st->state.num_textures = su + 1;
- sampler_view = st_get_stobj_sampler_view(stObj);
+ sampler_view = st_get_texture_sampler_view(stObj);
}
/*
return;
util_blit_pixels(st->blit,
- srcSurf, st_get_stobj_sampler_view(srcObj),
+ srcSurf, st_get_texture_sampler_view(srcObj),
srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
pipe_surface_reference(&strb->surface, NULL);
- pipe_sampler_view_reference(&strb->sampler_view, st_get_stobj_sampler_view(stObj));
+ pipe_sampler_view_reference(&strb->sampler_view, st_get_texture_sampler_view(stObj));
assert(strb->rtt_level <= strb->texture->last_level);
struct pipe_screen *screen = pipe->screen;
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_sampler_view *src_view = st_get_stobj_sampler_view(stObj);
+ struct pipe_sampler_view *src_view = st_get_texture_sampler_view(stObj);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
struct pipe_surface *dst_surface;
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv = st_get_stobj_sampler_view(stObj);
+ struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj);
const uint face = _mesa_tex_target_to_face(target);
assert(target != GL_TEXTURE_3D); /* not done yet */
static INLINE struct pipe_sampler_view *
-st_get_stobj_sampler_view(struct st_texture_object *stObj)
+st_get_texture_sampler_view(struct st_texture_object *stObj)
{
if (!stObj || !stObj->pt) {
return NULL;