It doesn't fix bug 37150 though.
sampObj->CompareMode = GL_NONE;
sampObj->CompareFunc = GL_LEQUAL;
sampObj->CompareFailValue = 0.0;
- sampObj->sRGBDecode = GL_FALSE;
+ sampObj->sRGBDecode = GL_DECODE_EXT;
sampObj->CubeMapSeamless = GL_FALSE;
sampObj->DepthMode = 0;
}
dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue;
dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
dest->Sampler.DepthMode = src->Sampler.DepthMode;
+ dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;