This will be used in api_validate.c in a following patch when we
switch to using gl_program pointers for the pipelines CurrentProgram
array.
Reviewed-by: Eric Anholt <eric@anholt.net>
struct {
unsigned local_size[3];
+ bool local_size_variable;
+
/**
* Size of shared variables accessed by the compute shader.
*/
for (int i = 0; i < 3; i++)
dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
dst->info.cs.shared_size = src->Comp.SharedSize;
+ dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
break;
}
default: