OUT_RING_CACHEp(mat->m, 16);
}
+/* Update anything that depends on the window position/size */
+static void nv10WindowMoved(nouveauContextPtr nmesa)
+{
+ GLcontext *ctx = nmesa->glCtx;
+ GLfloat *v = nmesa->viewport.m;
+ GLuint w = ctx->Viewport.Width;
+ GLuint h = ctx->Viewport.Height;
+ GLuint x = ctx->Viewport.X + nmesa->drawX;
+ GLuint y = ctx->Viewport.Y + nmesa->drawY;
+ int i;
+
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING_CACHE((w << 16) | x);
+ OUT_RING_CACHE((h << 16) | y);
+
+ /* something to do with clears, possibly doesn't belong here */
+ BEGIN_RING_CACHE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
+ OUT_RING_CACHE(((w+x) << 16) | x | 0x800);
+ OUT_RING_CACHE(((h+y) << 16) | y | 0x800);
+ for (i=1; i<7; i++) {
+ BEGIN_RING_CACHE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2);
+ OUT_RING_CACHE(0);
+ OUT_RING_CACHE(0);
+ }
+
+ /* viewport transform */
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+ OUT_RING_CACHEf ((GLfloat) x);
+ OUT_RING_CACHEf ((GLfloat) (y+h));
+ OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);
+
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0);
+ OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0);
+ OUT_RING_CACHEf (16777215.0 * 0.5);
+ OUT_RING_CACHEf (0.0);
+}
+
/* Initialise any card-specific non-GL related state */
static GLboolean nv10InitCard(nouveauContextPtr nmesa)
{
- return GL_FALSE;
+ nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
+
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2);
+ OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */
+ OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2);
+ OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
+ OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
+
+ BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
+ OUT_RING(0x00100001);
+ BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
+ OUT_RING(0);
+
+ return GL_FALSE;
}
/* Update buffer offset/pitch/format */
nouveau_renderbuffer **color,
nouveau_renderbuffer *depth)
{
- return GL_FALSE;
-}
+ GLuint x, y, w, h;
+ GLuint pitch, format;
-/* Update anything that depends on the window position/size */
-static void nv10WindowMoved(nouveauContextPtr nmesa)
-{
+ w = color[0]->mesa.Width;
+ h = color[0]->mesa.Height;
+ x = nmesa->drawX;
+ y = nmesa->drawY;
+
+ if (num_color != 1)
+ return GL_FALSE;
+
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
+ OUT_RING_CACHE((w << 16) | x);
+ OUT_RING_CACHE((h << 16) | y);
+ pitch = color[0]->pitch;
+ if (depth) {
+ pitch |= (depth->pitch << 16);
+ }
+ format = 0x108;
+ if (color[0]->mesa._ActualFormat != GL_RGBA8) {
+ /* FIXME: set 16 bits format */
+ }
+ OUT_RING(format);
+ OUT_RING(pitch);
+ OUT_RING(color[0]->offset);
+ OUT_RING(depth ? depth->offset : color[0]->offset);
+
+ return GL_TRUE;
}
void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)