* Fast color clear can only clear to color values of 1.0 or 0.0. At the
* moment we only support floating point, unorm, and snorm buffers.
*/
-static bool
-is_color_fast_clear_compatible(struct brw_context *brw,
- mesa_format format,
- const union gl_color_union *color)
+bool
+brw_is_color_fast_clear_compatible(struct brw_context *brw,
+ mesa_format format,
+ const union gl_color_union *color)
{
+ /* If we're mapping the render format to a different format than the
+ * format we use for texturing then it is a bit questionable whether it
+ * should be possible to use a fast clear. Although we only actually
+ * render using a renderable format, without the override workaround it
+ * wouldn't be possible to have a non-renderable surface in a fast clear
+ * state so the hardware probably legitimately doesn't need to support
+ * this case. At least on Gen9 this really does seem to cause problems.
+ */
+ if (brw->gen >= 9 &&
+ brw_format_for_mesa_format(format) !=
+ brw->render_target_format[format])
+ return false;
+
+ format = _mesa_get_render_format(&brw->ctx, format);
if (_mesa_is_format_integer_color(format)) {
if (brw->gen >= 8) {
perf_debug("Integer fast clear not enabled for (%s)",
GLbitfield buffers, bool partial_clear)
{
struct gl_context *ctx = &brw->ctx;
- mesa_format format;
enum { FAST_CLEAR, REP_CLEAR, PLAIN_CLEAR } clear_type;
GLbitfield plain_clear_buffers, meta_save, rep_clear_buffers, fast_clear_buffers;
struct rect fast_clear_rect, clear_rect;
if (brw->gen < 7)
clear_type = REP_CLEAR;
- /* If we're mapping the render format to a different format than the
- * format we use for texturing then it is a bit questionable whether it
- * should be possible to use a fast clear. Although we only actually
- * render using a renderable format, without the override workaround it
- * wouldn't be possible to have a non-renderable surface in a fast clear
- * state so the hardware probably legitimately doesn't need to support
- * this case. At least on Gen9 this really does seem to cause problems.
- */
- if (brw->gen >= 9 &&
- brw_format_for_mesa_format(irb->mt->format) !=
- brw->render_target_format[irb->mt->format])
- clear_type = REP_CLEAR;
-
/* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
* GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
* resolved in intel_update_state. In that case it's pointless to do a
/* Fast clear is only supported for colors where all components are
* either 0 or 1.
*/
- format = _mesa_get_render_format(ctx, irb->mt->format);
- if (!is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor))
+ if (!brw_is_color_fast_clear_compatible(brw, irb->mt->format,
+ &ctx->Color.ClearColor))
clear_type = REP_CLEAR;
/* From the SNB PRM (Vol4_Part1):