USAGE_STREAM;
       } else {
-         pipe_usage = PIPE_USAGE_DEFAULT;
+         return PIPE_USAGE_DEFAULT;
       }
    }
    else {
       /* BufferData */
       switch (usage) {
-      case GL_STATIC_DRAW:
-      case GL_STATIC_COPY:
-      default:
-         pipe_usage = PIPE_USAGE_DEFAULT;
-         break;
       case GL_DYNAMIC_DRAW:
       case GL_DYNAMIC_COPY:
-         pipe_usage = PIPE_USAGE_DYNAMIC;
-         break;
+         return PIPE_USAGE_DYNAMIC;
       case GL_STREAM_DRAW:
       case GL_STREAM_COPY:
          /* XXX: Remove this test and fall-through when we have PBO unpacking
@@ -272,31 +249,70 @@ bufferobj_data(struct gl_context *ctx,
           * have to make sure CPU reads are fast.
           */
          if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
-            pipe_usage = PIPE_USAGE_STREAM;
-            break;
+            return PIPE_USAGE_STREAM;
          }
          /* fall through */
       case GL_STATIC_READ:
       case GL_DYNAMIC_READ:
       case GL_STREAM_READ:
-         pipe_usage = PIPE_USAGE_STAGING;
-         break;
+         return PIPE_USAGE_STAGING;
+      case GL_STATIC_DRAW:
+      case GL_STATIC_COPY:
+      default:
+         return PIPE_USAGE_DEFAULT;
       }
    }
+}
 
-   /* Set flags. */
-   if (storageFlags & GL_MAP_PERSISTENT_BIT)
-      pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
-   if (storageFlags & GL_MAP_COHERENT_BIT)
-      pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
-   if (storageFlags & GL_SPARSE_STORAGE_BIT_ARB)
-      pipe_flags |= PIPE_RESOURCE_FLAG_SPARSE;
+
+static ALWAYS_INLINE GLboolean
+bufferobj_data(struct gl_context *ctx,
+               GLenum target,
+               GLsizeiptrARB size,
+               const void *data,
+               struct gl_memory_object *memObj,
+               GLuint64 offset,
+               GLenum usage,
+               GLbitfield storageFlags,
+               struct gl_buffer_object *obj)
+{
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+   struct st_buffer_object *st_obj = st_buffer_object(obj);
+   struct st_memory_object *st_mem_obj = st_memory_object(memObj);
+
+   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
+       size && st_obj->buffer &&
+       st_obj->Base.Size == size &&
+       st_obj->Base.Usage == usage &&
+       st_obj->Base.StorageFlags == storageFlags) {
+      if (data) {
+         /* Just discard the old contents and write new data.
+          * This should be the same as creating a new buffer, but we avoid
+          * a lot of validation in Mesa.
+          */
+         pipe->buffer_subdata(pipe, st_obj->buffer,
+                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+                              0, size, data);
+         return GL_TRUE;
+      } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
+         pipe->invalidate_resource(pipe, st_obj->buffer);
+         return GL_TRUE;
+      }
+   }
+
+   st_obj->Base.Size = size;
+   st_obj->Base.Usage = usage;
+   st_obj->Base.StorageFlags = storageFlags;
 
    pipe_resource_reference( &st_obj->buffer, NULL );
 
+   const unsigned bindings = buffer_target_to_bind_flags(target);
+
    if (ST_DEBUG & DEBUG_BUFFER) {
       debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
-                   (int64_t) size, bind);
+                   (int64_t) size, bindings);
    }
 
    if (size != 0) {
@@ -305,9 +321,10 @@ bufferobj_data(struct gl_context *ctx,
       memset(&buffer, 0, sizeof buffer);
       buffer.target = PIPE_BUFFER;
       buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
-      buffer.bind = bind;
-      buffer.usage = pipe_usage;
-      buffer.flags = pipe_flags;
+      buffer.bind = bindings;
+      buffer.usage =
+         buffer_usage(target, st_obj->Base.Immutable, storageFlags, usage);
+      buffer.flags = storage_flags_to_buffer_flags(storageFlags);
       buffer.width0 = size;
       buffer.height0 = 1;
       buffer.depth0 = 1;