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i965/vs: Don't assertion fail on vertex texturing.
author
Eric Anholt
<eric@anholt.net>
Fri, 12 Aug 2011 12:32:25 +0000
(
05:32
-0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 16 Aug 2011 20:04:43 +0000
(13:04 -0700)
The linker will reject the program, but we need to survive until then.
Fixes abort in glsl1-2D Texture lookup with explicit lod (Vertex
shader)
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
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diff --git
a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index fc75cc35172591d0dcd69f1f88c15db0469e374f..d03fbff27fcbc96cbb629cd4d758c2551a87602f 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@
-1554,7
+1554,12
@@
vec4_visitor::visit(ir_call *ir)
void
vec4_visitor::visit(ir_texture *ir)
{
- assert(!"not reached");
+ /* FINISHME: Implement vertex texturing.
+ *
+ * With 0 vertex samplers available, the linker will reject
+ * programs that do vertex texturing, but after our visitor has
+ * run.
+ */
}
void