-/* $Id: dd.h,v 1.20 2000/03/20 23:45:59 brianp Exp $ */
+/* $Id: dd.h,v 1.21 2000/03/20 23:54:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Else, only write stencil[i] if mask[i] is non-zero.
*/
-
void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLstencil stencil[] );
/* Read a horizontal span of stencil values from the stencil buffer.
*/
-
void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLstencil stencil[],
*/
-
/***
- *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ *** glDraw/Read/CopyPixels and glBitmap functions:
***/
- points_func PointsFunc;
- line_func LineFunc;
- triangle_func TriangleFunc;
- quad_func QuadFunc;
- rect_func RectFunc;
-
-
GLboolean (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
+
/***
*** Texture mapping functions:
***/
void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
- /*
- * Called whenever glTexEnv*() is called.
+ /* Called whenever glTexEnv*() is called.
*/
void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called whenever a texture object's image is changed.
+ /* Called whenever a texture object's image is changed.
* texObject is the number of the texture object being changed.
* level indicates the mipmap level.
* internalFormat is the format in which the texture is to be stored.
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called from glTexSubImage() to define a sub-region of a texture.
+ /* Called from glTexSubImage() to define a sub-region of a texture.
*/
* GLubytes. It may be easier for the driver to handle then.
*/
-
-
-
GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
void (*TexParameter)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params );
- /*
- * Called whenever glTexParameter*() is called.
+ /* Called whenever glTexParameter*() is called.
* target is GL_TEXTURE_1D or GL_TEXTURE_2D
* texObject is the texture object to modify
* pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
- /*
- * Called whenever glBindTexture() is called. This specifies which
+ /* Called whenever glBindTexture() is called. This specifies which
* texture is to be the current one. No dirty flags will be set.
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /*
- * Called when a texture object is about to be deallocated. Driver
+ /* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
*/
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
- /*
- * Called when the texture's color lookup table is changed.
+ /* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* was changed.
*/
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
- /*
- * Called by glActiveTextureARB to set current texture unit.
+ /* Called by glActiveTextureARB to set current texture unit.
*/
GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
- /*
- * Allows the driver to implement the AreTexturesResident tests without
+ struct gl_texture_object *t );
+ /* Allows the driver to implement the AreTexturesResident tests without
* knowing about Mesa's internal hash tables for textures.
*/
- void (*PrioritizeTexture)( GLcontext *ctx,
- struct gl_texture_object *t,
- GLclampf priority );
+ void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
+ GLclampf priority );
/* Notify driver of priority change for a texture.
*/
+ /***
+ *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ ***/
+
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+ rect_func RectFunc;
+
+
/***
*** Transformation/Rendering functions
***/