radv: Prepare for not using the guard band for lines & points.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Wed, 29 Mar 2017 20:58:10 +0000 (22:58 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thu, 30 Mar 2017 20:21:14 +0000 (22:21 +0200)
Vulkan Clipping is defined in terms of vertices, the scissor based
clipping happens on pixels. There is a difference with points and
lines, as a vertex can be outside the viewport while some pixels are in.
On Vulkan thoise pixels shouldn't be drawn, while they would be with
the guardband.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h

index e6f098c208d798b5bf37ca6b2d61f74f75697ee3..09ba7cf4e18f0711068e1a377fdad1a9ff450066 100644 (file)
@@ -730,6 +730,11 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer,
        radeon_set_context_reg(cmd_buffer->cs, R_0286E8_SPI_TMPRING_SIZE,
                               S_0286E8_WAVES(pipeline->max_waves) |
                               S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
+
+       if (!cmd_buffer->state.emitted_pipeline ||
+           cmd_buffer->state.emitted_pipeline->graphics.can_use_guardband !=
+            pipeline->graphics.can_use_guardband)
+               cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_SCISSOR;
        cmd_buffer->state.emitted_pipeline = pipeline;
 }
 
index df46276eb26c44943bf23e375698d92de8635122..f8002dd770b5ae8dad9f4be91c182c83ffc52268 100644 (file)
@@ -1215,6 +1215,28 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
        ms->pa_sc_aa_mask[1] = mask | (mask << 16);
 }
 
+static bool
+radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
+{
+       switch (topology) {
+       case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+       case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+       case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+       case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+       case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+               return false;
+       case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+       case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+       case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+       case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+       case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+       case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+               return true;
+       default:
+               unreachable("unhandled primitive type");
+       }
+}
+
 static uint32_t
 si_translate_prim(enum VkPrimitiveTopology topology)
 {
@@ -1715,14 +1737,18 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        radv_pipeline_init_raster_state(pipeline, pCreateInfo);
        radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
        pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
+       pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
+
        if (radv_pipeline_has_gs(pipeline)) {
                pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
+               pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
        } else {
                pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
        }
        if (extra && extra->use_rectlist) {
                pipeline->graphics.prim = V_008958_DI_PT_RECTLIST;
                pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
+               pipeline->graphics.can_use_guardband = true;
        }
        pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
        /* prim vertex count will need TESS changes */
index 31e08287c9cd1412840cd1222fe547bdecbf8b39..410e63ba413638573a92d22fda4557f71ff13b67 100644 (file)
@@ -968,6 +968,7 @@ struct radv_pipeline {
                        uint32_t pa_cl_vs_out_cntl;
                        uint32_t vgt_shader_stages_en;
                        struct radv_prim_vertex_count prim_vertex_count;
+                       bool can_use_guardband;
                } graphics;
        };